PC Dark Souls II (From Software/Namco Bandai)

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Dark Souls 2 officially announced

From Software will be developing again with series creator Hidetaka Miyazaki overseeing production alongside director Tomohiro Shibuya, who worked on the Monster Hunter series.

"Dark Souls 2 will offer loyal fans exactly the kind of demanding challenges and never-ending struggle that became the hallmark of this whole series," said the publisher.

Eurogamer's Czech site managed to snag the teaser trailer after it was removed across all corners of Youtube. There's no telling how long it will stay up, but as of writing this you can check it out here.

According to publisher Namco Bandai's Czech announcement, Dark Souls 2 is coming to PS3, Xbox 360 and PC


Género: Action RPG
Modo(s): Single-player / Multiplayer

Videos:

- Trailer



Data de Lançamento: 25 - Abril - 2014
 
Última edição:
Dark Souls II to be more "direct," "straightforward," and "understandable"

An eternal battle rages at the heart of Dark Souls II. On one side stands the stern force of challenge, the very soul of the Souls series. It has inspired thousands of fans to hack their way through two of the most demanding and rewarding games of an era, fans who expect at least the same test on the next go around. On the other side is the bright promise of accessibility. And why not? Why shouldn’t FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?

There are many, after all, who have been put off by the series’ habit of obscuring its best assets from all but the most committed. Entire systems, such as Dark Souls’ covenants and Demon’s Souls’ World Tendency, remain mysteries to even reasonably experienced players – wouldn’t it be a service to the games to help everyone understand them better? On the other hand, isn’t the very nature of the Souls series about obfuscation and what it makes you work for? Aren’t its greatest pleasures about the slow crawl of discovery in a world that refuses easy interpretation? What would the series lose if it was made more explicit?

As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.” We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it’s certainly a noble task. -EDGE 249
 
Dark Souls II detailed in Edge

Miyazaki takes the back seat for new directors.

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The latest issue of Edge Magazine has the first preview of Namco Bandai and From Software’s recently announced Dark Souls II. The magazine staff saw a 10-minute playthrough of the game, which it describes as on par with Watch Dogs and Star Wars 1313 in terms of graphics.

Tomohiro Shibuya and Yui Tanimura, who have previously directed the Another Century’s Episode series, will replace Hidetaka Miyazaki as the sequel’s new directors—a decision made by both From Software and Namco Bandai to help move the series in a new direction.

“For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience,” reads the mag. “In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving.”

Miyazaki will still serve as a supervisor, but won’t be making any development decisions. He only reinforced the team’s commitment to releasing things on time, and suggested the revival of Demon’s Souls‘ server-based gameplay. He is currently keeping busy as director of a new project, which he can’t talk much about.

Dark Souls II will be a direct sequel to the first game, and have an open world about the same size, but with denser content. It is not set in Lodran, but the world’s name is key to the story, and will be revealed at a later point.

Shibuya said he wants to make elements such as the Covenant system clearer and more accessible, and the story and messages less subtle. He believes his experience on previous games will help enhance the game’s action. He also promises to include “hidden” elements in the world and story.

A fat, grotesque creature was shown. Shibuya said this is the result of a fusion between monsters by a mad scientist-like character in the game. A Nazgul-like black rider was also shown. He serves as an the executioner of evildoers. Shibuya confirmed the game will include some sort of Morality system.

Dark Souls II is currently 25 percent complete, and might not make a 2013 release. Development began in September last year, and boasts a team substantially larger than that of the first game. Internal staff for world creation has almost doubled.

Thanks, NeoGAF.
Source: gematsu.com
 
Dark Souls II To Have Slightly Larger World; Won’t Be Open World

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In an interview with 4Gamer, former Dark Souls director, Hidetaka Miyazaki, and new director, Tomohiro Shibuya, discuss their new roles and plans for Dark Souls II.

No longer in the director’s chair, Miyazaki is now acting as the “supervisor” for Dark Souls II. What exactly will he do as a supervisor?

First of all, Miyazaki would like to reassure fans that might have concerns about the change of directors to not worry.

“As far as being a developing games, Mr. Shibuya has far more experience than I do,” Miyazaki says. “He understands exactly what it takes to do a great job and we’re on the same page regarding where we’d like to take the Dark Souls franchise. I fully trust him and his judgment.”

Due to personal reasons and more, Miyazaki and From Software came to a mutual agreement regarding his change to supervisor for the next installment. Although he’s saddened that he will no longer be the director, he’s satisfied by the fact that he’ll still have a role in the development of the series he’s grown to love. He believes there’s still a lot of potential in Dark Souls, which will only be realized better over time.

Miyazaki says his role as a supervisor will allow him to have a say in what he likes and dislikes during the ongoing development for Dark Souls II, which he considers selfish but at the same time, crucial.

A couple of those decisions that are already in the works include: a game server for Dark Souls II and to refrain from having DLC weapons and items.

As a supervisor, Miyazaki will monitor development and will make sure it stays true to its core as a Dark Souls game. However, he’s going to hold himself back when it comes to the world, story and artwork, as he believes that most of that should be up to Shibuya, as the new director.

Tomohiro Shibuya is known for his work in the mecha all-star game, Another Century’s Episode. Aside from A.C.E., Shibuya has worked in developing a new high-end graphics engine, which he plans on implementing in Dark Souls II. He recently stated that he’d like to evolve the overall experience of Dark Souls II, but in order to do that, he believes that it needs to start with the overall graphics.

Shibuya shares: “Rather than focusing on shading and lighting technologies, I believe that having a more realistic atmosphere while showing better details of the monsters and their expressions would definitely have a bigger impact.”

In regards to how Dark Souls II will connect to its predecessor, it will take place in the same world, although it won’t be a direct sequel. The story will take place in a different area with different people. Shibuya decided to stick to the original Dark Souls map style, instead of opting for an open-open world. As far as recurring characters go, not much can be said for the time being.

Shibuya believes that the most important thing is to stay true to the original game, which already has many fans. Rather than making something completely different as the new director, he’d like to see what he can do to make it better.

“My concept is to get Dark Souls and what made it great, and give it a major upgrade,” he states. Shibuya also clarifies that there are currently no plans to increase the game’s size. If anything, it will just be slightly larger than the first. He’d also like to keep the overall gameplay time required to beat the game as close as possible to Dark Souls.
Source: siliconera
 
Video Bloqueado :( no entanto este jogo para mim vai ser compra certa do day one ;)

Edit: já fui ver na IGN :)
 
Última edição:
The version shown before the interview actually ran on PC. If the first Dark Souls was adapted from consoles to PC, this time, it's the opposite. The PC version serves as a base from which the warranty is adaptations consoles. Clearly, the game is being developed simultaneously on different machines directly internally.

Box Art

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Última edição:
A versão física do jogo foi adiada mais uma semana na UK. Se encomendaram da Amazon de lá, também já devem ter recebido um email a avisar. O mesmo se aplica a todas as outras lojas, claro.
 
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