Multiplataforma Cyberpunk 2077 (CD Projekt Red)

Se é, é uma grande lata... Update Next-Gen nem vê-lo e andar a fazer tease de DLC´s?

Continua ali na prateleira a ganhar pó desde o dia em que o comprei... que fiasco.
As pessoas que criam conteudo extra (DLC) nao sao as mesmas que fazem o update para a next gen. La porque sao todos programadores nao significa que façam todos o mesmo tipo de trabalho
 
Ok, certo. Mas fica mal, sinceramente, acho que é daquelas coisas que caem mesmo mal...
Sim anunciar coisas extra antes de corrigirem os problemas passados, nao e muito consumer friendly. Deduzo que com a entrada do jogo na psn eles devem querer por as pessoas a falar novamente do cyberpunk e a existencia de um DLC deve ajudar (se resulta ou nao a conversa e outra).
 
As pessoas que criam conteudo extra (DLC) nao sao as mesmas que fazem o update para a next gen. La porque sao todos programadores nao significa que façam todos o mesmo tipo de trabalho

Quando se fala da CDPR, ninguém está a criticar os programadores. É de quem lá manda e toma as decisões do que lá sai.
 
Sim anunciar coisas extra antes de corrigirem os problemas passados, nao e muito consumer friendly. Deduzo que com a entrada do jogo na psn eles devem querer por as pessoas a falar novamente do cyberpunk e a existencia de um DLC deve ajudar (se resulta ou nao a conversa e outra).
O problema foi ele ter-se queixado de ainda não haver patch "Update Next-Gen".
Desde a apresentação do roadmap que ficou confirmado que os dlc vão começar a sair primeiro que este update.
 
O problema foi ele ter-se queixado de ainda não haver patch "Update Next-Gen".
Desde a apresentação do roadmap que ficou confirmado que os dlc vão começar a sair primeiro que este update.
Eu comprei o jogo na data de lançamento, o roadmap saiu depois (comprei a 10 e saiu a 14 o roadmap acho eu).
 
Também tinha o jogo na prateleira a ganhar pó, esperei pelos updates a ver se melhoravam principalmente a draw distance e objetos a aparecerem de repente. Vi que pouco melhorou que acabei por despachar o jogo, ainda cheguei a jogar umas 10h. A frame rate numa ps4 pro até nem estava má e nao tive crashes no entanto cheguei a conclusao que o melhor era despachar o jogo e comprar mais tarde a 20€ quando tiver uma PS5 ou uma Series com update next gen. A historia estava interessante mas o mundo por vezes parecia demasiado vazio, a IA também nao me pareceu grande coisa.
 

30.2GB na XSX

You can find the list of changes below:



Quests & Open World

Space Oddity

Fixed an issue where the "Open the package" objective could change location.
Gig: Family Matters

Fixed an issue where Juliet's car could disappear on sight after completing the quest.
Fixed a streaming issue in Juliet's house.
Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Heist

Fixed an issue where Jackie could go through glass.
Fixed an issue preventing some guards from attacking the player.
Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
Fixed an issue where the mech didn't spawn in the lobby.
Fixed an issue where some Arasaka guards could clip through the door.
Fixed an issue where some guards could spawn on player's sight.
Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad

Removed unnecessary button prompts.
The Hunt

The news segment in the shard from River will now properly play audio.
The Beast in Me

Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Queen of the Highway

Fixed an issue where the Basilisk could clip through some of the trees.
Down on the Street

Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Forward to Death

Smoke and dust will no longer flicker when riding the Basilisk.
Gig: Goodbye, Night City

Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Path of Glory

Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: No Fixers

Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
Fixed an issue where Iris could teleport instead of walking.
Gig: Getting Warmer...

Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
Fixed an issue where it wasn't possible to pick up 8ug8ear.
Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat

Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.
Cyberpsycho Sighting: Where the Bodies Hit the Floor

Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Cyberpsycho Sighting: On Deaf Ears

Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law

Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.


Gameplay

Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.

Adam Smasher will no longer receive damage during animations between his attack phases.

Fixed an issue where dropping a NPC's body caused too much destruction.

Cataresist cyberware should now work properly.



Visual

Fixed Johnny's spectral appearance in various quests.

Fixed various issues related to clipping in NPCs' clothes.

Fixed appearance of rocks in the Badlands.

The Pickup

Fixed an issue where one of the Maelstromers was T-posing.




Stability and performance

Numerous crash fixes in animations, UI, scene, physics and gameplay systems.

Memory optimizations and memory management improvements in various systems (reducing the number of crashes).

Various console CPU optimizations.

Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.





PC-specific

Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.

Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.

[Steam] Changing language settings to default will now set it to the language of the Steam client.

A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.





Xbox-scpecific

Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.

Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.
 
Última edição:
Eles nunca prometeram nada a nível da IA, ha pessoal que gosta de ficar no hype por algo que não foi anunciado e depois é desilusão atrás de desilusão.
Se eles corrigirem os bugs e adicionarem o patch next gen como prometido, já me dou por contente.
 
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