Zealot
I quit My Job for Folding
Já saíram dois Dev Diaries! Bem, um deles é chamado 0, o primeiro propriamente dito saiu na sexta.
Dev Diary 0 - Our Vision
Dev Diary 1 – The world is at your feet
Crusader Kings II (CK2) was a large step forward in terms of visuals for us, but in Europa Universalis IV, we hope to take it one step further and add a few bells and whistles,
because we really want the world to come alive for you. This means making the map more intuitive, more attractive and something you won't mind staring at for hours on end. The feeling and atmosphere created by the map is important and will not make your eyes bleed. We promise.
(...)
Gameplay, of course, is only one reason to make a map. The play area should be pleasing to the eye so that it makes the world come alive and immerses you more deeply in the history. So in EU4, we have added back in the topology that we removed in the expansion Divine Wind and added trees to the map.
We also took the colored border system from Crusader Kings II (CK2) which makes playing on the terrain mapmode a more attractive option for many players.
As you may have noticed, we have changed map projection to the one we had in Victoria 2; a map that has been received positively by pretty much everyone in the community.
We are also making the map more of an interface tool for players, with cleared on-map interface windows, as you've seen in CK2.
Dev Diary 0 - Our Vision
Dev Diary 1 – The world is at your feet
Crusader Kings II (CK2) was a large step forward in terms of visuals for us, but in Europa Universalis IV, we hope to take it one step further and add a few bells and whistles,
because we really want the world to come alive for you. This means making the map more intuitive, more attractive and something you won't mind staring at for hours on end. The feeling and atmosphere created by the map is important and will not make your eyes bleed. We promise.
(...)
Gameplay, of course, is only one reason to make a map. The play area should be pleasing to the eye so that it makes the world come alive and immerses you more deeply in the history. So in EU4, we have added back in the topology that we removed in the expansion Divine Wind and added trees to the map.
We also took the colored border system from Crusader Kings II (CK2) which makes playing on the terrain mapmode a more attractive option for many players.
As you may have noticed, we have changed map projection to the one we had in Victoria 2; a map that has been received positively by pretty much everyone in the community.
We are also making the map more of an interface tool for players, with cleared on-map interface windows, as you've seen in CK2.