This port needs a substantial patch. There's still a plethora of effects that are removed or disabled. Here's a list of some of the issues I and others have noticed-
- The sun is disabled in the treetops levels. I think this may have been intentional, the full effect is still present in the game during the Sunset Shore level. As seen in GameXplain's video, part of the effect was briefly visible at the start of one level before disappearing. This is a new issue to the Switch port as even 3DS had the sun in all levels.
- The rim lighting effects on background objects of Sunset Shore are gone. Basically edges of scenery in the distance were subtly lit and blurred a bit when in front of the sun to simulate how the edges of dark silhouetted objects in front of a source of light would behave. This effect was missing on 3DS and is still missing on Switch. I think the water surface effect also looks substantially worse than Wii in this level too, but that's not something that is likely to be fixed as it's not technically a "missing effect".
- Reductions in the quantity and complexity of particles and debris. Some of this originated from the 3DS port and may not be as easy to fix. But they still should do so. Ironically, at least a couple of areas of the 3DS version had fewer reductions of particles compared to the Switch port. Like near the end of Sunset Shore when you activate the snake head tunnel and debris falls down. This debris vanishes into thin air on Switch, but doesn't despawn on 3DS.
- The beach levels are missing a layer on the water. A lighter blue rim surrounding the shorelines that simulated the appearance of shallow waters. Its absence causes the water surface and what's underneath to have less depth. This was still present on 3DS, so again it's not that port's fault.
- The ocean surface in the distant background of levels 6-8 and 6-B is no longer animated and is completely static. This is one hell of an oversight and looks awful.
- The lava and fire effects in the final world altogether need a combing over. There are a number of cases where assets appear darker than they should. Too many examples of this to name them all. Things that were a super hot bright yellow or even white on Wii/3DS are more likely to be a duller orange.
- The wavy heat distortion used in world 8 levels no longer affects the starry sky background in the distance, only the foreground layers.
- DF mentioned the DK and Diddy shadow effects missing in boss cutscenes. Ironically, some of the bosses actually have their shadows restored that were missing on 3DS. Weird oversight not to restore the others...
Competir em qualidade de polish e efeitos... com uma versão 3DS? A versão Wii a ser ainda a definitiva?
60€