It's finally here... After a nearly seven-year lull since the release of Lord of Destruction, the day of Diablo returns.
Blizzard Entertainment widely surprised the press and gaming world today, inviting select members to witness the unveiling of Diablo III, the next blockbuster title in the game series that continues to be the definitive Action RPG. Read the press release for all the details.
DIABLO® III REVEALED AT BLIZZARD HEADQUARTERS
IRVINE, Calif. - April 1, 2008 -- Overwhelmed by an army of angry and impatient fans, Blizzard Entertainment® today reluctantly unveiled Diablo® III, the third groundbreaking title in its highly acclaimed role-playing game series and sequel to the award-winning Diablo® II: Lord of DestructionTM, at the company's very first surprise press conference at its newly opened headquarters.
The announcement took place in the Blizzard Entertainment campus courtyard, in front of select members of the press who received a startling impromptu presentation that included a ten-second, freshly pre-rendered Diablo III cinematic trailer and a physically re-enacted gameplay demonstration by the development team taken hostage by the gamers.
Under threat of a forum member's taser "of teh win," public relations staff explained that designed to be a revolutionary single-player and online role-playing experience, Diablo III will set players on a multitude of dynamically generated quests on the path to defeat the demonic forces of Diablo and his demon brothers Baal and Mephisto. Eight brand new and re-imagined character classes [zzap! aieee!] will be highly customizable in appearance and abilities, with 20 hero-specific skills per character and 10 shared abilities used to battle over 300 varieties of monsters in and an immersive 3D-graphics world.
Strangely enough it seems that a good majority of the former Blizzard North team seems to have been working with Blizzard Entertainment even since the many departures to form new game development studios like Flagship Studios and Castaway Entertainment. Surely this was intended to keep the game true to its predecessors. All we can say is, yeah!