Legacyprew
Power Member
possivelmente um nivel maior que carrege mais memoria para a ram e ficha cheia e a aceder do ficheiro de paginação.
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Multiplayer
2 New Modes
SnapMap
- Possession – New team-based Prowler vs. Marine multiplayer mode.
- Bloodrush – New free-for-all multiplayer mode.
Classic DOOM Content
- New DOOM Classic Campaign
- Added Feature Pack Campaign mission, including new classic DOOM levels
Community Support
- New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music.
Custom Environment Creation
- Community Curation system enables newly published maps to be reviewed and recommended by the community
- Community HUB overhauled, which makes finding your favorite content easier
- SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content
Additional Logic Tools
- Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
- Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps
- Massive update of new Hell and UAC environment props
- Added new container object models
Additional DOOM Single Player Consistency
- Copy content and logic from one map to Paste into another
- Created multi-level campaign using Next Map Logic
- Added Hazard and FX as a category of Spawners
- Set color input added for all volumes and hazards
- Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
- POI can now be set on spawner items
- Authors can get precise camera position by previewing the camera view within the editor
- Added set environment and fade to camera properties
- Authors can set their editor view to ignore current module environment settings
- Cylinder volumes can be used as shootable triggers
- Added support for silent (no VO announcements) lockdowns
- No longer need to set a DOOM ID to post to map leaderboards
Miscellaneous Fixes and Additions
- Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
- Campaign-styled communication HUD elements
- Editable interactable GUI
- Additional FX and Hazards
- Added Rune Tablet interactable
- Publish maps with Campaign intro screen and lobby
- Additional equipment pickup items
- Add Static keycard and weapons props
- Added setting to disable hit feedback sounds
- Added setting to disable damage indicators
- Added setting to disable AI teleport FX
- Added Berserk power-up
- Added additional armor and weapon customization skins
- Added Revenant player demon
- Usable volumes will now work in the front of doors
- Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
- AI can now be affected by Blocking Volumes
- Some props can have their FX toggled on and off