Resumo retirado do Resetera.
- "Horizon was good, but this takes things to a next level" (technically)
- "(Death Stranding) .... is really one of the best looking console games of the generation"
- Base PS4 is very close to PS4 Pro in every way except resolution.
- Base PS4: 1080p // PS4 Pro: 2160p via CB rendering.
- Though the excellent AA makes it difficult to pin point, it doesn't look like PS4 Pro supports native down-sampling.
- There is no toggle on the Pro version so you'll need to drop system resolution to 1080p to partake in this 1080p mode.
Comparisons with Reveal and '17 Trailers:
- Comparison with 2016 trailer and final game made.
- Norman Reedus looks more like Norman Reedus, water looks more realistic in final game etc.
- DF thinks 2016 trailer was also pre-rendered using Decima.
- PSX '17 Trailer and final game look pretty identical with just some artistic/subtle changes.
- DF praise the consistent creation pipeline (how the initial reveal trailers etc are retained well in the final game)
Performance:
- Testing done with the latest 1.04 Patch.
- 1.03 and 1.04 fixed a lot of the minor dips in game play the original DF video that John covered.
- PS4 and Pro both deliver a very consistent 30 FPS experience during game play.
- Surprisingly low input latency and very responsive for a 30 FPS game.
- Cut-scenes show performance dips in the same spots. Sometimes Pro has a frame or two advantage.
- Both consoles have a strong drop in performance when enabling the mirror in your room and seeing Norman's reflection.
- The Base PS4 has a performance advantage compared to PS4 Pro in 2160p mode in this "mirror test".
- However, PS4 Pro 1080p mode completely removes all performance drops on PS4 Pro in any cut-scene basically.