Está confirmado o jogo não se irá chamar Operation Flashpoint 2, na realidade ainda nam se sabe o nome que irá ter. A BIS quebrou laços com a Codemasters que era editora dos anterior OPF1, assim a Codemasters ficou com os direitos sobre os nomes Oparation Flashpoint 1 e 2, mais, a Codemasters veio hoje dizer que irá desenvolver o seu próprio OPF2 8o
Operation Flashpoint 2 will be published by us and will not be a dumbed down arcade shooter as many fear. Flashpoint stands for military sim gaming and veering off that track is something we don't plan on doing. There are indeed many plans for the Flashpoint Community, of which I know you will all be excited by. Alas I can't say much more yet, so keep your eyes peeled and your ears open...
Para mim são boas noticias, porque a concorrencia nunca é demais.
Aqui fica a
press release do novo titulo da BIS ainda sem nome.
http://www.bistudio.com/presspages/pcpressrelease.html
Algumas caracteriticas interessantes que surgirão neste titulo:
* The most accurate military simulation to date in an action game
* The ultimate combination of action, role playing and strategy elements
* Authentic and insanely detailed representation of all gear and vehicles
* Take part in realistic large scale military operations, in a near future setting
* Extremely large and detailed maps
* Proprietary next generation engine
* Full multiplayer support for online combat
* Customizable game with built-in mission editor
Again focus is on the details. Among other things Bohemia has scanned leaves with a special 3D-scanner to be able to create perfect foliage - once the game is released we will see forests of beautiful tress. The areas you can navigate are huge, several hundred square miles, and the weapons will be modelled from several parts which are fully interchangeable if you are into mods. Gun parts will be in motion when shooting as well. Individual characters will be quite advanced wit,h for instance, variable hand positions on weapons. This allows for animated loading, cleaning and generally far more dynamic characters than Operation Flashpoint.
his time around you are a Special-Ops soldier from the US army. The game has some RPG-elements - not character development but more in the way you navigate throughout the game. You have a reputation-stat meaning that your actions will have consequences as the game progresses. There is no missionstructure in the game but the action is divided into chapters giving you assignments like: "Free this country" and then leaving you to solve the task pretty much as you like.
The world is very large and very alive. A chopper passing overhead will have a destination and will have flown from point A over point B to point C to fulfill its mission. From there it will continue on whatever assignment the AI decides upon. Everything has a purpose and a function. Should you encounter a soldier you will be able to ask him whether he has seen the opposition and if he has he will be able to tell you. There is innumerable dialogue options and the great liberties of the game makes for quite an interesting project.
Once more the game includes a plethora of vehicles such as helicopters, jeeps and tanks. We only had a closer look at the tank, but this certainly was an impressive piece of machinery. It holds a crew of three - a driver, a gunner and a commander. The latter has acces to a smaller turret which rotates faster than the gunturret. This makes for a better view of things as well as easier targeting and command-issuing.
Another satisfying detail of this metal monstrosity is the ability to level buildings. We all know the situation with the lousy camper in the house. Normally you would have to shoot through the window to get him, but not in this game. Simply aim at the corner of the building and watch it collapse as the massive shell disintegrates the wall.
http://pc.boomtown.net/en_uk/articles/art.view.php?id=8261
Para terminar alguns screens