PC/Mac/Linux Dead Cells (Motion Twin)

Boas,
Este jogo tem sido um vicio para mim nos últimos dias, já derrotei o Cell1 boss, mas estou com dificuldades no c2.
Penso que o problema foi desbloquear todos os "blueprints" que apanhava e agora aparecem todo o tipo de armas/poderes e alguns são muito maus...
 
Eu tinha feito cell 4 boss antes do jogo ter sido released. Mas depois do patch 1.0 apaguei essa save para fazer tudo de novo e.... Nao passo do cell 3 boss. O jogo esta muitl mais dificil.

Ainda por cima com aqueles mini bosses com special power tipo invisibilidade, ou dual destriyable shield. Pode ficar quase impossivel dependendo do gear com que vieste.

Estou-me a ver grego passar esse cell boss 3 nem quero imaginar 4.
 
Boas,
Este jogo tem sido um vicio para mim nos últimos dias, já derrotei o Cell1 boss, mas estou com dificuldades no c2.
Penso que o problema foi desbloquear todos os "blueprints" que apanhava e agora aparecem todo o tipo de armas/poderes e alguns são muito maus...

Ja desbloqueaste a merchandise categories blueprint? Isso resolve praticamente esse problema.

Estou a gostar de jogar com os escudos desde que desbloquei o punishment shield na clock tower (os escudos são essenciais nas dificuldades superiores) , e a skill wave of denial está simplesmente op com cooldown de 3 secs...


Uma run absolutamente ridicula, alpha, 5 cell zero hit cursed sword run.
 
Última edição:
Ja desbloqueaste a merchandise categories blueprint? Isso resolve praticamente esse problema.

Ainda não, basicamente tenho jogado com 2 turrets e um bom ice bow. Mando também todos os upgrades para o tactics e uso bastante a Homunculus Rune contra inimigos.
Vou tentar fazer mais runs com escudos mas os que experimentei não gostei muito, acho que é preciso mais skill.
 
Ainda não, basicamente tenho jogado com 2 turrets e um bom ice bow. Mando também todos os upgrades para o tactics e uso bastante a Homunculus Rune contra inimigos.
Vou tentar fazer mais runs com escudos mas os que experimentei não gostei muito, acho que é preciso mais skill.

Já só me faltam 7 blueprints ontem fiz uma run rapida que dava pra apanhar 2 e por sorte apanhei 4 ate a de ter 25000$ no inicio apanhei escondida no graveyard por sorte, tenho usado a hunters grenade, e seguido o guia dead cells wiki, a mais dificil é uma mutation onde tens que jogar em 3c.

O arco nerves of steel foi chato pois está no nivel ramparts e há 30% de hipóteses de aparecer no fim do mapa uma ponte invisivel.

Eu tmb usei a estrategia das turrets mas ando a treinar com os escudos, anyes usava armas de freeze, depois de ter as blue prints acabo o jogo em 3c, 4 é outro nivel pois os inimigos quase todos fazem teleport.
 
Para ja , devo dizer que a build que me deu mais manobra para erros e a build full green com shield e armas de preferencia aquela dual blade do ultimo boss e a sword de duas maos. depois enfio skill que reduzem o damage taken tipo corrupted powr, vampirism ou tonic que combinados chegam a reduzir o dano para 12%.

Mas e uma build muito especifica e sao poucas as vezes onde consigo juntar essas pecas.

Em geral vou mais para uma build full purple com turrets, mas desde que nerfaram a vida delas, chegam a morrer em 2 hits e portanto ja nao sao tao poderosas como eram dantes.
 
Não curto nada shield...dou-me bem com arcos e turrets. Mas tambem só consegui matar 2 bosses numa run, não consegui mais do que isso.
 
Ja estou colado. Ja vou com perto de 500 neste jogo e nao me pareco que vou deixar de jogar de tao cedo. Nem voltei a jogar o DMC 5 ( embora tamvem adorei)
 
Nova build disponível (PC).

https://steamcommunity.com/games/588650/announcements/detail/1608259124219785534

We nerfed the Arbiter! Update 13 Alpha available now.

cf67a821db3c469132626d061ca46c9d1b662a0e.jpg


Hello all!

We've just pushed a little bug fix update live on the alpha branch for those who are willing to test out the horrors we've prepared for you.

What's new?
I'm not telling you here, cos this is the Alpha update. So y'all can wait for a big detailed news when it hits the main branch. However, if my most excellent MS paint comic sans title image wasn't enough for you...
  • WE NERFED THE ARBITER! In fact we banished the beast from BC3 entirely, except for his natural cavern-esque habitat.
  • We nerfed the elites...
  • Aaaaand that's it. I'm done, here are the patch notes![dead-cells.com]

Man you lazy...
Yeah well, I didn't sleep well last night, so this is what happens. Half assed steam newsing, snoozing, snooooooozing.

Nah, actually this is us getting back on the horse! From now on we'll be MUCH more on the case with updates. We've heard you about the problems with the RotG DLC, some of the things will be fixed in the update 13 Alpha/Beta cycle, some will not

Switch bloody Switch....
It's coming. In fact it's almost here. We're through lotcheck, just waiting for a few things to finalise on the DLC setup front before we get it up for everyone, but if there are no more problems, potentially next week or the week after.... Or excuses excuses.

Same goes for PS4 and XB1.

Anywho, stay tuned for more news and acerbic commentary, at least until Jo gets back and reclaims his rightful role as "chief news writing poobah"*.


How do I get in?
To access the ALPHA follow these instructions:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Alpha - Not for the faint hearted".
Click close and wait for the upload to finish downloading.
Start playing.

WARNING:
In this version of the game you will lose your save every time we push an update, which could be pretty often! This will not impact your old save files. You will be able to import the old ones in to this version, but not export them. This way you can play with everything you've already unlocked, without fear of frying your saves.

If you are still worried about losing you save then feel free to head over here: "steam\userdata\<ID>\588650\remote" and copy the files somewhere safe.

There is a special slot only for saves from this version that will appear. It's pretty self explanatory, but feel free to ask questions. :)


All the best,

Steve & the MT team.


*Super legit actual title on his linkedin.

E btw Dead Cells para iOS e Android.

 
Nova build disponível (PC).

https://steamcommunity.com/games/588650/announcements/detail/1608259124219785534

We nerfed the Arbiter! Update 13 Alpha available now.

cf67a821db3c469132626d061ca46c9d1b662a0e.jpg


Hello all!

We've just pushed a little bug fix update live on the alpha branch for those who are willing to test out the horrors we've prepared for you.

What's new?
I'm not telling you here, cos this is the Alpha update. So y'all can wait for a big detailed news when it hits the main branch. However, if my most excellent MS paint comic sans title image wasn't enough for you...
  • WE NERFED THE ARBITER! In fact we banished the beast from BC3 entirely, except for his natural cavern-esque habitat.
  • We nerfed the elites...
  • Aaaaand that's it. I'm done, here are the patch notes![dead-cells.com]

Man you lazy...
Yeah well, I didn't sleep well last night, so this is what happens. Half assed steam newsing, snoozing, snooooooozing.

Nah, actually this is us getting back on the horse! From now on we'll be MUCH more on the case with updates. We've heard you about the problems with the RotG DLC, some of the things will be fixed in the update 13 Alpha/Beta cycle, some will not

Switch bloody Switch....
It's coming. In fact it's almost here. We're through lotcheck, just waiting for a few things to finalise on the DLC setup front before we get it up for everyone, but if there are no more problems, potentially next week or the week after.... Or excuses excuses.

Same goes for PS4 and XB1.

Anywho, stay tuned for more news and acerbic commentary, at least until Jo gets back and reclaims his rightful role as "chief news writing poobah"*.


How do I get in?
To access the ALPHA follow these instructions:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Alpha - Not for the faint hearted".
Click close and wait for the upload to finish downloading.
Start playing.

WARNING:
In this version of the game you will lose your save every time we push an update, which could be pretty often! This will not impact your old save files. You will be able to import the old ones in to this version, but not export them. This way you can play with everything you've already unlocked, without fear of frying your saves.

If you are still worried about losing you save then feel free to head over here: "steam\userdata\<ID>\588650\remote" and copy the files somewhere safe.

There is a special slot only for saves from this version that will appear. It's pretty self explanatory, but feel free to ask questions. :)


All the best,

Steve & the MT team.


*Super legit actual title on his linkedin.

E btw Dead Cells para iOS e Android.



Espero que isto não saia para o android se não estou lixado... :wscared::sad1::smiliel::smilliex::tareon:
 
1.3

https://steamcommunity.com/games/588650/announcements/detail/1603759965312229291

13th update "Fear The Rampager" is live!
19 JUN @ 3:25PM - MESSBASS
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The Arbiters need hugs too, you know...

Hello everyone!

How are you doing? Are you hyped by the recent E3? There were quite a few interesting announcements, but here we all have been particularly impressed by the trailer of GhostWire: Tokyo from Tango Gameworks (and Shinji Mikami).

Aside from that, we've also been busy working on the thirteenth update of Dead Cells. The full patch notes, as usually, can be found here[dead-cells.com] but I will run you through the reasoning behind the main changes here.


New content

The Rampager: This is the new enemy inhabiting a variety of biomes in Boss Stem Cell 3 and higher, since the previous 3BC mob, the Arbiter was put back in its original lair only, the Cavern. More on that later.

The Rampager is reaaaaaaaally fast and will pursue you until the end of time if it sees you. You better be ready to smash that parry or dodge button when one is on your back.

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Frenzy and Adrenaline mutations (Brutality): Melee and Brutality currently have a hard time recovering from their wounds, so we added two new mutations to make risky and fast-paced play style more viable. Both scales with your damage output and your Brutality stat.


Balancing


There are approximately 30 "autosell" items and weapons buffed for less than 10 "instapick" ones nerfed. Since we know seeing its favorite killing tool being nerf is never a great feeling, we wanted to offer at least some level of explanation here.

The items that have been nerfed were clearly predominant in the meta and much more effective than their counterparts and alternatives... It made every other weapon feel underwhelming and weak in comparison.

Having too powerful weapons and items go against the core experience of Dead Cells which is at least partially based on weapon variety, making every run feel same-y and uninteresting. Which is why we thrive to offer an item pool as much balanced as we can and will continue to work on improving that aspect of Dead Cells based upon community feedback.

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Nerfs

Powerful Grenade: Super wide area, high damage, not so long cooldown, ability to interrupt and bump, dual scaling, that grenade had it all. The size of the area and its damage have been reduced; it's still effective, just not at the "waaaaaay-better-than-everything-else" level it was before.

Heavy Turret: Range, stun, high damage by itself and increased player's damage... err, same as above, this turret brought so much to the table that it overshadowed all the other turrets and traps.

Rampart: Such a very defensive-oriented shield shouldn't be so effective at dealing damage, thus why we decided to decrease its damage. The invulnerability time frame has also been reduced by one sixth.

Giant Killer: This sword was both great to clear a level and the best to get rid of elites and bosses, with no real downside to compensate. Now it's still the absolute best to melt elites and bosses but it's weaker for the less worthy foes.

Explosive Crossbow: Survival scaling long-range weapons are complicated to balance, and it's almost by design. It allows to get the best of all worlds; high damage, long-range, tons of health, a great shield and the best mutations in the game as of right now, resulting in a very safe and effective build. To all that, the explosive crossbow added AoE damage and an easy crit condition... We decreased its speed, but increased its damage by a bit to bring it back closer to a more "survival weapon" feeling.

Wave of Denial: Super short cooldown, repel enemy and projectiles, high damage when projecting on a wall or making use of fall damages... The point of the skill is to use it when well positioned in the middle of the enemy pack or as a panic button to save yourself from incoming threats, but the low cooldown meant you could waste it all the time and hence not really be rewarded for the "well-positioned" aspect. Thus, cooldown has been increased.

Infantry Grenade: While, to be honest, it wasn't as broken as the powerful grenade, the Infantry Grenade's super low cooldown and good damage made for an over effective skill. Its damage output has been reduced by around one fifth.

Necromancy: This mutation was dominating the meta, providing unparalleled survivability. We reduced the amount of health it gives back by enemy killed and lowered the maximum cap.


Buffs:

Most of the buffs are fairly straightforward, increasing either the speed or damage of the item. Hopefully, nobody should feel robbed by a buff, hence we see a lesser need to detail the reasoning. All the changes are listed in the patch notes[dead-cells.com]. Oh, and now you can set fire to water with some oil.

The list of items buffed includes:
War Javelin, Swift Sword, Blood Sword, Cleaver, Cursed Sword, Fast Bow, Flamme Turret, Hook, Knockback shield, Magnetic Grenade, Nutcracker, Oiled Sword, Pyrotechnics, Repeater Crossbow, Sadist's Stiletto, Seismic Blade, Shrapnel Axes, Sinew Slicer, Stun Grenade, Sonic Crossbow, Swarm Grenade, Twin Daggers, Valmont's Whip, Quick Bow, Spartan Sandal, Thunder Shield.

We hope you saw the name of your favorite weapon in there! Of course, nothing is set in stone and we looking to see you try these weapons and give us some feedback on the changes.

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Level Design

As mentioned previously, the Arbiter has been replaced by the Rampager as a transversal 3BC+ mob. A bullet-hell(ish) Dead Cells is not what we want, and it had also the unforeseen impact of slowing down the pace of the game by a lot, as well as making a shield even more mandatory than it is right now.

Consequently, Inquisitors are making a comeback into higher difficulties (3BC +) to fill the lack of long-distance shooters let by the Arbiter's retreat into the Cavern.

However, this made the Prison Quarters the hardest level in the whole game (once again) in high difficulties. Being an unavoidable level as well as the only one where you're almost unequipped, an unfairly hard Prison Quarters is a major issue. The enemy density has hence been reduced, and we added back the base Zombie at higher difficulties.

Currently, it's the only level where a low-tier enemy is mixed its higher-tier counterpart, which could make for a more enjoyable and varied experience, but may also lead to hectic fights. It's by no mean a definitive decision, but if it works well, we could also decide to expand this philosophy to the rest of the game. Let us know what you think and if you like it or not!

A few more change in the bestiary of some biomes have been done to make it more consistent. All of this come with the usual batch of QoL changes and bg fixing. Details listed in the patch notes[dead-cells.com].


Well, I think that will do! Thanks for the ones braves enough to read the entirety of this news. As always, we hope you will love the many changes we brought to Dead Cells and don't hesitate to discuss, debate and suggest here on the Steam forums, on Reddit (an official thread will be opened) or on Discord.

Thanks!
The MT Team
 

The Bad Seed DLC will bring two new early game biomes and a fear-bringing boss for you to bash your head against, at least until you’re steamrolling it to death in 3 seconds flat and back to demanding more content...

We’ll reveal more gameplay details as we get closer to launch but we’re excited to present our first paid DLC available Q1 2020 for $4.99 and regional equivalents on PC and consoles. The proceeds from the sale of the DLC will help support the development of the game, allowing the team to go forward with all of the ideas that we’ve got in our heads, continuing to produce free content, fixes and updates, while also ensuring that Motion Twin have the time to build their next game at the level you’ve come to expect from them.
 
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