PC Diablo IV (Blizzard Entertainment)

Pure Anarchy

An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before. Today, Blizzard Entertainment announced Diablo IV, the highly anticipated next entry in its genre-defining action–role-playing series. The newest installment of Diablo was announced during BlizzCon® 2019, where attendees were eager to be the first in the world to play a public demo of the game. Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary—a bleak and shattered hellscape bereft of hope and beset by demons.

True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges or possibly even slaughter one another in player-vs.-player combat.

“Sanctuary has been a home to Diablo players for more than 20 years, and it’s with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today,” said J. Allen Brack, president of Blizzard Entertainment. “We’re excited to be returning to the dark, quintessential Diablo gameplay that players love while expanding the world and story in new ways, and we can’t wait for more people to be able to experience it.”

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.

At BlizzCon, Blizzard revealed the first three of Diablo IV’s character classes, all playable at the show:
  • The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
  • The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
  • The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature’s fury on the forces of the Burning Hells.
These three iconic characters honor the legacy of the franchise and exemplify how Diablo IV builds upon the series’ history by preserving the core Diablo fantasy while allowing players to explore untapped gameplay possibilities with fresh inspiration. Players will be able to experiment and discover countless character builds through customizable talent trees and skills, a deep loot system filled with legendary and set items to collect, runes and rune word combinations, and even personalized mounts for traversing the open world.

Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.

Diablo IV is currently in development and will be coming to PC, PlayStation® 4, and Xbox One.

Produtora: Blizzard Entertainment
Editora: Activision Blizzard
Plataformas: PC, XB1, PS4
Data de lançamento: TBA

Última edição pelo moderador:
We Need You

The minions of Hell are growing stronger...

We're working on a new, unannounced Diablo project. Are you a skilled Dungeon Artist? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

Stuff We Will Trust You With

Modeling and texturing compelling assets. Essential skills include a solid grasp of form, color, and light for both 2D and 3D art assets. You can concept, model, and texture your work! You are also up on the latest tools and technology. The ideal candidate works well in an environment of peers who are passionate about working on the dark gothic world of Diablo, making great games, killing millions of monsters and getting loot!

Stuff You Can Rightfully Brag About

What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

Work directly with level design to build atmospheric dungeons with a focus on composition, detail and mood, while ensuring that the gameplay space is readable.
Author environmental assets for a modern pipeline including modeling, and texturing assets for the Diablo World
Work with Lead Environment Artist and the Art Director to ensure all environments are meeting the high-quality bar Blizzard is known for.
Serve as an active participant in team art discussions, critiques and reviews.
3+ years’ experience with world building and efficiently putting together in-game environments. Development experience modeling and texturing assets using Maya, ZBrush, and Substance painter/designer.
Experience and a portfolio demonstrating assets developed in a modern pipeline and in game examples of World Building.
Experience working with a lead artist or art director in developing a unique and cohesive modeling and texturing style for environment assets
Proven problem-solving / prototyping ability
An exceptional understanding of form, shape, structure, composition and silhouette as it relates to world building and modeling.
Able to work creatively as part of a large or small group
Ability to mentor junior environment artists and provide meaningful feedback
Self-driven, excellent communicator, big picture minded and a model team-player
Thinks of themselves as a game developer first, and an artist second
A passion for games
Organized and can optimize levels and assets for performance and memory.
And yeah, you will need these things to apply

Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
Portfolio demonstrating relevant programming and artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete a test if requested to do so
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to [email protected]. General employment questions cannot be accepted or processed here. Thank you for your interest.

Se usarem o palco principal, painel de abertura para anunciar algo que não seja o D4, é a maior burrice de PR de sempre da Blizzard.

Tipicamente usam o primeiro painel para anunciar as grandes novidades, o ano passado foi o BFA, há uns anos o Overwatch, etc. Se de lá vem mais Diablo para Switch, um jogo mobile, D2 remastered ou afins, o pessoal passa-se.
Não digo que não, eu inclusive gostaria disso, mas tendo em conta o hype gerado antes (vários anúncios de trabalho para um novo diablo, a questão do dado do ano passado), com o hype gerado agora por haver um painel de abertura no palco principal, iria saber a pouco para muita gente (eu incluído).
Mas penso que li algures que da parte da Blizzard é melhor metermos a ideia de lado porque até acontecer é mesmo um ou pior que o Half Life 3.
Mais depressa acredito numa expansão para o Diablo III, o jogo ainda está muito bom.
Mas um Diablo II Remaster, como foi o caso do StarCraft, não seria nada mau, já fizeram parte dele.
Provavelmente será anunciado um remaster do Diablo 2 pois há muito que se fala nisso. Remaster do Warcraft 3 também houve muitos rumores e ser anunciado também não seria nada que já não se tivesse à espera. Jogo novo apostaria num Diablo 4 pois havia muitas ofertas de emprego para um jogo novo no universo do Diablo.
Regra geral a Blizzard apresenta sempre algo 'grande' na Blizzcon, nomeadamente um novo jogo e/ou expansão. A única excepção foi em 2016, em que o foco esteve maioritariamente no Overwatch, por razões óbvias.

No entanto, este ano tudo aponta para o Diablo ser o centro das atenções. A Blizzard já disse que tem múltiplos projectos do Diablo em desenvolvimento, portanto não acredito que vão apenas mostrar um remaster, até porque remasters para eles são sempre projectos menores.

Se não for mesmo o Diablo IV, no mínimo será uma expansão para o Diablo III.
E eu ainda à espera do próximo capitulo de Warcraft. :\

É off-topic mas aproveito para responder. O próximos capítulos do Warcraft tem saído em cada expansão do WoW.

Não consegues separar o Lore do WoW do "Warcraft" porque é exactamente a mesma coisa. A não ser que com "Warcraft" queiras dizer um RTS como os anteriores.
Obviamente. Mesmo ser tudo no mesmo universo, WoW é uma coisa e Warcraft é outra. MMO vs RTS e para dizer a verdade sinto falta deste último. Já nem sei qual foi o último que joguei nesse género que me fizesse lembrar os bons velhos tempos.
Diablo at BlizzCon 2018

BlizzCon 2018 is almost here and we’ve seen a lot of rumors flying around about our plans for Diablo at the show. These are very exciting times—we currently have multiple teams working on different Diablo projects and we can’t wait to tell you all about them . . . when the time is right.

We know what many of you are hoping for and we can only say that “good things come to those who wait,” but evil things often take longer. We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror.

While we won’t be ready to announce all of our projects, we do intend to share some Diablo-related news with you at the show.

November 2 will be an especially diabolical date—not only is it the first day of BlizzCon, it’s also when Diablo III arrives on the Nintendo Switch. If you’re planning to pick up the game (the digital download will be available starting at midnight on launch day) and are joining us in Anaheim, be sure to bring your console. We’d love to slay some demons with you on the show floor.

Again, we want to thank you for your patience and support. We are eternally grateful to you and the millions of other Diablo fans around the world whose passion for this franchise inspires us and keeps our fires burning.

We’ll see you in hell . . . and at BlizzCon!

Já se sabia que a Blizzard tinha vários projectos no universo do Diablo em desenvolvimento, mas agora é praticamente garantido que um deles será mesmo o Diablo IV e que ainda não estão prontos para o mostrar. Pelo tom do post dão a entender que o desenvolvimento está mais demorado do que esperavam, mas pelo menos vão haver algumas novidades relacionadas com o Diablo.

Se não tiverem efectivamente nenhum projecto novo para apresentar, vai possivelmente ser a BlizzCon mais fraca dos últimos anos.
Já esperava que assim fosse. A BlizzCon já se tornou mais um palco para as finais dos jogos do que propriamente para grandes anúncios.

Ainda vão falar do 8.1 do WoW, possívelmente de eventos no OW, Diablo Switch e acabam com novos heróis para o HotS.