Xbox Gears of War 4 (The Coalition)

RuiBK

Power Member
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Estudio: The Coalition
Editora:Microsoft Studios


Pre-order bonus:

https://twitter.com/GearsViking/status/742758348689264640?cn=ZmxleGlibGVfcmVjcw==&refsrc=email

Codigos para Gears 1,2,3 e Judgement para serem jogados na Xbox One através através da retrocompatibilidade



Para além disso, os seguintes packs:

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Edição de coleccionador:

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  • A copy of the game

  • Gears of War 4: Ultimate Edition SteelBook and Season Pass

  • JD Fenix on COG Bike Premium Statue (11 inches in length)

  • Frag Grenade key chain (6 inches in length)

  • In-game bonus content: Includes three Gears Crates

  • Premium Packaging Box

249$



Consola personalizada Gears of War 4:


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Consola personalizada de 2TB,comando standard personalizado,stand para ficar na vertical e Ultimate Edition.



Launch trailer




Cinematic Trailer "Tomorrow"






Reveal E3 2015


https://www.youtube.com/watch?v=TDwTL43gfs0



E3 2016

https://www.youtube.com/watch?v=CJuImmD-F18

https://www.youtube.com/watch?v=LilVIs0pI3w



"11 Changes Coming to Gears of War 4"

https://www.youtube.com/watch?v=dxA1Kvv7Mpw


Behind the scenes com o compositor Ramin Djawadi(Game of Thrones):

https://www.youtube.com/watch?v=0Cd7YJqtaEY



Info relativa à campanha:

-Itália foi uma inspiração para algumas das paisagens,arquitectura e design de cidades.

-com a imulsion destruida novas formas de energia tiveram de ser encontradas.

-a Coalition of Ordered Goverments foi reconstruída.

-guerra com os locust e lambent deixou a humanidade de joelhos.Mesmo 25 anos a população humana ainda está apenas na casa das centenas de milhares.Os sobreviventes agora vivem em cidades estado.

-nem toda a gente está de acordo com a ideia de futuro da COG. Os Outsiders são os novos Stranded,embora pelo que se perceba os Outsiders preferem ficar pelas florestas do que popular zonas metropolitanas. A coexistencia com a COG não é pacifica, com ataques pontuais a instalações da COG para roubar mantimentos.

-historia vai passar-se durante 1 dia.


-3 protagonistas.
JD é filho do Marcus. Tal como o pai é um rebelde. Fugiu de casa para se juntar ao exercito. Mas depois de uma missão secreta ele abandonou o exercito e procurou asilo com os Outsiders.
Del Walker. Um orfão, tornou-se amigo do JD no internato que frequentaram.Amigos desde miudos, foram para o exercito juntos. Também estava com o JD na tal missão secreta. Tal como o JD também procurou asilo com os Outsiders.
Kait Diaz. Uma Outsider. Não é uma soldada como o JD e Del mas derivado da forma como a gente dela vive ela percebe de sobreviver na natureza e providencia uma exemplo de como os Outsiders pensam.Filha de uma líder Outsider chamada Reyna.

- co-op para dois. Player 1 é sempre o JD, player 2 pode escolher Del ou Kait. Quando os personagens separam-se as secções tem diferenças consoante o personagem que escolhemos.

-o que vimos na E3 é uma manta de retalhos de uma missão. O que vai aparecer no jogo é diferente.

-na tentativa de criar uma nova facção inimiga analisaram os Locust do ponto de vista da gameplay. Chegaram a 3 categorias. Mirrors(inimigos humanoides que operavam de forma semelhante ao jogador), pinners( os chamados heavys que obrigavam os jogadores a ficar atrás de cobertura) e flushers(inimigos cuja função é tirar o jogador da cobertura). Eles aplicaram estes principios quando desenharam o combate.

- Juvies são as nova Wreteches( ou flushers,no lingo deles). Juvies podem evoluir para Drones, os novos mirrors(o nome Drone é uma referencia aos Drones da trilogia original).

- nem todos os inimigos são inspirados por inimigos antigos.O Pouncer(aquilo que vimos na E3 passada) é diferente no sentido em que tem diferentes tacticas consoante o nosso comportamento. Fora de cobertura ele utiliza ataques de longo alcance, mas se ficarmos parados em cobertura por muito tempo ele ataca-nos directamente.


-clássicos como Lancer vão voltar,mas novas armas foram criadas. Por causa do fim da guerra e esforços de reconstrução decidiram que as novas armas iam ser ferramentas de construção que foram re-aproveitadas para combate. Uma ferramenta de perfuração chamada Dropshot vai ser semelhante à Digger. E depois há uma arma chamada Buzzkil que parece saida de um Dead Space.

-Vai haver meele attacks novos(combat knifes) para tirar inimigos de cover e execuções.

-movimento novo,mais suave.

-ambiente de certa forma destructivel,de forma a criar oportunidades de cover e formas de mata inimigos. Dito isso o feitiço pode virar-se contra o feiticeiro e essa cover trazer novos inimigos.

-Os The Swarm podem ter uma ligação com os Locust(ou melhor dizendo a maneira como se livraram dos cadaveres deles).

- a detonação da Imulsion bomb afectou Sera. Um dos efeitos secundários são as wall storms(vimos uma na E3).

-As wall storms fazem parte de um weather system dinamico, um resquicio do jogo que a Black Tusk estava a fazer, antes de receberem o Gears e tornarem-se a Coalition.

-Há 4 categorias de wall storms. 1a é ventania forte que vês reflectida no ambiente.Saltando para a categoria 3 o vento mexe os nossos personagens e tem efeitos em armas de arremesso como a Dropshot. Alturas há em que o vento é forte o suficiente para fazer voar maquinaria pesada ou os nossos inimigos(se lhes dermos tiros nas pernas suficientes para os por de joelhos). Categoria 4 traz relampagos fortes o suficientes para nos incinerar. Wall storm de nivel elevado é um inimigo por si só.



Info acerca do versus:


  • The Coalition is putting a ton of effort in all the multiplayer characters, and they’re very unique. Fans will be satisfied by the quality.
  • Pro teams are very involved with giving feedback about development of the competitive gameplay of the game.
  • Guardian mode will return in Gears of War 4. Wingman mode won’t be at launch, but the team knows that it’s a popular mode. Yet, they have nothing to announce at the moment. The same goes for Free-for-All.
  • There will be event-related and community-related exclusive weapon skins emblems and goodies. The team wants to have things to give to members to the community who do special things.
  • The sniper rifle will still have bloom in the final game, but it has been tweaked a little.
  • The Developer Playlist (included in the Season Pass) is designed to let players experience things first, for instance map previews, different settings and special events.
  • Weapon skins won’t carry over from the Ultimate Edition to Gears of War 4, but there might be new skins inspired by some included in the Ultimate Edition.
  • The team is aware that the community wants a publicly API, but it’s a big thing to do, so it won’t be out at launch. The Coalition would love to implement it, but can’t make promises.
  • The Mark 1 Lancer (A.K.A. Retro Lancer) won’t be a starting weapon anymore, but will be a pick-up weapon at launch. It will be different than in Gears of War 3. It’s a mid-range weapon like the normal Launcer.
  • There will be team-branded weapon skins to support teams, and also a couple more items that The Coalition isn’t ready to announce yet.
  • Locusts won’t be in the multiplayer at launch. The non-human team will include only DeeBees and Swarm (the human team will include COG and Outcast).
  • Wall canceling has been tweaked, especially on the competitive modes, and now has an increase delay.


Video do versus num dos mapas:

https://www.youtube.com/watch?v=-VL7Atoo33o


Video do novo modo Arms Race:

https://www.youtube.com/watch?v=8cJIIrN2Mak



Reveal do Horde 3.0:

https://www.youtube.com/watch?v=Z7SF0tlFT1s


Info acerca do Horde 3.0

https://gearsofwar.com/en-us/developerblog/6/returnofhorde

One of the main focuses of Horde 3.0 is the return to emergent gameplay. We’re putting the power and decision making back in the hands of the player by allowing you to build fortifications where you want and when you want, and move those fortifications at any time during gameplay.

This is all unlocked via the Fabricator, a new device in the Gears of War universe that is a take on a 3D Printer. The Fabricator must be placed at the start of the game wherever you choose. It should act as the hub of your defenses, and you can move the fabricator to any location at any time throughout a game.. The choice is entirely in the player’s hands. The Fabricator is how you build fortifications by using Energy – picked up from fallen enemies on the battlefield – to construct your base. The Fabricator cannot be destroyed or harmed in any way, so the only thing that has to survive in Horde is you.

Speaking of survival, if a team-mate dies, they'll drop COG Tags. You can pick these up and run back to the Fabricator to revive them during the wave - but be warned, each subsequent revival on your team during a wave will cost an increasing amount of Energy. Thankfully, make it to the end of the Wave and all your dead team-mates will return.

We’ve also introduced a new Class system to Horde in Gears of War 4. Classes in Gears of War 4 are additive and not restrictive, providing bonuses to the way you want to play without forcing you to play the role in a specific way. It’s up to you, the player, to decide how much you want to play into your Class and Skills throughout each game.

Any Class can use any Character in the game, pick up any weapon in the game, and build any fortification in the game. Each class has different starting weapons, but you can switch those up with any weapons you find on the battlefield. Want to snipe as the Heavy? Go for it. Want to build Sentry Turrets as the Engineer? Sure, why not. The best teams will maximize the use of their Classes abilities to come out on top, and have a varied team to offer the most flexibility on the battlefield. We can’t wait to see the various builds, Class combos and surprising methods fans use to conquer the 50 waves of Horde.

In addition to the Classes below, there are 5 General Skills that can be equipped by any class to provide further versatility to your build. These Skills are especially useful if your team is missing a Scout or Engineer, as they offer additional ways to bolster defenses or Energy gain. The final skill is a Fabricator option called ‘Team Revive’, which can bring your team back from the brink in tight situations.

Classes:

Engineer

Starting Weapons: Enforcer, Gnasher, Snub
Passive Ability: Start with free Repair Tool

The role of the Engineer is to focus on fortifications – they can build more than any other class due to their discounts, make their fortifications more effective and repair fortifications faster at a lower cost.

It will be up to the player to decide how to build the Engineer. Do you want to have a varied defense by building lots of fortifications at reduced Energy Cost? Or do you want to focus your Skills on buffing particular fortifications, making them more effective than before?

The tradeoff of the Engineer is their lack of personal firepower. They have no skills that boost personal damage, and rely entirely on Energy to keep their impact on the fight at its most effective.


Heavy

Starting Weapons: Retro Lancer, Boomshot, Boltok
Passive Ability: Start with free Boomshot

The role of the Heavy is all about dealing big damage to enemies, through the use of more powerful explosive weaponry, Heavy weaponry, or Turrets.

The Heavy has some interesting options to mix-up gameplay. Focusing on taking down big targets fast? The Marked Damage boost makes you deal extra damage to marked enemies, allowing you to take down high priority targets market by your team. Need an emergency support button? Call in the Mortar Strike to decimate a number of enemies fast.

The tradeoff to the Heavy is the focus on bigger, slower weapons. While the Heavy class can deal large hits of damage to enemies, you’ll need to make sure you’re consistently stocked with ammo to have the most impact. And don’t miss!


Scout

Starting Weapons: Retro Lancer, Gnasher, Snub
Passive Ability: Double Energy pickups during combat

The role of the Scout is to grab Energy mid-fight from across the battlefield, capitalizing on its passive bonus of Double Energy when picked up during combat to get resources back to the Fabricator. Combat wise, the Scouts Skills focus on close quarters shotgun combat.

The Scout can be built in a number of ways, from focusing on the Energy return, to recon for your team with X-Ray vision, and even to become a tanky powerful close quarters combatant.

The tradeoff to the Scout is the inherent risk that comes with the role. While powerful in the early stages, the Scout has a much tougher time gathering Energy in later waves when multiple poisons are active. The Scout needs to be played smartly, looking for opportunities rather than rushing out into the battlefield without careful surveillance.


Sniper

Starting Weapons: Markza Mk. 1, Longshot, Snub
Passive Ability: Start with two marksman weapons

The Sniper is all about headshots and threat identification, using its long range weaponry to weaken or kill targets before they reach the defensive line.

The Sniper can attribute its bonus to any precision weapon, offering versatility on the battlefield. While you can take the Headshot damage boost, Markza focused players can take general damage boosts and reload speed to reduce the reliance on headshots and increase their DPS. The Sniper also has two unique Fabricator skills, either for eliminating targets en masse through a Sniper Strike or marking enemies with a Radar Ping.

The tradeoff to the Sniper is the reliance on precision. Especially with masses of enemies and under pressure, the Sniper’s damage per second can drop off if they aren’t consistently landing important shots. If both starting weapons are kept, enemies like Juvies are a much bigger threat to Snipers than any other Class.


Soldier

Starting Weapons: Lancer, Gnasher, Snub
Passive Ability: Start with Frag Grenades

The Soldier is the ultimate in core Gears combat, dealing consistent damage over time with a variety of abilities that make them tough to kill and hard hitters.

The Soldier’s skills mostly focus on increasing your damage over time with assault rifles, either through bigger clips, more damage per shot, active bonuses, or a combination of those skills. The Soldier can increase its time firing from cover to damage opponents with the Cover Boost Skill or focus more on Grenades for area of effect damage or planting minefields. The big hitter in its skill arsenal is the Hammer of Dawn Strike, costing a lot of Energy to activate but dealing massive damage across the field.

The Soldier’s core combat focus means any build has few outstanding strengths or weaknesses, but Assault Rifles are the bread and butter of this class if you want to maximize its effectiveness on the battlefield.



Fortifications

Barrier
Barriers slow or block enemies that try to pass through them, as well as dealing small amounts of damage. The electric and laser wire fortifications earned at higher levels have been improved since Gears 3, only disabling for a very short period of time when players pass through them - rather than when the player is in close proximity.

Decoy
Decoys draw enemy fire, resulting in less pressure on your team and a great way to funnel enemies into powerful defensive locations. Later versions of the Decoy are mined with frags that explode when enemies destroy it, killing or damaging any nearby enemies.

MG Sentry
The MG Sentry helps provide additional damage on the battlefield in a limited area. MG Sentries cost Energy to maintain due to their reliance on ammo, which can be restocked with the Repair Tool.

Shock Sentry
The Shock Sentry is similar to the MG Sentry, but focuses on slowing and stunning approaching enemies in a narrow area of effect rather than damaging (although later versions deal a decent amount of damage). These are great for a defensive choke point where teammates are around to deal damage.

Turret
These player-controlled Turrets deal a massive amount of damage, but need to cool down regularly and drain Energy fast due to needing to be restocked. Later variations come with additional barrels and more protection for the user.

Weapons Locker
Weapons Lockers allow you to store weaponry from round to round, and will slowly refill the weapon’s ammo reserves. Smart teams will put rare high damage weapons into these Lockers to use whenever things get hairy. Later variations add more slots per Weapons Locker to be utilized.

Repair Tool
A replacement for the Pistol that allows the player to repair fortifications and restock fortification ammo at an Energy Cost. The Engineer gets this for free and can take Skills to make repairing more effective, but any player can purchase the Repair Tool should they choose.

The Fabricator will automatically level up when it hits Energy spending milestones, providing you more effective and powerful Fortifications to build. You can also upgrade existing Fortifications in the field by picking them up and upgrading them, for a cost.



Progression

In Horde 3.0, there are two types of specific Horde progression on offer.

Class Levels represent your experience with each of the five classes in Horde 3.0, up to a maximum level of 10. You earn experience by for a Class by using it in Horde 3.0, which can be further boosted through the completion of Horde bounties. As you level up, you’ll unlock more Skill slots for that class to take into battle with you – up to a maximum of 5.

Skill Levels represent the power of your current Skill. You unlock Skills through Skill Cards, which can be equipped in available Class Slots. Skill Cards can be upgraded by finding duplicates of Skill Cards you currently own, up to a maximum of Level 5. Each level increases the effect and bonuses of the cards incrementally, reaching peak power at Level 5.

You can find Skill Cards in a number of various Gear Packs, earnable through play via in-game Credits or purchasable if you feel the need to accelerate your progression. You can destroy unwanted cards of any type to earn Scrap, and use it to create the cards you want if you’re chasing the progression of a particular skill.

It’s worth noting that everything you do in Horde 3.0 earns you experience towards your overall Gears 4 Level Progression too. We’ve balanced this against Versus Multiplayer gains to try and make it so that – however you want to play – you can viably progress your Gears 4 Level.




Gameplay de Horde 3.0 com comentário do Rod Ferguson

https://www.youtube.com/watch?v=eRYsevIqR1g


Gameplay do Outside Xbox a falar de algumas das novidades e mudanças feitas no Horde 3.0:

https://www.youtube.com/watch?v=LrkDpmtbVDc





Para evitar confusões, próxima parte deste post vai ser dedicada ao sistema de micro-transacções do Gears 4.


https://gearsofwar.com/en-us/developerblog/1/gearpacks

Simply put, Cards are the new way to unlock new customization content in Gears of War 4 that represent a variety of items - from player customization, to Horde equipment and abilities, and Bounties that task players with completing challenges for added rewards. We care deeply about preserving competitive balance in Gears of War 4, so no cards have any gameplay impact for Versus Multiplayer - only Cosmetics and Bounties apply in Versus modes.

Cards unlock items, and are graded based on the rarity of finding the content in a Gear Pack – ranging from Common to Legendary. Types of cards include:

Characters – A Character to use in Horde or Versus. These include new characters to play as on the battlefield and special customized versions of the characters in Gears of War 4.

Weapon Skins – Stand out from the crowd by customizing your weapons. Each weapon skin card unlocks a skin for a particular weapon. In a first for the Gears of War franchise, you can now customize Power Weapons to change their look when acquired from a spawn point on the battlefield!

Emblems – Customize your player identity in Gears of War 4. Emblems show behind your username in lobbies and scoreboards.

Bounties – Versus and Horde Bounties provide challenges, such as getting 7 kills in a single match of Team Deathmatch, and provide XP or Credit rewards upon completion. Bounties are only consumed once successfully completed, so you can attempt them as many times as you need until you conquer their challenge.

Horde Equipment and Abilities – We will reveal more on Equipment and Abilities when we talk about Horde in detail in the coming months.




In Gears of War 4, everything you do in Online Multiplayer earns you Credits. Whether you’re battling it out against the Swarm in Horde, or taking on human opponents in Versus, simply playing the game online in either mode will reward you with Credits.

Performing well in these modes will result in an increased Credit return, but you can also complete certain Bounties – of which there are Versus and Horde variants – to gain even more Credits towards your next Pack.

You can use these Credits to acquire your choice of Gear Packs available in the store.




In Gears of War 4, our Card Creation system allows you to craft a card you’ve always wanted.

It all starts with being able to destroy almost any card in the game for Scrap, a second in-game currency only acquired through destroying cards. Got a weapon skin for your Lancer that isn’t quite your style? Feel free to destroy it and gain some scrap towards a Lancer skin that’s more your thing.

Using Scrap, you can create almost any card found in the game. The amount of Scrap earned for destroying a card is determined by its rarity, as is the amount of Scrap it costs to create a card. It’s down to you to decide which cards to destroy – if any – and how to accumulate enough Scrap to acquire the particular Card you’ve been chasing.

This system means that every card you acquire, even if it’s not of personal interest to you, has value towards building the collection of cards that you desire.


Tipos de packs:

https://gearsofwar.com/en-us/developerblog/7/achievementsreveal

Gear Packs are the new way to unlock customization content and more in Gears of War 4. Gear Packs are acquired via Credits, the new in-game currency for Gears of War 4. As you play online Versus or Horde, everything you do is earning you Credits - you just have to play!

Credits can then be used to acquire new Gear Packs, with different Credit values based on the kind of Cards they contain. If you’re short on time or simply want to accelerate the growth of your Card collection, Gear Packs can also be purchased with real world currency.

There's a ton of content for fans to discover - from Characters to Weapon Skins, Horde Skills to Bounties and more! At launch, Gear Packs will come in a variety of flavors with a specific focus for each offering to help you acquire the types of Cards you want.


Versus Booster Pack
Cost: 400 Credits or 99c
Contents: 5 Versus Bounties

The Versus Booster pack is ideal for players who want to challenge themselves with Bounties, and speed up their progression through the ranks.

Versus Booster packs contain 5 Versus Bounties – challenges that can be equipped before a match that, if successfully completed, offer XP or Credit rewards. As a reminder, Versus Bounties are only consumed once successfully completed.


Horde Booster Pack
Cost: 400 Credits or 99c
Contents: 4 Horde Skills, 1 Horde Bounty

The Horde Booster pack is all about acquiring or levelling up existing Horde Skills.

While players can purchase these packs to hasten progression, players are still limited on how many Skills they can equip at one time (up to 5) by their Class Level. You’ll still need to play Horde 3.0 to gain the experience needed to level up. As with Versus Bounties, Horde Bounties are only consumed once successfully completed.


Operations Pack
Cost: 1000 Credits or $1.99
Contents: 1 Guaranteed Customization Item, 4 Random Cards

This pack is great for players looking to acquire all kinds of Cards.

One card in each pack is guaranteed to be a Character, Weapon Skin or Emblem. The other 4 Cards can be any type, including Customization Items, Horde Skills and Bounties, which makes this a great variety pack for players not focusing on acquiring specific types of cards.


Elite Pack
Cost: 4000 Credits or $4.99
Contents: 5 Customization Items, 1 Guaranteed to be Rare or higher

The best pack for rapidly building your collection of Characters, Weapon Skins and more!

One of the five cards in this pack is guaranteed to be Rare or higher. Every card in this pack will either be a Character, Weapon Skin or Emblem, Horde Skills and Versus Bounties do not appear in this pack.


Gears eSports Supporter Pack
The eSports Supporter Pack is packed full of unique customization items that you can use online to showcase your support for Gears eSports! We'll be revealing more details after launch, just in time for the first major Gears eSports activities of the season. For now, we'll leave you with this sneak peek image of the Crate for this special eSports pack. Speculate away.


Everyone who plays Gears of War 4 will receive one of each Gear Pack to kick start your collection. There will be additional special Gear Packs throughout the coming year and beyond that will offer additional ways to get the kind of content you want.

If you’re picking up the Ultimate Edition or Season Pass, you’ll get 17 additional Packs (or 85 Cards!) in the form of a Starter Airdrop to kick start your collection. The Starter Airdrop contains 5 Horde Boosters, 5 Versus Boosters, 5 Operations Packs and 2 Elite Packs.

In case you missed it, any of the cards found in any of these packs can be destroyed to generate Scrap, allowing you to create the cards you’ve always wanted when you’ve got enough Scrap. Any duplicates earned can also be used to build your Scrap funds. Apart from a few exceptions tied to promotions, every Card in the game at launch can be created with Scrap.




Achievements:

Zen and the Art of Reloading - Perform 25 perfect active reloads [5G]

Drop the Beat…down - Get 3 Dropshot headshots [5G]

Now That's a Knife! - Kill 10 enemies with combat knife after yanking or kicking [5G]

Triple Play - Kill 3 enemies with a single Buzzkill shot [5G]

Whoomp, There It Is! - Knife execute an enemy that was yanked over cover by another player [5G]

I Live. I Die. I Live Again! - Rescue someone from inside a Snatcher [5G]

Pounsus Interruptus - Kill a Pouncer mid-pounce with Shotgun or Chainsaw [5G]

Stop Hitting Yourself - Kill a Guardian with a Guardian weapon [5G]

16 Story Progression Achievements [80G]

Ready for More - Complete all campaign Acts (any difficulty) [10G]

Learned the Hard Way - Complete all campaign Acts on Hardcore or Insane Difficulty [20G]

The Night is Dark and Full of Terrors - Complete all campaign Acts on Insane Difficulty [30G]

Come And Knock on My Door - Complete one Act in Co-op Campaign (any difficulty) [5G]

Brothers Till The End - Complete all Campaign Acts in Co-op (any difficulty) [20G]

The Sound Of Silence - Complete the Campaign without dropping your inheritance [25G]

Collector - Recover 5 Campaign collectibles [5G]

Pack Rat - Recover 10 Campaign collectibles [10G]

Completist - Recover all Campaign collectibles [15G]

Remember the Fallen - Recover all COG Tags during the Campaign [15G]

But You Can't Pick Your Family - Find 5 weapons in snot bubbles [5G]

Look out! Uh… Never Mind - Kill 25 enemies by dropping pods on them [5G]

--Spoiler Protected-- Kills [5G]

Gone With The Windflare - Kill 15 enemies using the environment during a windflare [5G]

Big Ol Hero -Get the "Big Ol Hero" Ribbon ten times [5G]

Bounty Hunter - Complete 20 Bounties [10G]

Chest Candy - Earn one of each launch Ribbon [10G]

Custom Made - Win a match using a non-Starter Character and non-default Weapon Skin [5G]

Ranked and Filed - Achieve a rank in all launch Core and Competitive game modes [5G]

Rollin' With the Homies - Earn the maximum Consecutive Match Bonus in Versus [5G]

Say Hello to My Little Friend - Get the final winning kill in Arms Race [5G]

How's it Going to Work? Teamwork! - Win a Casual Co-op Versus match [5G]

Teamwork Makes the Dream Work! - Win a Normal Co-op Versus match [5G]

Talent Gets Kills, Teamwork Wins Games! - Win a Hardcore Co-op Versus match [5G]

To Go Fast, Go Alone. To Go Far, Go Together - Win an Insane Co-op Versus match [5G]

At First I Was Afraid, I Was Petrified - Survive the first 10 consecutive waves of Horde in a squad (any difficulty, any map) [10G]

Bilford Bogin! - Complete 50 consecutive waves of Horde in a squad (any difficulty, any map) [25G]

I've Killed Things, Seen Places - Complete 50 consecutive waves of Horde in a squad on every Launch Series map (any difficulty) [50G]

I Have Approximate Knowledge of Many Things - Complete 50 consecutive waves of Horde as Scout on Insane in a squad (any map) [20G]

Job's Done - Complete 50 consecutive waves of Horde as Engineer on Insane in a squad (any map) [20G]

Oh What a Day! What a Lovely Day! - Complete 50 consecutive waves of Horde as Soldier on Insane in a squad [20G]

I Choose Violence - Complete 50 consecutive waves of Horde as Heavy on Insane in a squad (any map) [20G]

Give a Name. Any Name. - Complete 50 consecutive waves of Horde as Sniper on Insane in a squad (any map) [20G]

I Have a Very Particular Set of Skills - Upgrade a Skill card to maximum level [5G]

Skills That Make Me a Nightmare - Upgrade 5 Launch Series Skill cards to maximum level [10G]

Classy Move - Reach level 10 in one Horde Class [5G]

Stay Classy - Reach level 10 in every Launch Horde Class [10G]

Gold Digger - Spend 100000 Power in the Fabricator (across all sessions) [10G]

Sugar Daddy - Deposit 1,000,000 power in the Fabricator lifetime [10G]

Tea. Earl Grey. Hot. - Upgrade Fabricator to maximum level (in one session) [5G]

Call a Dr. If Lasting More than 4 Teammates - Resurrect 4 teammates using the Fabricator in a single session (any difficulty) [5G]

Level 10 - Reach level 10 [10G]

Level 50 - Reach level 50 [25G]

It's a Start - Earn 1000 Credits lifetime [5G]

Moving on up! - Earn 10000 Credits lifetime [10G]

I'm Drumpf - Earn 100000 Credits lifetime [20G]

Craftsman - Craft a card [5G]

Master Craftsman - Craft a Legendary card [10G]

Thank You, Sir. May I Have Another? - Re-up once [10G]

Please Sir, Can I Have Some More? - Re-up ten times [100G]

Seriously 4.0 - Complete Insane Campaign, ribbons, rank placements, Horde maps, re-ups, classes and five skills [200G]



P. S : Editado para evitar umas walls of text mais agressivas.
 
Última edição:
Este é compra certa, tenho saudades de jogar umas valentes horas em Horde mas estou com uma dúvida:

- Standard ou Ultimate edition?

São 28€ de diferença mas li algures que a season pass fica a 50€ (verdade?)
 
Ja comecaram a enviar os codigos para os Gears 1, 2, 3 e Judgement, estejam atentos as mensagens no Xbox Live. Depois tem uma semana para os passar todos de enfiada! :D Em Insane!!! :P
 
Eu tenho que acabar o ultimo acto do Gears 2, e o 3.
Moinhos vais trocar a bazooka de cebolas por armas a'homem? :D
Ontem la acabei os bosses do infinity time, e em principio finalizei o jogo. (faltam umas cenas de community mas da forma como estão programadas acho que demoraria vários meses :D)
Mas não sabes o que perdes.. em termos de coop (podes fazer tudo), variedades de missões, tipos de jogos e dificuldades é um must!! Viciante mesmo.

Não sei se compro o GOW4 já.. faltam-me quatro corridas para acabar o Forza 6, acho que vou é comprar o Horizon 3 :D
 
Ontem la acabei os bosses do infinity time, e em principio finalizei o jogo. (faltam umas cenas de community mas da forma como estão programadas acho que demoraria vários meses :D)
Mas não sabes o que perdes.. em termos de coop (podes fazer tudo), variedades de missões, tipos de jogos e dificuldades é um must!! Viciante mesmo.

Não sei se compro o GOW4 já.. faltam-me quatro corridas para acabar o Forza 6, acho que vou é comprar o Horizon 3 :D

Tenho testemunhas que ontem queria por o PVZ2 para jogar a Tomatina contigo, mas esqueci-me :P
Quanto ao GOW, queria primeiro acabar a triologia para me atirar para o 4, se bem que a minha agenda "gaming" está altamente preenchida...
Do Forza estás a espera de quê? Estás em com medo de comer "pó" do meu Reliant? :D

Mas ela já não reparou com o teu exemplo, que o Elite não dá qualquer melhoria de performance ?? :D

Sou a prova que o Elite me enganou, pensei que ia jogar melhor, afinal jogo o mesmo (ou pior em alguns casos) mas com mais botões :D

Ontopic: Algum bónus que valha realmente a pena com a pre-order?
 
Gears foi AQUELE jogo pelo qual optei pela One em vez da PS4..

Queria comprar o jogo. Alguém aconselha um bom sitio para o fazer? Online de preferência...
 
Este e o Forza Horizon 3 foram os que me fizeram comprar uma One. São os meus franchises favoritos da Microsoft.
 
Última edição pelo moderador:
Boas tenho o jogo pre reservado na Amazonuk para ter acesso aos codigos dos gears so tenho de jogar o jogo quando ele chegar ou tenho de fazer mais alguma coisa? E preciso ter gold para receber os codigos ou uma conta live normal chega?
 
Boas tenho o jogo pre reservado na Amazonuk para ter acesso aos codigos dos gears so tenho de jogar o jogo quando ele chegar ou tenho de fazer mais alguma coisa? E preciso ter gold para receber os codigos ou uma conta live normal chega?

Sendo uma versão fisica imagino que os codigos estão na caixa do blu-ray. Para quem fez pre-order no marketplace os codigos já estão a chegar por mensagem.
 
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