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Wii Final Fantasy: Crystal Bearers (RPG, Square-Enix)

Discussão em 'Retro / Legacy / Arcade' iniciada por I_Eat_All, 4 de Março de 2006. (Respostas: 546; Visualizações: 46692)

  1. I_Eat_All

    I_Eat_All Plasma Beam!


    Final Fantasy Crystal Chronicles: The Crystal Bearers foi o primeiro jogo anunciado formalmente pela Square-Enix para a Wii na E3 2005 como o primeiro RPG e jogo da empresa para o sistema. O jogo está a ser desenvolvido pelo Square-Enix Production Studio 2 com nomes como Toshiyuki Itahana como Director e Character Designer e Akitoshi Kawazu como Produtor e Argumentista.

    Crystal Bearers toma lugar no futuro face a Crystal Chronicles anteriores, e num futuro onde os Yukes pereceram numa guerra contra os lilties, magia contra armas, respectivamente, o que fez com que a magia desaparecesse e desse lugar à utilização de cristais para o mesmo fim.

    O personagem principal, Layle é um Crystal Bearer Clavat que tem a habilidade de manipular a gravidade e a história começa quando este entra em contacto um um Yuke chamado Amidatelion.








    Ficha Técnica:


    -> http://www.gametrailers.com/player/44969.html (Janeiro 2009)
    -> http://www.gametrailers.com/player/19985.html (Maio 2007)

    -> http://www.gametrailers.com/player/10872.html (E3 2006)
    Última edição: 12 de Julho de 2009
  2. I_Eat_All

    I_Eat_All Plasma Beam!

    The Crystal Bearers FAQ


    Crystal Bearers seems to be one of the most fresh, innovate Square Enix ideas in years. Everything from the art style and setting to the gameplay experience it offers are a welcome change from the usual JRPG fare we’re so familiar with and would probably strike a chord with anyone who’s been wanting something new.

    Q: What is Crystal Bearers?

    Crystal Bearers is the next big retail game in the Final Fantasy Crystal Chronicles timeline. Chronologically, it takes place several years after the original Crystal Chronicles on Gamecube. The timeline as we understand it is:

    No one knows where exactly My Life as a Darklord and Echoes of Time fall in the timeline yet.

    Q: Is the game an RPG like the other Crystal Chronicles games?

    Actually, Crystal Bearers has been described by Weekly Jump as an action-adventure. It also emphasizes the single player aspect as opposed to cooperative multiplayer experience of most of the other CC games.

    Q: Who is the game directed by?

    Crystal Bearers is directed by Toshiyuki Itahana, who is credited for character design for Final Fantasy IX. He later went on to design the various races for the Crystal Chronicles games. Itahana-san has also done artwork for Square’s Final Fantasy Fables games. Akitoshi Kawazu, director of the Romancing SaGa games is the game’s scenario writer.

    Q: Who’s that blonde kid and what does his non-bishounen appearance imply ?

    That’s Layle, the protagonist of Crystal Bearers. As you’ve probably noticed, Layle doesn’t share much in common with the rest of Square Enix’s portfolio of bishounen RPG protagonists. This is because Itahana wanted to give Layle a more rugged look as opposed to a prettyboy one. The point was to have a protagonist who is "already a hero" before the story even begins. Quite a change from the Square scenarios we’re used to.

    From an interview with Itahana-san:

    Q: So, what is a crystal bearer exactly?

    Crystal bearers are people born with a shard of crystal infused in their bodies. These may or may not be visible and glow whenever the bearer uses the powers endowed by their crystal. This power is seen as both a gift and a curse.

    It is unclear whether there can be more than a single crystal bearer representing each race. Just as Layle is the Clavat crystal bearer, Amidatelion - the game’s antagonist - is the crystal bearer representing the extinct Yuke race. He/She has the power to warp objects through space.

    Q: What is the world of Crystal Bearers like?

    Crystal Bearers takes place in the same Crystal Chronicles world we’re familiar with, but it’s set many years into the future and is decidedly more mature in tone than its predecessors. Things have changed an awful lot since the days of miasma and crystal sickness. In a rather shocking twist, Yukes are now extinct (reportedly for "thousands of years") as the result of a war with the Lilties.

    Gone are the days when crystals were used to protect towns and bring happiness to the land and its people. Now, they are mere tools of industrialization used to power technology built by the Lilties. Crystal Bearers in particular takes place in a militaristic nation. This means you’ll see less of crystal caravans and magic staves and more of high-tech trains and bazookas.

    The world is still inhabited by plenty of monster tribes though. You’ll see signature Final Fantasy ***** like Chocobos and Moogles, Cactuars and Bombs, and creatures that are slightly reminiscent of Red XIII from FF7 and wolves. There's also a dragon (Bahamut, perhaps?).

    Q: What is the underlying gameplay mechanic?

    Crystal Bearers is designed around gravitation and telekinesis.

    By virtue of being a "crystal bearer", Layle has the ability to control gravitational force. Using this ability, you can influence enemies within the game. This is done by using the Wii remote’s pointer to target them. From there, you can either pull yourself toward an enemy, pull an enemy toward you, throw them at other enemies or even swing yourself around enemies or other objects to dodge their attacks.

    The interesting part is, this isn’t restricted just to enemies. You can influence other objects and people within the game as well, and depending on how much of a lunatic you are around townspeople, they’ll react to you in different ways (women and guards for example). You can use this ability to open doors, jump across wide gaps, throw people around and even control enemies.

    There’s also an interesting AI system in place for monsters in the game called "demon reaction". Not only do the monsters react to Layle in different ways, they also interact with each other in a variety of ways if you leave them be. It has been said that there are quite a few varieties of behaviour programmed into them, and this feature should make for something interesting experimentation and discovery.

    And now, for the best part. All the cool mid-air action sequences from the trailer are actually in the game in the form of quicktime events. These are called "playable events". One example mentioned in Famitsu is that Layle is falling through the sky, surrounded by demons. Using the Wii remote, you need to shoot at them.

    There’s a scene in the trailer that has Layle trapping an airship in some sort of telekinetic field and flinging it downward…that’s probably a QTE, along with the caravan chase scene, too.

    Q: What are the RPG elements in the game?

    By now, you can probably tell that Crystal Bearers isn’t turn-based. In fact, interactivity is the name of the game here. The idea was to design an open-ended game that wasn’t just fun to play, but also fun to watch.

    The game does retain certain RPG elements though. While there is no leveling-up system, the growth of Layle’s abilities is controlled using accessories and equipment, like Zelda. It also seems like there are "reactions" of sorts to be discovered by influencing various objects in the environment using your powers. An example of this is the scene involving the Cactus Jack look-a-like from the trailer.

    The various trailers and gameplay clips also hint at some sort of a "charm" effect by which you can make enemies do your bidding or make them grow attached to you.

    Q: Is there other stuff to do in the game?

    It certainly seems like it. Chocobo-riding is present and accounted for, and we’re certain the open-ended nature of the game means there will be plenty of side-activities to pursue. There are platforming elements based around Layle’s gravitational powers, and we’ve already seen several examples of the demon reactions and someone humping a rock so…

    Q: What’s the story behind the game?

    It goes something like this: Layle is heading an escort mission for a passenger ship on its maiden voyage when Amidatelion decides to attack with her army. Layle tries to fend them off. This sparks an in game rivalry between the two.

    Somehow, the Lilty queen, Althea and Jegran - the head of the Lilty army - are involved. Althea’s mother is dead and her father - no hints as to who this might be; I’m assuming the Goron-looking person - is sick. Judging by the trailer, Althea and Jegran are on the airship that gets attacked by Amidatelion. Jegran knows both Layle and Amidatelion are crystal bearers and senses trouble from both. While Amitadelion’s intentions are up in the air, it is assumed it has something to with the Lilties wiping out her race.

    Q: Any other major characters I should know about?

    Yes there are! There’s Layle’s trusty bandana-sporting Selkie companion, Keiss, who is pictured below. He’s briefly visible in the trailer in a scene that has Amidatelion attacking him. Keiss seems to be piloting the escort ship when Yuke’s ambush takes place. He later goes missing and part of Layle’s story involes his search for his friend.

    And then there’s the cute redheaded Selkie girl, who seems to be Layle’s love interest in Crystal Bearers. A scene from the trailer has her using a camera and another has her running from the Lilty guards. Perhaps she’s some sort of journalist?

    Q: This…doesn’t look like the same game from E3 2006.

    Yes, the game has gone undergone quite the change, hasn’t it? Here’s the funny part.

    The teaser trailer shown off at Nintendo’s press conference E3 2006 was just a pre-rendered movie that was created before Itahana-san and his team had decided upon a direction for Crystal Bearers. The game was still in pre-production back then, so the teaser looked closer to the original Crystal Chronicles on Gamecube, and remarkably similar to Ring of Fates.

    In its current form, Crystal Bearers looks far more "grown up" than it did back then. For instance. I find it pretty neat that the current ingame Layle model looks better and more detailed than the pre-rendered one.

    Q: Anything else interesting that I should know about?

    The game will allow a second player to assist or "hinder" (don’t ask) you by using a second Wii remote a la Super Mario Galaxy.

    Food for thought:

    Square has said that Ring of Fates sets the stage for The Crystal Bearers. However, Ring of Fates is chronologically the first game in the Crystal Chronicles timeline. The events from RoF lead to the miasma-afflicted world of the first Crystal Chronicles, so there’s no way to tell which game Crystal Bearers is most connected to.

    2. It has been said that this world is "ruled by the Lilty tribe", but to what extent? It really makes me wonder about the political and societal structure of the Crystal Bearers world.

    3. Why do both Jegran and Amidatelion have a single bat-shaped wing on their backs?

    4. While the Crystal Chronicles games have always been perceived as a "kiddier" Final Fantasy because of the art style, that (kiddier image) really couldn’t be farther from the truth, given that every CC game has undertones of depression and destruction and the loss of loved ones. Perhaps this is why Square opted to go with a more mature look for The Crystal Bearers.

    5. "Layle’s Jacket" is a piece of equipment that can be bought in Ring of Fates. It returns in Echoes of Time along with "Layle’s Goggles".

    6. The game has been described as a new beginning for the Crystal Chronicles series, whatever that implies.
    Última edição: 27 de Abril de 2009
  3. Ridley

    Ridley Power Member

    Crystal Chronicles Revolution


    Um FF no início deve ajudar bastante.
  4. Ansatsu

    Ansatsu Power Member

    De Final Fantasy só mm o nome, porque em termos de jogo nada tem a ver com a serie que vende milhões de jogos.
  5. eyeliner

    eyeliner Power Member

    Bem, fica para ver o que vão eles fazer.
    Se resolverem afastar-se da fórmula, talvez seja mal recebido.
    Pode ser que seja um novo sopro de vida para a série se bem que não há dois FF's iguais
  6. Ansatsu

    Ansatsu Power Member

    O quote que eu fiz é sobre o Final Fantasy: Crystal Chronicles que existe pra Game Cube. O jogo nada tem a ver com os outros Final Fantasys, a formula é completamente diferente e as pontuações que deram ao jogo tb mais baixas que os FF.

    O Final Fantasy: Crystal Chronicles Revolution é a versão desse jogo que saiu na GC para a revolution.
  7. Ridley

    Ridley Power Member

    E não pode vir a ser um grande jogo?
  8. Ansatsu

    Ansatsu Power Member

    Eu n disse um contrario ;)

    Mas o noem do jogo apenas serve para lhe dar publicidade. Como tu proprio disseste, um FF no lauch era mto bom, isso engana as pessoas, o jogo nada tem a ver com os outros FF, e normalmente quem gosta de FF n gosta de Diablos, e quem gosta de Diablos n gosta de FF, e este mais parece um Diablo :)
  9. theghost

    theghost Power Member

    Whhaaaat ?

    Quem gosta de FF nao gosta de Diablo ?
    Dizes isso fundamentado em quê ???

    Eu adoro FF e sou ultra viciado em Diablo.
  10. I_Eat_All

    I_Eat_All Plasma Beam!

    eu não acho aquele jogo nada a ver com diablo... Aliás até pode usar o nome Final Fantasy com todo o direito, como o "Final Fantasy Adventure" usou na América... sendo "seiken densetsu" no japão... aliás o FF CC devia ter sido um spinoff de Seiken Densetsu.

    O grande defeito do jogo era mesmo esse ser um "seiken densetsu" para multiplayer de raiz, enquanto que no secret of mana na SNES (seiken densetsu 2 no Japão) tinhas a tua party de vários elementos e só se ligasses mais controlos irias tar em multiplayer cooperativo... no CC não é opcional, ou jogas sozinho ou jogas com mais GBA's ligados...

    Mas com os tais GBA's ligados o jogo é suberbo.

    O jogo foi penalizado demais por isso, digo demais porque merecia melhores cotações, mesmo para single player, o grande problema era mesmo aquela sensação de solidão, sinceramente até espero muito do FF CC da Revolution, espero um "Seiken Densetsu" mesmo que não tenha esse nome nem essa conotação.
  11. GunjiRyoku

    GunjiRyoku Power Member

    Concordo plenamente com esta opinião, as parecenças com o próprio secret of mana são bastante evidentes, isto falo eu do título que joguei para a psone Legend of Mana, a mística que ambos transmitem é muito semelhante.
    É óbvio que se a square lançasse outro jogo no segmento de rpg's por turnos , a consola talvez ganhasse mais adeptos para além daqueles que já têm o título de Final Fantasy.
    Na minha honesta opinião de presente momento falam rpg's por turnos para a gamecube (não sou grande fã de rpg's de acção), apesar de ter gostado bastante de jogos como o zelda e o próprio crystal chronicles...felizmente a DS coisa que não vai faltar é rpg's seja por turnos ou de acção, contando já com "ludoteca" do GBA.
  12. Korben_Dallas

    Korben_Dallas Zwame Advisor

    [E3] Final Fantasy Chrystal Chronicles Wii


  13. jjmaia

    jjmaia What is folding?

    Nunca joguei o da Gamecube, por n ter nenhuma GC, assim como nunca tive nenhuma consola desta geração... :'(

    Espero ansiosamente o jogo. Alguem me sabe dizer se será uma continuação do anterior? Obrigado
  14. I_Eat_All

    I_Eat_All Plasma Beam!

    Não te sei dizer, alguma coisa terá a ver, afinal é chrystal chronicles, por isso suponho que mantenham o conceito de viagens pelo overworld em busca das Árvores de Mana, com uma "masmorra" a antecedê-las.

    Chrystal Chronicles original tinha muito pouca história, era mais um hack and slash puro, calhou chamar-se Final Fantasy uma vez que no que toca a gameplay era remiscente do estilo de secret of mana com vertente multiplayer. Únicas personagem que parecia ligar os 2 universos eram os Mog's

    Infelizmente esta vertente multiplayer tornava o jogo um quanto solitário em single player, possibilidade de ter uma party offline e uma história mais elaborada ajudaria muito; por outro lado online na Wii é diferente de precisar de gba's com link-up.

    É um óptimo candidato a MMORPG na Wii.

    Gráficamente também deve ser dos jogos que mostra melhor o que a Wii é capaz.

    Tirado do unico (e breve trailer) mostrado pela Square-Enix:


    vêm-se claramente poligonos nas costas das pernas, texturas desfocadas no chão, cabelo e vestimentas poligonais, etc...

    Como sabemos a Square-Enix em FMV's não deixa poligonos à mostra até porque em bases de trabalho têm acesso a NURBS, não há necessidade de o fazer e não vejo como poderia passar no "controlo de qualidade" deles.

    Link para o único trailer existente, para quem não o viu:

    -> http://www.gametrailers.com/player.php?id=10872&type=wmv&pl=game
    Última edição: 13 de Abril de 2008
  15. jjmaia

    jjmaia What is folding?

    Ha... isso é um MMORPG... não sabia... Bem pensei que fosse um Final Fantasy mesmo... Mesmo assim parece-me bom. Square por favor, um remake do 6... por tudo deste mundo... :'(
  16. I_Eat_All

    I_Eat_All Plasma Beam!

    Não sabemos se é um MMORPG, mas era perfeito para isso sem duvida.

    O próprio conceito do original, criavas as tuas personagens baseado nas raças (Clavats, Selkies, Yukes e Lilties) raças essas, não existentes em mais nenhum Final Fantasy; e profissões de familia; ferreiro, costureiro, agricultor, rancheiro, pescador, comerciante, alquimista, moleiro... todas elas com opções "macho e fêmea" o que dá; salvo erro; 64 combinações diferentes.

    Um dos factos que tirava relevo à história era mesmo essa "versatilidade" de personagens, uma vez que por causa disso havia muito pouco character development.
  17. Bio Shadow

    Bio Shadow Banido

    Um remake do Final Fantasy 6 era belo, nunca percebi a fixação pelo 7, quem diz que é o melhor da saga ou nunca jogou o 6 ou começou a jogar RPG's através do 7 :P
  18. I_Eat_All

    I_Eat_All Plasma Beam!

    Concordo incondicionalmente; também nunca percebi a fixação pelo FFVII.

    Não jogei o FFVI em 1994 mas isso não impediu que seja o meu FF preferido (e um dos meus jogos preferidos); o argumento é excelente; character development idem; a banda sonora pode ser MIDI mas é das melhores que já ouvi (Forever Rachel, theme music, etc...), os gráficos são bons, a apresentação ainda hoje é suprema (aquele opening a caminhar na neve...)

    Um jogo espectacular de facto.
    Última edição: 29 de Janeiro de 2007
  19. Bio Shadow

    Bio Shadow Banido

    Eu também só o joguei muitos anos depois através de emuladores e tudo está perfeito no jogo, aquela cena da ópera é memorável, e o final do jogo que chega aos 30 minutos? Um épico :D

    A banda sonora foi a melhor que já vi em todos os Final Fantasy, só pedia um remake com banda sonora orquestrada ;)
  20. tiagoTZ

    tiagoTZ Power Member

    ja pensaram como será a utilizaçao do wiimote??
    Se o jogo tiver o mesmo sistema de batalha da gamecube, deve servir para apontar ao enimigo, espectaculo!!!!!!!!!!:x2:

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