Xbox Gears of War 4 (The Coalition)

Comprei este jogo e quero o jogar já mas ainda só joguei um pouco ao primeiro, recomendam antes seguir a trilogia e o judgment e só depois começar neste?
 
Comprei este jogo e quero o jogar já mas ainda só joguei um pouco ao primeiro, recomendam antes seguir a trilogia e o judgment e só depois começar neste?


Há algum contexto deste que é perdido não jogando os 3 primeiros.Já o Judgement podes ignorar.Nao é que não seja um bom jogo,é mas é desnecessassario se olharmos para o que é necessário saber para o 4.
 
Ok obrigado, é o que tenho de fazer, já o halo não resisti a já ando no 5 e ainda não toquei no master chief collection, depois não sei de onde vem a historia e origens do jogo.
 
No teu caso deve ser só iniciar o jogo é já desbloqueia tudo.
Pois, mas tive que pegar no jogo, atualizar e iniciar! :D
Mas foi engraçado ver 18 achievs raros poparem seguidos! (Mas acho que qq um de nós os consegue todos! Aquilo não tem nada de especial, são achievs que deviam ter vindo no início do jogo)
De qualquer forma estranhava o 4 ser o jogo com menos achievs da série. Mas esta corrigido!
 
HORDE BALANCE UPDATE
Our latest Horde Balance pass is focused on the dynamics of MG Sentries and Shock Sentries, and how they fit into your defensive lineup.

First up, MG Sentries. When we took a look at the new meta evolving with the latest Turret tuning, we found that Horde players were relying heavily on MG Sentries to pass the last twenty waves. With Level 4 MG Sentries, which were significantly more powerful than the Level 3 MG Sentries, players were having to contribute a lot less than expected in the later waves thanks to the MG Sentries doing the heavy lifting. Additionally, the early MG Sentries were not doing enough to help either.

Our new tuning upgrades Level 1-3 MG Sentries to be more effective, which should help players use them more effectively to survive their earlier waves of Horde. The MG Level 1-3 sentries fire faster, do more damage, and – at Level 1 and 2 – cost less to maintain. Level 4 MG Sentries will now cost more to keep loaded with ammo and do less damage than before to make them an investment choice rather than a must have.

Our last update to MG Sentries leads us into our Shock Sentry changes – MG Sentries no longer have any stopping power whatsoever, and will now only suppress (cringe) opponents under fire. In order to slow enemies down, you’ll now need to use the vastly more effective Shock Sentries. We’ve drastically reduced the delay between shots, reducing with each level to a minimum delay of 1 second per shot at Level 4, and increased their damage to ensure that successful Sentry defenses need a mix of Shock and MG Sentries to be truly effective.

Shock Sentries

  • All Levels: Increased damage per shot by 50%
  • Level 1: Reduced shot delay to 2.5 seconds
  • Level 2: Reduced shot delay to 2 seconds
  • Level 3: Reduced shot delay to 1.5 seconds
  • Level 4: Reduced shot delay to 1 second
MG Sentries

  • All Levels: Removed Stopping Power
  • Level 1: Reduced spin up / spin down time, reduced overheat penalty time, reduced cooldown time, increased damage slightly, reduced ammo cost
  • Level 2: Reduced spin up time, reduced overheat penalty time, reduced ammo cost, increased damage slightly
  • Level 3: Reduced spin up time, reduced cooldown time, increased damage slightly
  • Level 4: Increased ammo cost, reduced damage
Other Changes

  • Added Horde Frenzy and Feral Horde to Horde Private Match (under Settings -> Enemy Lists)
  • Destroyed fortifications will now drop 25% (up from 20%) of their Power - but now based on the amount of Power they were purchased for.
  • Fortifications no longer receive a damage bonus from Called Shot
  • Fixed an issue with Steady Hand where the damage reduction perk was not functioning correctly
  • Fixed an issue with Magic Bullet where landing a melee on an enemy would reset the bonus
PATCH NOTES
  • Added support for QoS Matchmaking (More info here)
    NOTE: QoS Matchmaking will be enabled in the next few days. Stay tuned for announcements.
  • Added Player Ping and connected Datacenter (server location) to the in-game scoreboard
  • Dialogue improvements for Tai, Dizzy and Reyna
  • Not Today, Ole! and Smorgasbord ribbons are no longer required for the 'Chest Candy' achievement (which is also required to earn 'Seriously 4.0)
  • The 'I've Killed Things, Seen Places' achievement will now check your wave completion on launch maps when opening the game
  • Scrapping all duplicates of an equipped weapon skin will no longer reset the chosen customization option for that weapon
  • Removed collision on the blades of grass in Canals
  • I AM ADOPTED's Lancer 'team colors' now work correctly
  • Fixed an exploit allowing players to launch other players out of the map
  • Fixed an issue where the Kestral could be stuck out of bounds on Impact
 
myrrahanddxp-23beadaba6074b599637541695bc77ed.jpg


The Queen of the Locust has arrived to command the battlefield in Gears of War 4 alongside a full weekend of Global Double XP!

Queen Myrrah is back wearing her iconic battle armor from Gears of War 3, along with the new Queen Myrrah Weapon Skin set and Locust Beast Rider character.

The Queen Myrrah Emergence Gear Pack is out now for 2000 Credits / $4.99 USD until Monday! This release also comes with the added option of the Queen Myrrah Emergence Mega Pack - a 10 Card Gear Pack that offers a guaranteed Queen Myrrah or Locust Beast Rider plus less duplicates compared to opening two separate Gear Packs. Mega Pack bundles begin at $9.99 USD.

Additionally, every Queen Myrrah Emergence Gear Pack has a small chance to find this month's Craftable Character Year One characters - Male UIR Elite and Female UIR Elite!

Pack Contents

Characters
Queen Myrrah
Locust Beast Rider

Static Weapon Skins
Queen Myrrah

Emblem
Queen Myrrah

*Bonus Chance To Find*
Male UIR Elite
Female UIR Elite

packpreview_locustleadermyrrah-c1c7fdac14a740ebbc57a4478bcb2c42.jpg
 
Bem,finalmente calhou o fim de semana de folga do mês esta semana.Já não toco nisto há meses,tenho de tirar a barriga de miserias.Alguem quer juntar-se a mim sabado e domingo a partir das 9(e até umas 11/meia noite)?
 
Não vou mentir,tive medo de me acontecer o mesmo(já houve jogos em que vi malta a sair por não gostar do sítio do fabricator ou uma fortification ser construída que eles não queriam),mas de grosso modo correu bem. Peguei no meu Heavy de nível 10 e amandei-me para casual(estava a jogar mais pela experiencia que xp/creditos) e cheguei à wave 34 no Sabado e 39 no Domingo.O Domingo em particular foi um milagre jeitoso,porque estava a jogar com malta de nível baixo e tenho o feeling que eles nem sabiam o propósito das classes(nunca vi o engenheiro a reparar nada lol).
Mas das duas vezes comprei um weapon locker(venha daí as piadas lol) e fiz a festa com salvos.
 
Back
Topo