This modified ring concentrates on daily income bonuses and population happiness
Resources
Cattle – Increases number of citizens +5% and lowers initial land cost -10%.
Coal – Increases the purchased land area of a nation by 15%, increases soldier count +8%, and decreases infrastructure purchase cost -4%.
Fish - Increases number of citizens +8% and lowers initial land cost -5%.
Furs – Increases citizen’s daily income +$3.50 and increases the natural growth of a nation by 10%.
Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.
Gems – Increases citizen’s daily income +$1.50 and increases population happiness +2.5.
Lumber – Lowers inital infrastructure cost -6% and lowers infrastructure upkeep costs -8%.
Pigs – Lowers soldier upkeep cost -$0.50, increases solder count +15%, and increases population +3.5%.
Silver – Increases citizen’s daily income +$2.00 and increases population happiness +2.
Spices – Increases the purchased land area of a nation by 8% and increases population happiness +2.
Sugar – Increases the purchased land area of a nation by 5%, increases number of citizens +3%, and increases population happiness +1.
Wine – Increases population happiness +3.
Bonuses
Affluent Population - Increases population happiness +2. Requires Fine Jewelry, Fish, Furs, and Wine.
Fast Food - Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs.
Fine Jewelry - Increases population happiness + 1.5. Requires Gold, Silver, Gems, and Coal.
Total added gains
1. Increases citizen’s daily income +$10.00
2. Increases population happiness +16
3. Increases number of citizens +19.5%
4. Increases the natural growth of a nation by 10%
5. Lowers initial land cost -15%
6. Increases the purchased land area of a nation by 28%
7. Decreases infrastructure purchase cost -10%
8. Lowers infrastructure upkeep costs -8%
9. Increases soldier count +23%
10. Lowers soldier upkeep cost -$0.50
11. Lowers technology cost by 5%
I switched Iron with Lumber in order for the ring to be compatible with my own resources. The difference is that you don't get the bonus resource Steel that would give these bonuses (adding the bonuses from the Iron resource):
Lowers initial soldier cost -$3.00, lowers infrastructure upkeep costs -10%, lowers initial infrastructure costs -7%, lowers tank cost and upkeep costs -5%.
So instead of that you get this:
Lowers inital infrastructure cost -6% and lowers infrastructure upkeep costs -8%.
Not a great loss in my opinion since the infrastructure cost gains are very similar and the bonus from the military are not very important for me and I guess being in a neutral non-agressive alliance kind of makes it count even more agreeable.
Another rather big problem is that my nation is only two days old and as such I don't have the harbor improvement and the 1000 population requirement to get it (only 876 population short
) and as such I can't have the full twelve resources. If any of you rich guys wants to donate in order for me to be able to get it it's fine with me.
Points explained, make your bets! :toast:
Cattle -
Coal - Nikon
Fish -
Furs -
Gold -
Gems -
Lumber - Nikon
Pigs -
Silver -
Spices -
Sugar -
Wine -