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Sony Interactive Entertainment has announced Driveclub VR for PlayStation VR.
This new version of Driveclub offers a realistic racing experience previously unseen with a cockpit view through the PlayStation VR headset, as well as realistic sound with 3D audio, a mode where you can view each car from various angles, and newly added urban area courses.
Driveclub VR will launch alongside PlayStation VR on October 13. In Japan, it will cost 4,900 yen at retail and via download.
The new tracks will be added to DRIVECLUB in a free update as a thank you for your continued support.
Eu tenho o Driveclub + Season Pass, mas agora ao passar por ele na consola reparei que tenho um cadeado ao lado do Iniciar e pede para comprar o jogo.
Alguém já se deparou com isto? Pelo que pesquisei dizem que é problema dos servidores do Driveclub.
Devo ficar preocupado e tentar resolver este problema?
Dos jogos digitais que tenho só reparei neste sim. Vou experimentar reiniciar a consola.
Foi logo a primeira coisa que fiz, devia ter mencionado. Mas ficou na mesma.
EDIT: Reiniciar não resolveu. E sim, é só neste jogo, todos os meus outros digitais estão ok.
Lá vou eu ter que fazer novamente o download do jogo.
F*** YEAHO Driveclub VR foi totalmente produzido pela Evolution e segundo o Rushy, as pistas do VR vão ser lançadas gratuitamente no Driveclub.
Eu fazia os tours todos outra vez!Driveclub VR demo:
On the face of it, a racing game on PlayStation VR shouldn't stand a chance against a high-powered PC coupled with Oculus Rift or HTC Vive, but after playing DriveClub VR at Gamescom this week, our viewpoint has shifted. Simply put - this is the most immersive racing game we've played in VR to date. From Assetto Corsa to Dirt Rally all the way to Project Cars, it's clear that the gorgeous visual design of the original DriveClub allows the game to stand above its more technically demanding peers. It's a classic case of software design triumphing over hardware.
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The weight of the car and the way this is communicated within the game gives it a feeling that genuinely took me by surprise. It feels supremely natural and really gives the impression that you're sitting in a car. I've spent a lot of time with some of the best PC VR racers and the virtual cockpit always felt 'off', a driving 'uncanny valley' of sorts, in a way that DriveClub does not.