Even though the Wii has seen a huge amount of success and currently leads the console war by a large margin, its hardware limitations do mean that it often misses out on the graphically rich games found on Xbox 360 and PS3.
Speaking to VideoGamer.com in London last week, LucasArts assistant producer Jeffrey Gullett confirmed what we already kind of knew about the reason behind no Fracture on Wii.
When asked directly if a Wii version of Fracture was ever considered Gullet said: "No, when it comes to the Wii, because literally the Wii does not have the processing power that would be required to do a game like this."
So there you have it Wii owners. If you want some terrain deforming action, you're going to have to consider buying an Xbox 360 or PS3.