Multiplataforma Cyberpunk 2077 (CD Projekt Red)

shenizian

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//d e v e l o p e r_______CD Projekt Red
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p u b l i s h e r______ CD Projekt Red
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p l a t f o r m_____ TBA
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r e l e a s e_____ "When its ready"


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t r a i l e r


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Alguma info sobre o jogo que circula nos foruns da CD Projekt Red.

Story

  • You’ll be able to create a character from the ground up and then experience Night City as a totally open world setting.
  • It will be a rise-to-power story about "someone who rises from a filthy gutter to stand against a hostile world."
  • Game will be a story-driven experience set in an open world environment, which will be driven throughout by player choice.
  • It will be non-linear.
  • Story will mainly focus on contemporary issues, and the world we will present is a kind of filter for those things.


Gameplay

  • Advanced RPG mechanics based on PnP RPG system upgraded to the 2077 setting.
  • Huge arsenal of weapons, upgrades, implants and cool high-tech gadgets.
  • Takes place in a Sandbox environment in Night City.
  • A whole system of cyber-implants will be implemented, allowing you to modify your limbs.
  • Similar arm implants (that was scene in the Teaser Trailer) will be present in the game.
  • Cyber-psychos will also be present.
  • Aerial vehicles, the psychosquad, and the weapons seen in the Teaser Trailer are as well present in the game.
  • They are experimenting with dynamic conversation.


Representation

  • The city is being designed so it doesn’t look like a purely futuristic metropolis. Older elements of buildings will be mixed in with more modern structures to make it look like the city was built in layers to create a more realistic, Blade Runner-esque style.
  • Significant amount of detail built into the weapons, similarly to the ones used in the Teaser Trailer.
  • CDPR draws inspiration from several games, e.g. System Shock, Fallout 2 and more.
  • Both the city and game world will be vast, and not feel restricted.
  • You play in Night City, but not exactly the same area as in Cyberpunk 2020. It has been moved a little closer to the coast. Reasons being of the nuke detonation in the city.
  • You will still visit memorable places in Night City, e.g. Afterlife.
  • The corporations from Cyberpunk 2020 will remain present – Arasaka, Dynalar, KiroshI, etc.
  • CDPR game engine--REDengine--will have some changes. The physics and ballistics of the game will be changed to add new character movements and guns. The graphics engine will need to be changed a lot.
  • The woman seen in the trailer might be in the game.


Developer Promises

  • CDPR are trying to let the player print your character sheet from the PnP game.
  • They are trying to make the game to be as close to the original PnP RPG as possible. There will be changes in the balance of classes and how particular skills work.
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Apresentação jogo 2012
 
Última edição:
"Cyberpunk 2077" to be Released in H1 2019?

It was in the news last year that the Polish developer studio has applied for a grant from Poland's

National Center for Research of Development, focusing on four major aspects, Seamless Multiplayer, Cinematic Feel, Animation Excellence and City Creation.

All four proposals were given the green light by the NCBR, according to WCCFTech, and CD Projekt Red received a cool 30 million PLN (approximately $7 million) to help fund them.

Now as recently spotted by NeoGAF forumer boskee, it looks like the timeline for all four projects has given away "Cyberpunk 2077"'s release date window. Information on CD Projekt's site mentioned that the timeline will run from Jan. 2016 and Jan. 2017 until Jun. 2019. Based on this, fans should expect "Cyberpunk 2077" by the first half of 2019.

The forumer also noted that this could still be a tentative release date window, as CD Projekt Red may still apply for an extension for the deadline.
 
A CD Projekt Red já disse que em 2017 vão começar a falar do jogo por isso aqui vai um recap de todas as coisas Cyberpunk. Artigo na íntegra aqui.

HAS BEEN IN DEVELOPMENT SINCE 2012
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The company’s last game, The Witcher III, came out in 2015, but Cyberpunk was first announced in January 2013. According to an interview with IGN, the uncharacteristically early reveal was an attempt to test the waters and make sure they were making the right game for their fans while also flexing their creativity and not getting too complacent in the fantasy world of The Witcher.

CD Projekt Red has a team of around 300 people working on Cyberpunk 2077, making it their largest project to date, and studio boss Adam Badowski predicts that the team will grow to include an additional one hundred people before production wraps on the science fiction title. Between the massive team, their past successes, and the protracted development time of the new game, hopes are high that Cyberpunk 2077 can evolve the RPG genre as strongly as The Witcher III did back in 2015.

AN OPEN-WORLD RPG
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While gameplay details for Cyberpunk are being kept as secret as literally all other details of the highly-anticipated game, it is known that 2077 will be set in Night City in the year 2077, and that it is expected to ignore the story developments in V.3, instead acting as a direct sequel to Cyberpunk 2020.

CD Projekt Red’s bread and butter is complex RPG systems, and games rarely get more complex than old-school pen-and-paper tabletop games, so an adaptation of a tabletop game is the logical next step for the Witcher developer. Back in 2013, CDPR said that players could print out their own character sheets for the video game, suggesting that the protagonist of the game will be created and customized by the player, and that they won’t be taking on the role of a named “hero” character, like Geralt in The Witcher.

Beyond that, they promise an open world version of Night City to explore, but most other details remain secret for now.

WHAT IS CYBERPUNK?
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Cyberpunk isn’t just the name of the game; it’s a whole genre of low-fi science fiction set in futuristic worlds where the ruling class oppresses those beneath them, but where advanced technology, even on the level of cybernetic enhancement, is readily available. Hackers use the internet to free the people from the information control of state-and-corporate run news services. Cyberpunk champions individuality and the uphill battle against the corporate conglomerates which essentially run the world.

Authors like William Gibson, Walter Jon Williams, Bruce Bethke, and Bruce Sterling are some of the most prolific authors in the genre, to say nothing of Phillip K. Dick, who was writing what were essentially Cyberpunk stories before the word had even been invented (Bruce Bethke is credited with coining the term in 1980). Blade Runner, the film adaptation of what is now known as the “proto-Cyberpunk” novel, Do Androids Dream of Electric Sheep?, is considered to be the seminal work in the genre. Other notable films which showcase the versatility of Cyberpunk include Hackers, Existenz, The Matrix, and Strange Days.


BRAINDANCES
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Speaking of Strange Days, that film features a drug called SQUID, which allows users to live through somebody else’s memories as if they were their own, sacrificing their own experiences for what are essentially implanted memories. Cyberpunk 2077 will be utilizing a similar concept in the form of Braindances.

Braindances are like the next generation version of the already next-gen concept of virtual reality. New Hollywood creates Braindances for mass consumption in the vein of modern day movies and television shows, but illegal Braindances take the form of snuff films in which the “viewer” gets to take part, first-hand, in brutal murders and other crimes. It’s absolutely realistic in every single way; the only difference is that it’s not actually happening.

Parents groups complain about violence on television and the allegedly photo-realistic visuals of violent video games, but Braindances are on a whole other level. Of course, it’s not quite clear how they will factor into gameplay itself. Will the player be able to partake in Braindances? Will they experience beneficial or harmful effects on the user?

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Despite the fact that pretty much the whole game is shrouded in mystery, the biggest question mark for the title remains the multiplayer element. CD Projekt Red has remained highly secretive on what exactly the online multiplayer part of the game may entail, though CDPR has confirmed that Cyberpunk 2077 will, indeed, feature multiplayer.

Reports indicate that the game is aiming for a “seamless multiplayer” component, which could mean that player characters will carry over between both solo and online modes. Perhaps the sprawling open world environment of Night City will act as something of a multiplayer hub, with players acting independently within a shared world? Big budget games have trended towards featuring lite MMO elements, from Destiny and The Division to Grand Theft Auto V and even Need for Speed. Will Cyberpunk 2077 follow suit, or does CDPR have something else in mind for the game?

MULTIPLE LANGUAGES ARE A GAMEPLAY MECHANIC
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While it is uncertain if this feature will make it into the final game, reports were that CDPR was toying with the idea of making Night City a massively multi-lingual society, in which everybody speaks their own native languages. The way around this comes in the form of translator implants, which will decode foreign languages for the user.

The twist is that cheaper translators may not be as accurate as more top-of-the-line models, possibly leading to miscommunication and subsequent drama – and shootouts!

Whether or not this idea will find its way into the finished game remains a mystery, but it was certainly a buzzed-about feature during the initial wave of announcements regarding the title in 2013, so a lot of fans are sure to be disappointed if it doesn’t make the cut.
 
Última edição:
Um representante da CDPR disse numa apresentação aos investidores que 2017 vai ser dedicado exclusivamente ao GWENT.

Disse que vai ser o ano do Gwent, não disse exclusivamente. VÀ LÁ DEIXA-ME SONHAR!!! :p

Perguntei ao ScreenRant que fonte usaram para afirmar que a CDPR tinha dito que íam falar do CP77 este ano.

Daqui: "We hope and we are certain that Cyberpunk has even bigger commercial potential. It is too early to talk about it, though. This year, and the next one will be the years of the Witcher," Kicinski said. Quote de 2015

 
Screenrant lol

E em 2015(ou pelo menos antes de Maio),mal sabia a malta da CDPR que o Gwent ia pegar da forma que pegou. E até os percebo, eu também não entendo tamanho apelo.Mas se há procura,fazem eles muito bem em providenciar oferta.
 
“The promotional campaign (for Cyberpunk 2077) is already planned,” said CDPR CEO Marcin Iwiński. “Its main element is the surprise, so I cannot even say when it will begin. Simply because it has to come as a surprise.”
 
A resposta da projekt red é espetacular.

Não há cá pão para malucos....divulgamos nós e o que vocês têm passa a material sem grande valor.

Vão tentar mamar para outro lado.
 
Bem nesse caso e tendo em conta as palavras de há uns dias dum representante da CDPR ter dito que o jogo vai ter aspetos similares a um GaaS, estou bastante curioso para saber que tipo de sistema de monetização vão implementar.
 
Damn, não contava que já começassem a preparar terreno para o marketing/exposição do jogo tendo em conta o reboot que o jogo levou em 2016.
 
Damn, não contava que já começassem a preparar terreno para o marketing/exposição do jogo tendo em conta o reboot que o jogo levou em 2016.


Elabora nessa parte do reboot.

Assim de cabeça eles nao começaram produção a sério depois das expansoes do Wircher estarem cá fora?De 2012 até 2016 foi criar hype com o trailer e pré-produção(mais conceptualizacao que trabalho palpavel).
 
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