PC Cyberpunk 2077 (CD Projekt RED)

Pessoal que têm jogado isto, que pc usam?

Montei uma máquina recentemente e estou a ter alguns problemas com os graphic settings.
Nas áreas com mais npcs e densidade de coisas noto que os fps's baixam dos 60 o que torna a jogabilidade má.

Cumps!
 
O overdrive RT é exclusivo para a serie 4XXX?

Patch 1.62 for Cyberpunk 2077 is being rolled out on PC. This update brings the technology preview of Ray Tracing: Overdrive Mode for high-end PCs.
Together with NVIDIA, we’re bringing a completely new, fully ray-traced, aka path-traced, rendering mode to the game with this patch – Ray Tracing: Overdrive Mode. We’re proud of it. It pushes the boundaries of what's possible in technology. However, because it is so new and fundamentally different from what we've been using so far, we know it's not going to be perfect from the start and players might experience some issues – that’s why we’ve decided to call it a “Technology Preview”. This is a vision of the future that we want to share, and we're committed to continue working on and improving this feature.
The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps). As this is a cutting-edge feature, it requires the highest-performing hardware available to run it properly. Ray Tracing: Overdrive is very GPU intensive, therefore it’s set to "off" by default.
For other ray-tracing-capable PC graphics cards with at least 8GB VRAM, we included an option to render path-traced screenshots in Photo Mode. This is possible because it means rendering just one frame, as opposed to rendering several frames every second (i.e. FPS), which would happen when playing the game.
You'll find the list of changes for patch 1.62 below:
  • Path Tracing: Technology Preview
Added a Ray Tracing: Overdrive preset which includes the Path Tracing technology. You can enable the Ray Tracing: Overdrive preset in Settings > Graphics > Quick Preset, or just Path Tracing separately in Settings > Graphics in the Ray Tracing section.
Additionally, we included an option to render path-traced screenshots in Photo Mode for other Ray-Tracing-capable graphics cards with at least 8GB VRAM. If your graphics card has more than 8GB VRAM and this option is still greyed out, it means you need to lower your in-game resolution. Note that the higher the resolution and the less powerful the GPU is, the longer it will take to take a screenshot (between a few seconds to several minutes). You can enable Path Tracing for Photo Mode in Settings > Graphics in the Ray Tracing section.
  • DLAA
Added NVIDIA DLAA, an AI-based anti-aliasing mode designed to improve image quality. DLAA requires a NVIDIA RTX graphics card. It can be enabled in Settings > Graphics in the NVIDIA DLSS section.
  • Intel XeSS
Added support for Intel Xe Super Sampling 1.1, an upscaling technology using machine learning to provide improved performance with high image quality. It can be enabled in Settings > Graphics in the Resolution Scaling section.
  • Benchmark improvements
Improved the Benchmark to display more information in the results screen, including PC specs, GPU driver version and selected settings.
 
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Testado o modo Overdrive e gostei bastante do look deste RT.

Em termos de performance, a 4k, com preset Overdrive e tudo maximizado, com DLSS3 ligado e DLSS2 em Quality fica nos 60fps estáveis e com DLSS em Balanced, fica nos 80-90 sem quebras dentro deste range. Muito bem.
 
Já dá para ter uma ideia que na próxima geração de consolas, o Path Tracing deverá ser o grande bump gráfico.

Quando sair a próxima geração de consolas (2027/2028), as gráficas devem andar algures entre as RTX 6000 e RTX 7000, com as consolas a acompanharem a media gama da respetiva geração. Deverá ser o suficiente para permitir Path Tracing sem grandes dificuldades nas consolas que por sua vez também já devem suportar o Frame Generation da Amd.

Jogar o Cyberpunk com o Overdrive ligado, é um glimpse do futuro.
 
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