If Death Stranding 2 follows the same mechanics as the first, we should be entitled to a rather deep experience in terms of possibilities, without being a great challenge in terms of difficulty. However, because there is an audience likely to stupidly stumble upon the slightest boss, especially if they are linked to more mechanics than "bang bang", Hideo Kojima confirmed a simple accessibility option: boss fights will not be mandatory, in the sense that in case of failure, you will be given the choice to start again or simply skip the sequence. An option also called "Visual Novel" because it still shows an overview of the fight in the event of the integration of narrative elements.
That's all for now and we return to wait until June 26, logically without risk of last-minute postponement since this same Kojima added that the work was 95% complete.