Multi Deus Ex: Mankind Divided (Eidos Montreal/Square Enix)

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Square Enix and Eidos-Montréal announce Deus Ex: Mankind Divided
Eidos-Montréal a part of Square Enix Europe and the award-winning studio behind the critically acclaimed Deus Ex: Human Revolution, today announced that Deus Ex: Mankind Divided, the next chapter in the legendary Deus Ex franchise, is in development for the PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

“For 15 years, Deus Ex has been a point of conversation across the games industry and beyond, whether the topic is the franchise’s unique gameplay or topical narrative focused on advanced biotechnology and human augmentation,” said David Anfossi, Head of Studio, Eidos-Montréal. “What began with Deus Ex: Human Revolution goes to a whole new level in Deus Ex: Mankind Divided, diving even deeper into this discussion and, in turn, offering fans an all-encompassing experience, one which will challenge their skills as players and emphasize decision-making based on real world topics.”

Deus Ex: Mankind Divided takes place in 2029, two years after the events of Human Revolution and the infamous ‘Aug Incident’ in Panchaea that resulted in the death of millions at the hands of those who had installed augmentations. This event has created a huge divide between those who have augmentations, and those who do not. Amongst this emotional turmoil are various factions looking to manipulate the public by twisting public opinion of augmentation to further their own agenda and hide the truth of what really happened.

As the social and political chaos reaches boiling point, super-augmented anti-terrorist agent Adam Jensen re-enters the fray. Empowered by brand new augmentations that bolster his formidable, strategic arsenal, Jensen will visit multiple new locations to uncover the truths that are hidden by a cloak of new conspiracies. With more choice at the player’s disposal than ever before, DEUS EX: Deus Ex: Mankind Divided is the ultimate Deus Ex experience.

Deus Ex: Mankind Divided marks a new era in Eidos-Montréal’s technology, utilising the advanced visual and immersive capabilities of the Dawn Engine, specifically built for the recent generation of consoles and PC. Under the umbrella of the Gaming Evolved program, AMD and Eidos-Montréal have been collaborating on Deus Ex: Mankind Divided, and the game will feature Microsoft's DirectX® 12 support as well as AMD's TressFX. These features will not only raise the bar in game performance but bring unrivalled visual fidelity to the Deus Ex franchise.

Exclusive details and developer commentary for Deus Ex: Mankind Divided can be found in Game Informer’s May issue. Visit Game Informer throughout the month for ongoing coverage.



Data de Lançamento:
23 - Agosto - 2016​
 
Última edição:
Introducing the Dawn Engine

The studio has been hard at work, and we’re proud to announce today Dawn Engine™, our game engine designed exclusively for PCs and the new generation of consoles.

In the past, we’ve relied on existing engines for our games. But in the end, we found that our creative vision was somehow limited. So we decided it was time for us to invest in creating an engine tailored for our needs.

The result of this work is the Dawn Engine. Based on a heavily modified version of IO Interactive’s Glacier™ 2 engine, it represents the beginning of a new era for us. Our ambition is to build upon and improve both the visual and immersive artistry in our games, whilst also strengthening both the gameplay and storytelling experiences we strive to create.

We wanted to share a first glimpse of what we aim to achieve, with a screenshot taken directly from the Dawn Engine. Keep in mind – despite any hints you may pick up from this image, this screenshot was only taken in order to display the level of detail and artistic fidelity that is possible with the Dawn Engine.

As you can imagine, the Dawn Engine will form the cornerstone for all Deus Ex Universe projects at Eidos-Montréal. Some of you have had concerns that “Universe” meant “MMO”. Rest assured, it does not.

Deus Ex Universe is the name we are giving to the fictional world and the rich lore we are creating for it, which will of course include core games, as well as any other projects that will help bring the world of Deus Ex to life. We won’t go into too much detail for now, but what we envision is for our projects do have meaningful ties to one another, in order for them to strengthen and deepen your experience within this Universe.

We’d also like to take this opportunity to say that we have several positions available at our studio! You can check them out on employment page.

We will be sharing much more in the coming months. In the meantime, you can follow us on Facebook and Twitter to keep up with the latest updates.

Thank you all for your support!
 
O Deus Ex Human Revolution foi dos melhores jogos que já joguei, um jogo muito memorável...um clássico.

Mal posso esperar para jogar o próximo Deus ex, o motor gráfico parece ser poderoso pela screenshot divulgada.
 
Basta seguir as pisadas do antecessor que foi, para mim, um dos melhores jogos dos últimos anos. O level design foi fenomenal e o art design bastante bom igualmente.

Graficamente era onde menos espantava, vejo assim com entusiasmo a criação deste motor gráfico.

Espero que não desiluda.
 
Bom concept-art distopiano. Para mim é mel para os olhos :D

Espero que a história e os puzzles sejam melhores. Gostei do "Human Revolution", mas havia partes que eram escusadas e o facilitismo era notório (mesmo nos níveis de maior dificuldade).

E metam o Michael McCann a compôr a OST. Adorei o trabalho que ele fez no "Human Revolution", e ainda hoje tenho-a na pen do auto-rádio.

Teremos o Adam de volta?
He never asked for that :P
 
O último Deus Ex entra facilmente para um Top 10 de jogos que mais gostei, só pecava nos bosses, visto que foram feitos por outro estúdio também. De resto, excelente jogo. A seguir este com atenção.
 
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