http://archive.gamespy.com/gdc2004/unrealengine3/ Both DOOM 3 and Half-Life are dropping jaws with the level of detail in the characters and enemies. The Unreal Engine 3.0 will give those powers to everyone. For the demo they showed how they created a high-poly model (over 6 million polygons) and then created a simpler model for in-game rendering (about 6500 polygons). Then they used the game engine tools to extrapolate details from the complex model onto the simple one: wrinkles, bumps, ridges, you name it. The final product rendered super fast but looked absolutely incredible: we saw a monstrous SUV-sized creature lumber out of the shadows with great folds of flesh and realistic wrinkles around it's gaping maw. Another creature's wings were translucent, allowing light to shine through dynamically as it flapped away. A combination of technologies combined to create some truly amazing visuals. http://www.gamespot.com/news/2004/03/24/news_6092217.html Epic ran the demonstration on a system with a 2Ghz CPU from AMD using next-generation hardware from Nvidia (a system in another room ran the demonstration using next-generation ATI hardware). Even with that powerful silicon, the demonstration struggled at times. However, it's clear that this technology will be used to power the next generation of PC games, as well as games for the upcoming generation of video game consoles. And if these games can look anywhere near as good as what we saw in today's demonstration, the future could look stunning, indeed.