Xbox Forza Motorsport 7 (Turn 10/Microsoft Studios)

ShadowPeter

Colaborador
Staff
Consoles: Xbox One and PC
Developer: Turn 10
Publisher: Microsoft Studios
Data de Lançamento: 03/10/2017

Forza Motorsport 7 Confirmed by Fanatec, with Promising News for Wheel Users

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The news of a seventh entry in the Forza Motorsport franchise — expected to release within the next year — is unlikely to come as a surprise to anyone. What is surprising is the first mention of the team’s next project doesn’t come from Turn 10 itself, but has been outed by Fanatec CEO Thomas Jackermeier.

Thomas revealed on the Fanatec forum that he was due for a meeting with Turn 10 to discuss a number of things that could be done for the next title in the series. “If you would like to add something, please let me know,” Jackermeier posted, “Please tell me any wheel/pedal/shifter related issues you have in FM6 and let us know what new features you would like to see supported in FM7.”

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Wasting little time or effort, the community responded with a number of suggestions, and with handbrake support, automatic steering ratio adjustments depending on the car, and improved force feedback being among the many features requested, Thomas checked back in with a promising update:

“I had a very good meeting with them and I am happy to report that there is a good chance that a lot of things will change for the better in upcoming FM titles. There is a new person who is responsible for physics and force feedback and this is a “wheel guy”. He is a real world racer with car engineering background and very familiar with PC simracing.

The PC market seems very important for them and they are aware that this market is dominated by wheel users. Therefore we will intensify our co-operation and get the best out of the games for wheel users.

I cannot confirm at this point what features can be implemented but the interest to do so is very high.”

There’s little denying the good news for all involved, whether it be Xbox One or PC players (as all Forza titles will now release on both platforms). While Fanatec is likely to benefit from these adjustments the most, all wheel users are likely to benefit.

In what little time we’ve spent using a wheel with both Forza Horizon 3 and FM6: Apex, the force feedback isn’t as defined as Assetto Corsa,or even Gran Turismo 6. We’re definitely interested in seeing what improvements are brought to the table.

For the original discussion be sure to stop by the Fanatec forum, though an account is required to participate. Stay tuned to GTPlanet for more on Forza Motorsport 7 as it becomes available.

A tip of the hat to PzR Slim for bringing the news to our attention in the forums.
 
Última edição:
Forza Motorsport 7 Tipped To Reveal This Week, Running in 4K on Project Scorpio

Microsoft’s uber-spec Xbox One console has become something of a hot topic as of late. Last we discussed Project Scorpio the focus was on its 4K/60 FPS game DVR and streaming capabilities, and adopting an internal power supply. As we draw closer to an imminent reveal news continues to surface, this time focusing on which games will properly display what Scorpio is capable of.

Windows Central is once again at the forefront of the news, and according to its sources the upcoming Forza Motorsport 7 will be one such title. Microsoft relying on a first-party title the likes of Forza should come as a surprise to no one, as the acclaimed franchise was previously used to kick off the original XB1 launch when it was first available in November 2013.

First mentioned last December by Fanatec CEO Thomas Jackermeier, Forza Motorsport 7 will be the first title in the franchise to support 4K on consoles. While the seventh entry in the franchise has yet to be shown or teased in any official capacity, rumors are circulating that we could get our first official look at it as soon as this week. A reliable source on Twitter — check his history with the Mass Effect series — certainly suggests as much:

Scorpion things next week, yes. Hardware sounds damn impressive.
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https://twitter.com/jack_jab89/status/848280550615941121 …

The narrative for Project Scorpio since being revealed last year has been the target for 4K, and while several techniques have been outlined for how games are going to be rendered on the platform, FM7 will be the outlier supporting native 4K resolution at 60 FPS.

According to sources at Windows Central the game already looks “utterly stunning”. To recall a behind-the-scenes look early last year, Turn 10 clarified its stance on UWP (Universal Windows Platform) requiring the team to only write code once and subsequently optimize the experience for console and PC players alike. With Project Scorpio we’re now wondering if that baseline has become 4K and is now scaled accordingly.

Be sure to keep an eye peeled to GTPlanet for more on the uber-Xbox as it becomes available.
 
Lolol, foi preciso a PD anunciar a Porsche para o Gran Turismo para a MS e a T10 criarem vergonha e pararem de cobrar pelos Porsche em forma de DLC...

Coincidência esse anúncio 1 dia depois de a Sony confirmar a Porsche para o GT.
 
Lolol, foi preciso a PD anunciar a Porsche para o Gran Turismo para a MS e a T10 criarem vergonha e pararem de cobrar pelos Porsche em forma de DLC...

Coincidência esse anúncio 1 dia depois de a Sony confirmar a Porsche para o GT.


Foi preciso mas é o acordo entre a EA e Porsche acabar.
 
Foi preciso mas é o acordo entre a EA e Porsche acabar.

O contracto da EA com a Porsche acabou em 2016, já existe outros jogos (Assetto Corsa e iRacing) que já tem os carros dentro do jogo e o no caso da Kunos o anuncio foi feito a mais de 10 meses...

Ainda acham coincidência esse anuncio da T10 um dia depois da Sony??

Para o bem de todos so falta a T10 introduzir os carros logo de inicio e pararem de cobrar pelo mesmo conteúdo jogo apos jogo...
 
Mas isso era por causa dos puddles serem como eram. Sendo dinamicos, deve tornar a corrida menos frustrante. E uma questao de experimentar, mas pareceu-me um bom melhoramento face ao 6.
 
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