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Discussão em 'Jogos - Discussão Geral' iniciada por Korben_Dallas, 27 de Fevereiro de 2003.
(Respostas: 11; Visualizações: 904)
Enter the Matrix - mais pormenores
Ora está aí um jogo que pode ser um jogão!
Enquanto não vir o Max Payne2.
Nice - "and a hacking engine that lets you break into the Matrix (or any PC within the game) using a variety of real-life computer languages. " pequenos pormenores como este que geralmente são descurados dão um toque de "realismo" ( entre aspas visto que se trata de ficção cientifica ) e criam uma atmosfera de jogo mais envolvente
Quem é que não está farto de filmes ( principlamente nos filmes acontece isso tal como o swordfish por exemplo ) ou jogos em que as fases ou partes que supostamente retratam a programação são representadas através da manipulação de GUI's complexas e muito bem elaboradas mas que cheiram a esturro e parecem tudo menos programação
Pois é WhiteTiger eu penso sempre nisso qd vejo um filme desses... mas eu percebo-os pah mostar uma janela tipo DOS é enfadonho
You got point
Niobe verdadeira à esquerda - Niobe em jogo à direita
a gaja ta mto bem feitinha mesmo... mas tenhu um trailer do jogo e prumete ser um susesso!!! plo k vi vai ser d +. é e ta kuase por ai a sair axo eu k é em maio sai ao mesmo tempo k o filme e o filme vai ser melhor ainda, so k scalhar o jogo no meu PC vai dar um
"HANDS-ON: WE ENTER THE MATRIX
It's one of 2003's biggest gaming events, but how does Shiny's take on the Wachowski Brothers' startling sci-fi vision play? Head in our full impressions
18:25 Never before has a movie tie-in had such a weight of expectation attached to it. Films based on movies as a genre have traditionally fared badly in general, with occasional notable exceptions.
But the tide has been turning more recently, with Electronic Arts in particular setting the example for others to follow with titles like Harry Potter and the brilliantly packaged Lord of The Rings: The Two Towers. But Infogrames is insistent that The Matrix will raise the bar substantially, redefining the movie tie-in as we know it. And on the evidence of what we've seen so far, we're not going to argue.
In terms of package and presentation, you've never experienced anything quite like Enter the Matrix. Tired of all the cliché-ridden, hackneyed scripts peddled by developers for their supposedly cinematic titles? Well wake the hell up as the Wachowski Brothers (the guys behind the film) have scripted the entire game and even directed the cutscenes. Plus all the voices in the game are provided by the actual actors.
If that's not enough, the game intertwines with the narrative of the film, bringing the two forms of media closer than they've ever been before. The film, game and Animatrix CGi movie (created by Square) have all been created to form a unified whole, with experience of all parts necessary for a complete overview of the complex Matrix story.
Each is a standalone entity, of course, but Infogrames and Warner Bros. will be banking on the fact that die-hard Matrix fans will want to see everything.
But underneath the vast marketing bulk and glossy veneer, how does it actually play? We were fortunate enough to go hands-on with all three next-gen versions earlier this week, testing each of the different gameplay experiences on offer: third-person fighting; driving; first-person flying.
The bulk of the game deals with fighting, so we'll begin there. You get to play as either Niobe or Ghost, new characters associated with Morpheus. Combat is based on a range of martial arts, with the now infamous "bullet time" used to provide a greater range of attacking options. Control is straightforward: two attack buttons, one jump button, one "Focus" button, and a weapon button form the basis for your attacking options.
When you enter combat, the two attacking buttons can be used to pull off a range of combination attacks, with a further button employed to disarm opponents in an ultimately cool manner. All very nice, but the real fighting glory is revealed when you make use of the "Focus" button.
This puts the game into "bullet time" allowing you to pull off some visually amazing, gravity defying stunts. Run at a wall while holding Focus and you back-flip away; run at an angle and you scoot up it and cartwheel off - couple this with a weapon for a deadly hail of fire. Run, jump and shoot with Focus and you'll spin like a corkscrew; do the same backwards and you leap away in slo-mo allowing time to batter the enemy with bullets. All highly impressive.
On the downside, we found the camera a little twitchy, occasionally making it hard to see where your enemies were. Also, though the fighting is exquisitely choreographed, some of the blows look as though they don't quite connect giving a slightly disjointed feel. But it needs to be stressed that the code we saw wasn't even at the preview stage, so all this will hopefully be sorted in time for release.
Other than the fighting sections, variety is provided through driving and flying sections. The driving sections are reasonably straightforward and require you to scream through packed city streets to a specific point, following an arrow, while evading violent pursuers. In this stage, the Focus button is used to call a passenger brandishing a gun out of the car window, who will automatically shoot at enemies in the vicinity. A first-person, in-car view is also available.
We found the controls for the car a little over-sensitive and the section as a whole doesn't really offer anything particularly new in terms of gameplay, but the section's function serves more to provide variety between the bulk of the adventure.
In a similar vein, the flying shoot-'em-up section can be seen more as a diversion than a full game-within-a-game. Piloting a craft in a high-speed tunnel chase, the action is certainly frantic, with hordes of cybernetic creatures desperately attacking to bring you down. Again, action is quite simplistic, but should serve as an effective cathartic release between missions.
As stated, the main part of the title is the third-person action section, and a great deal of time and effort has clearly been spent on attempting to provide the thrill of participating in the stunning, acrobatic combat The Matrix is famed for.
Assuming the rough edges are ironed out in time for release, there's a great deal of potential here, and if you're a fan of The Matrix (and there are one or two), the package as a whole may be difficult to resist come May 15."
epa...que já viu o trailer do jogo não concorda comigo que os personagens a correr estão mesmo muita mal feitos??
Eu por acaso também achei essa animação um bocado pobrezinha... mas pronto quero é ver a versão final!!
LoL a animação da corrida está mesmo má. Mas a culpa e do chines que usaram para captar os movimentos. O gaijo no video que vi corre igualzinho.
Enfim..chineses. Go figure !
Espero que seja tom bom como o Filme