nKramerPT
Power Member
The Road Ahead
https://www.bungie.net/en/Explore/Detail/News/47465
DESTINY 2 UPDATE 2.1.0
https://www.bungie.net/en/Explore/Detail/News/47462
https://www.bungie.net/en/Explore/Detail/News/47465
DESTINY 2 UPDATE 2.1.0
https://www.bungie.net/en/Explore/Detail/News/47462
Sandbox
Supers
Modes
Ranks
Primeval Mechanics
General
General
Controls
UI
General
Performance
Supers
- Chaos Reach
- Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
- Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
- Fixed an issue in which Chaos Reach did not damage Taken Blights
- Note: Changes to Chaos Reach Cancellation will come with Destiny 2 Update 2.1.1, scheduled for 12/4/2018
- Nova Warp
- Fixed an issue in which Nova Warp would sometimes fail to detonate on release.
- Fixed an issue in which Nova Warp would sometimes fail to detonate on release.
- Sentinel
- Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
- Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)
- Spectral Blades
- Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
- More information here: This Week at Bungie – 11/08/2018
- Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities
- Burning Maul
- Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
- Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super
- Thundercrash
- Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super
- Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
- Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
- Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP
- Warden’s Law
- Replaced perks on Warden's Law that did not function properly with the weapon's archetype
- Triple Tap replaced with Feeding Frenzy
- Fourth Time's the Charm replaced with Zen Moment
- Warden's Law now has bullet contrails
- Updated the intrinsic perk text on Warden's Law to distinguish it from Aggressive Burst Sidearms
- Replaced perks on Warden's Law that did not function properly with the weapon's archetype
- High-Impact Scout Rifles
- High-Impact Scout Rifle damage increased by 1.87%
- Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
- Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018
- High-Impact Scout Rifle damage increased by 1.87%
- Shotguns
- Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
- Trench Barrel
- Trench Barrel perk now deactivates after three shots
- Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed
- Submachine Guns
- Slightly increased range on Submachine Guns
- Slightly increased range on Submachine Guns
- Machine Guns
- Slightly increased accuracy on Machine Guns
- Prometheus Lens
- Prometheus Lens damage increased by 10%
- Prometheus Lens damage increased by 10%
- Hard Light
- Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield"
- Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield"
- Ace of Spades
- Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets
- Fixed mantle animation for the Queenbreaker
- Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
- Fixed an issue where Bows would sometimes become invisible when equipped
- Polished the Blade Barrage animation for when the player is holding a Bow
- Buffed out a missed spot on the Refer-a-Friend Borealis ornament
- Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
- Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying
- Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary
- Polished Grenade Launcher strafing animations to remove up and down reticle veering
- Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
- Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
- Fixed an animation issue that would occur when firing and walking with a Machine Gun
- Polished Tractor Cannon's sprint animation to feel more natural
- Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
- Rapid Hit now displays a status effect buff on activation
- Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
- Updated Oathkeeper's Exotic perk to remove text for Bow charge speed
- Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
- Fixed an issue where the Momentum Transfer perk was not functioning properly
Modes
- Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
- Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
- Scorched and Team Scorched have been added to Private Matches
- New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
- Single round modes (Clash, Control, etc.) now end with a "Match Complete" countdown similar to those displayed at round complete in round-based modes
- Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
- Added two new gold-tier medals—happy hunting!
- Fixed an issue where "The Cycle" medal was not being tracked properly
- Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
- Iron Banner uses new unique Match Complete banners
- Valor and Glory are now subdivided into three sub-ranks similar to Gambit
- Valor and Glory have NOT subdivided the Legend rank
- Valor does NOT require players to win at Legend
- Shaxx has a new rotation of items available for direct purchase.
- Players must earn Valor to collect these items
- A new set of Seasonal Items has been added to Shaxx's inventory
- Previous seasons' exclusive items have been removed
- A new pinnacle weapon quest has been added to Shaxx's inventory
- To allow players to make progress on any character, each step features account-wide objectives
- This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
- Previous pinnacle weapon quests continue to be available on Shaxx
Ranks
- Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear
- Infamy Rank Point rewards from all Gambit bounties have been doubled
- Many bounties have had their objectives retuned to take less time and be easier to complete
- Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation
- Fixed an issue where the Malfeasance quest could be progressed in Crucible modes
Primeval Mechanics
- Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
- The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
- The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds
- Primevals will hard ping less often, to reduce stunlock against highly coordinated teams
- Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties
General
- Last Wish raid bounties are now available to anyone who has access to the Last Wish raid.
- Does not require Clan Rank 4
- A new season of progression is available, with new perks to pursue
General
- Fixed an issue where the "Rainmaker" consumable didn’t provide showers of Glimmer from defeated enemies
- Fixed an issue where Public Defender Ghost perk wasn't properly applying to public events on Mars, the Tangled Shore, or the Dreaming City
- Fixed an issue where Nightfall unique rewards were dropping at the rate intended for non-Forsaken owners
- Fixed an issue where not picking up Prime Engrams could allow players to earn more than the Prime Attunement buff allows for, putting them in a deficit of further Prime Engrams for a time corresponding to the number of extra Prime Engrams received
- Fixed an issue where the title of Triumph "Steadfast" was "Meet Sloane on the moon Titan" (you must still meet Sloane on the moon Titan)
- Added missing Year 2 gunsmith weapons to Collections (not purchasable due to random rolls)
- Fixed an issue where the BrayTech RWP Mk. II Scout Rifle was not counting towards Collections for some players
- Unearned Season 4 gear is now hidden
Controls
- Added new "Take Screenshot" keybind (defaults to the "Print Screen" key)
- Added new friend management commands
- /addfriend
- /removefriend
- Added new fireteam management commands
- /invite
- /join
UI
General
- Adjusted item tooltips to fix an issue where perks or other information was cut off on the Character Screen
- Fixed an issue where the rank-up banner for Crucible and Gambit was not being appropriately displayed on 21:9 resolutions
- Fixed an issue where players were unable to return to orbit while the Results Screen was up at the end of an activity
- Traditional Chinese
- Fixed an issue where some parts of the Traditional Chinese UI was not loading properly in-game
Performance
- Improved activity and destination load times on consoles
- Note: We are actively investigating load times for loading the player inventory screen, switching between UI tabs starting up the game, signing on, and selecting characters. See This Week at Bungie - 11/08/2018 for more details.
- Fixed an issue where brightness was not adjusting properly for players
- Fixed an issue with missing Transmat FX on Amanda's exchange
- Fixed an issue with erroneous source strings on multiple Dawning and Crimson Days items
- Fixed an issue that caused several shaders to be unavailable for bulk exchange at Rahool
- Fixed an issue where some UI elements would not load properly if interacting with a vendor and launching into character inventory
- Fixed an issue where the Fortunate Projection was causing visual effects issues in third person
- Fixed an issue in which the IGR version of the "High and Mighty" bounty did not count wanted escapee kills
- Fixed an issue in which the IGR version of the "I'm Not Sorry, I'm Lost" bounty required too many points for completion
- Fixed an issue in which the IGR version of the "Through the Crucible" bounty required too few points for completion
- Fixed an issue that caused high amounts of Baboon errors in the Tower