Já é altura de criar um tópico para todas as discussões relacionadas com a Game Developers Conference que vai ter lugar em San Francisco, entre 23 e 27 de Março.
O ideal é manter este tópico actualizado com todas as notícias, comunicados e anúncios referentes à GDC de 2009.
A Gamasutra elaborou uma lista das 20 palestras a ter em conta:
Site oficial do GDC 09
Conferências e apresentações em destaque
Keynotes
1UP Complete Coverage
O ideal é manter este tópico actualizado com todas as notícias, comunicados e anúncios referentes à GDC de 2009.
A Gamasutra elaborou uma lista das 20 palestras a ter em conta:
Keynotes confirmadas:The list of twenty of the top GDC 2009 design lectures is as follows:
1. Ubisoft Montreal's Clint Hocking, fresh from Far Cry 2's positive critical reception, discusses 'Fault Tolerance: From Intentionality to Improvisation', discussing "how game systems can be designed to encourage the player to improvise and recover from incremental failures and set-backs."
2. In an all-star, relatively underdiscussed panel called 'Stretching Beyond Entertainment: The Role of Games in Personal and Social Change', industry figures including Maxis' Will Wright, Oddworld's Lorne Lanning, Lionhead's Peter Molyneux, former Electronic Arts CCO Bing Gordon, and Ed Fries discuss "what we can do with the creativity of design to help inspire a better world."
3. An extremely rare public design discussion sees Blizzard's Jeff Kaplan present 'The Cruise Director of Azeroth: Directed Gameplay within World Of WarCraft', specifically focusing on "focus on the original development of WoW's quest system and how it has changed over time."
4. Media Molecule: 'Winging It' - Ups, Downs, Mistakes, Successes in the Making of LittleBigPlanet features the firm's Mark Healey and Alex Evans discussing "the processes behind the making of a game designed to bring creativity to the masses."
5. In From Counter-Strike to Left 4 Dead: Creating Replayable Cooperative Experiences, Valve South's Michael Booth talks about "the high-level design of Left 4 Dead, how it evolved from Counter-Strike, and the importance of procedural systems such as the AI Director in creating replayable and compelling cooperative experiences."
6. Far Cry 2 narrative designer Patrick Redding has a 20-minute lecture called 'Aarf! Arf Arf Arf: Talking to the Player with Barks', identifying "...both common pitfalls and practical solutions that keep NPCs sounding smart." (This is in addition to a previously highlighted 60-minute lecture on 'Read Me: Closing the Readability Gap in Immersive Games'.)
7. Lionhead's Peter Molyneux (Populous, Fable series) is presenting a special lecture called 'Lionhead Experiments Revealed' including prototypes of "a range of ideas which are bubbling under the surface at Lionhead Studios which may or may not make it into full games."
8. 'Balancing Multiplayer Competitive Games' is a lecture from controversial Street Fighter HD Remix and Kongai designer David Sirlin, discussing "how good games designed balance into their systems."
9. Continuing the always packed series, Braid creator Jon Blow's 'Experimental Gameplay Sessions' 2-hour lecture will highlight the most interesting experimental, innovative titles from major studios and indies alike.
10. Katamari Damacy creator Keita Takahashi puts forth a lecture simply called 'All About Noby Noby Boy'.
11. Former Maxis developer and Spore Creature Creator lead designer Chaim Gingold presents an intriguing design discussion in the form of 'The Human Play Machine', analyzing "how existing game genres map onto the human brain and body, and how our design decisions affect who will be attracted to our games, and how they will play."
12. In a rare hardware design lecture, Nintendo's Masato Kuwahara will discuss 'The Inspiration Behind Nintendo DSi Development', focusing on "how the company came to develop the system with all these new features and what kind of new software development opportunities the team had in mind."
13. An all-star panel called 'Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design" features Fallout 3's Emil Pagliarulo alongside ICO/Shadow Of The Colossus' Fumito Ueda and No More Heroes' Suda51 talking about trends and the future in open-world game design.
14. Game design veteran Ken Rolston (Oblivion), currently at Big Huge Games, presents 'Vast Narratives and Open Worlds, Part Deux -- Big Huge Problems' alongside Mark Nelson, discussing "new approaches taken on the speakers' current open-world RPG."
15. Harmonix's Dan Teasdale rocks out with 'Dirty Deeds Done Dirt Cheap: Design Lessons Learned from Rock Band, discussing the series and why "yearly sequels and design innovation arguably don't mix", but the Boston-based team has strived to accomplish this.
16. Discussing Volition's Saints Row 2, Scott Phillips presents 'Breathing LIFE into an Open World', in which attendees "will learn about the inspiration, organization, methodology, successes and failures of the LIFE system used to add life to the open world city of Stilwater."
17. As recently highlighted, the latest iteration of the Eric Zimmerman-organized Game Design Challenge is 'The Game Design Challenge: My First Time', with Portal's Kim Swift, Habbo's Sulka Haro and Infocom veteran Steve Meretzky all participating in a challenge to create "a concept that brings together two unexplored themes for games: sex and autobiography."
18. The fourth in a popular and long-running GDC lecture series, 'Game Studies Download 4.0' sees : Ian Bogost, Jane McGonigal, and Mia Consalvo present "the 10 most surprising and relevant [academic] insights for game designers and developers" published this year.
19. Maxis' Caryl Shaw will talk about 'Spore: Fulfilling the Massively-Single Player Promise - How'd We Do?', covering "the specifics of working with the community-created content in Spore during the first six months after ship."
20. EA Montreal creative director Alex Hutchinson discusses 'Making Friends is Hard: Social Mechanics in Contemporary Design', which will "survey social mechanics between player avatars and simulated characters in several recent titles", including games like The Sims 2 which Hutchinson worked on.
There are multitude of other notable lectures in the GDC 2009 Design Track, among them 'Valve's Approach to Playtesting: the Application of Empiricism' from the firm's Mike Ambinder, 'Paper Prototypes Of Spore from Stone Librande, Naughy Dog and Big Red Button design guru E. Daniel Arey on 'Master Metrics: The Science Behind the Art of Game Design', and writer and design Ian Bogost on 'Learning From The Atari 2600'.
Links importantes:Keynote Announced: Hideo Kojima, Head of Kojima Productions
Hideo Kojima"Solid Game Design: Making the ‘Impossible’ Possible"
Thursday, March 26, 10:30am-12pm
Known for giving rise to the stealth action game genre with his creation of the acclaimed Metal Gear series more than two decades ago, Kojima’s keynote will focus on conquering various development obstacles with creative game design, using the driving game design philosophies behind the Metal Gear series as reference. The address, “Solid Game Design: Making the ‘Impossible’ Possible,” marks Kojima’s debut appearance at the GDC.
Keynote Announced: Satoru Iwata, President of Nintendo
Iwata"Discovering New Development Opportunities"
Wednesday, March 25th, 9-10am
Synopsis:
The development of both Nintendo DS and Wii was based on the idea that the video game consumer base could be broadened if the definition of a video game…and ways to access games…were viewed differently. The fact that these platforms have been accepted so enthusiastically around the world shows that there is opportunity for developers to stretch the boundaries of what was previously viewed as possible in terms of realizing a creative vision.
In his keynote address, Nintendo global president Satoru Iwata will talk about Nintendo’s role in creating better tools and bringing opportunities for developers to introduce their innovative ideas to a marketplace that is increasingly willing and eager to embrace new game design possibilities.
GDC Mobile Keynote: Neil Young, CEO & Founder, ngmoco
"Why the iPhone just changed everything"
Description:
Neil Young, CEO and founder, ngmoco, will bring the classic game makers perspective to the GDC Mobile keynote and talk about why, to his own surprise, he left his role at Electronic Arts to build a new class of mobile games. He will share with the audience his learnings and draw a vision for the not-so-distant future, and the opportunities the new mobile devices present, to inspire developers to leave their day jobs too.
Site oficial do GDC 09
Conferências e apresentações em destaque
Keynotes
1UP Complete Coverage
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