PlayStation Dreams (Media Molecule/Sony Computer Entertainment)

Ouroboros

Power Member
Dreams, the new PS4 experience from Media Molecule, announced at E3
Your first look at the stunning new project from the creators of LittleBigPlanet.


Today we’re showing you a glimpse into some of our dreams. In making LittleBigPlanet and Tearaway, we’ve learnt a lot about digital creativity. The next step on this journey is Dreams.

Dreams is the space you go to where you go to play and experience the dreams of Media Molecule and our community. It’s also a space in which to create your own dreams, whether they’re games, art, films, music or anything in-between and beyond. Quite frankly, it’s a lovely place and we’d very much like you to visit as soon as we’re ready to accept guests.

If any of this sounds like your cup of tea, or you’re curious about what this all really means, watch out for Paris Games Week in October.



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Jogo/"brinquedo" interessante vindo destes senhores. Fiquei curioso.
 
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Excelente.

Estes devs da Media Molecule são excelentes na introdução de conceitos novos, jogabilidade diferente e sobretudo apresentam criatividade e inovação nos seus lançamentos. o meu enorme aplauso para estes criativos.
 
Isto tem um potencial enorme e pode ser algo mesmo muito bom. Pode vir a ser uma "ferramenta" realmente inovadora.
Além disso estes senhores já têm um bom currículo por isso acredito que consigam levar este "sonho" a bom porto.

Reparei em duas coisas no vídeo, quase todas as workstations tinham um câmera PS e algumas tinham o "Project Morpheus".
Para jogar/criar o Move pode ser bastante útil e ser melhor que o comando normal em várias situações.
 
Isto é um jogo que têm muito potencial,quero ver mais novidades amanhã na conferência da Sony. Se for algo com a mesma qualidade dos Little Big Planet e do Tearaway fico mais que contente.
 
Aqui estão as novidades que queriam:
It’s getting close to the end of 2016 and it’s time to let you all know that the beta trial for Dreams won’t be starting this year. We are sorry for being a bit quiet of late and for disappointing people not being at PSX, but sometimes you have to just shut the doors, take the phone off the hook and hunker down and that’s exactly what we have been doing!

Now I know it may be difficult to hear, and delays make us sad too. However Dreams is Big. Really big. I mean, we always knew we were a bit crazy, but the enormity of it has taken even us by surprise. And rather than cutting corners we are staying true to our vision – that Dreams isn’t just about drawing, or sculpting, but also game creation, storytelling, animation, music and sound, all rolled into one whole beautiful PlayStation game.

We are well on the way, and have had a really productive year. We have ticked off many big tasks including implementing a working rough cut of the full feature set, starting the QA/developer version of the trial and making good progress on the game campaign we are making within Dreams. The results we are getting in the studio are truly amazing but we have a bit more to do before we share it with the world. We don’t want you to have to squint through a haze of bugs or unfinished features, so we’re going to share our progress with you all in the New Year!

And so though it means a bit of a delay to the beta trial, rest assured we are working as hard as ever! We are going to keep hunkering down, and will use the energy from you all to get through our work as quickly as possible!


Adiamento da beta.
Ao menos assim quando adiarem o jogo já têm experiência nisso e sabem como o fazer.
(Isto foi mostrado há mais de 3 anos... Soon ™)
 
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