blastarr
Power Member
Session Description
Title: Introduction to DirectX 11
Track: Technical Conference
Schedule: August 26, 2008 05:00 PM - 06:00 PM
Hilton Hotel/Almaden Room 1
Get a sneak peek at what DirectX 11 will look like.
Kev will introduce the new DirectX 11 rendering pipeline currently under development at Microsoft. The technology builds on the existing DirectX 10 API set and adds new features including tessellation, multithreaded rendering (ao nível do driver do Windows, não do hardware em si), compute shaders (GPGPU, CUDA), Shader Model 5, and more. Get up to speed fast with the next generation of rendering technology.
Speaker
Kev Gee (Microsoft)
Kev has worked as a professional in the games industry for over a decade and has experienced shipping and supporting many titles spanning a variety of genres. He currently works for Microsoft in the XNA Developer Connection (XDC) team where he helps developers create amazing games across a range of Microsoft platforms.
http://speakers.nvision2008.com/agenda/pop_session.cfm?sessionid=39
Main site: www.nvision08.com
Bye, bye, "DX10.1/Shader Model 4.1".
We hardly knew ye...
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