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GDC: Tribes: Vengence GDC Impressions

Discussão em 'Jogos - Discussão Geral' iniciada por Korben_Dallas, 25 de Março de 2004. (Respostas: 0; Visualizações: 435)

  1. Korben_Dallas

    Korben_Dallas Zwame Advisor

    http://www.gamespot.com/pc/action/tribesvengeance/preview_6092219.html

    The weapons remain very familiar; the minigun has a high-rate of fire but needs to land a lot of hits in order to kill. The weapon has metal fins on its sides that act as passive heatsinks, so if you hold down the fire button and spray fire continuously, these fins heat up and begin to glow red. At this point, the weapon will malfunction if you continue to fire. We also used the shotgun-like blaster, which scattered a spread of fire but packed a powerful punch against close-in targets. And, of course, there was the spinfusor--the traditional Tribes weapon, which is best described as a launcher of powerful, explosive discs. This was our most powerful and effective weapon by far, and it let us rack up kills easily once we figured out how to compensate for aim in flight. The controls were very smooth, and it was easy to master the use of the jetpack to achieve limited flight.

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