DS Ghost Trick: Phantom Detective (Capcom)

Dazkarieh

To fold or to FOLD?
Anunciado na Famitsu juntamente com o Okamiden, Ghost Trick é uma história de mistério de Shu Takumi (Ace Attorney) e conta como produtor Hironobu Takeshita (Zack & Wiki: Quest for Barbaros' Treasure). Este título trás-nos a história de Sisel, que foi morto sem razão aparente. Esta personagem aparece então sobre a forma de alma, e tendo a habilidade de rever eventos passados e falar com conhecidos seus, tem como objectivo de descobrir as razões que levaram à sua morte.

Dado que nos é trazido pela mente criadora de Ace Attorney, não podia estar mais hypado :D

Tidbits:
- Hironobu Takeshita producing
- Shu Takumi directing
- the main character is Sisel, a man that has been shot and killed for no reason
- Sisel appears in soul form, and it's his task to regain memories to find out how he lived, and why he died the way he did
- Sisel can view past events and talk with former friends to try and piece together the situation that lead to his death
- move Sisel's soul with the stylus, and place it onto other objects to take control of them
- to be demoed at TGS

Introdução de Shu Takumi:
"I first thought of this idea about five years ago. We were working on the third Ace Attorney and figured it was time to start thinking about the next thing. So I came up with a plan to make a new type of mystery, something different in style from Ace Attorney. I chose a portable platform because it matches well with the style of my games -- the close range between you and the small screen creates this in-the-game-world effect which I like."

Scans:

 
Tendo em conta quem está por detrás, só espero no minimo um óptimo jogo. Acima de tudo nestes jogos não pode faltar duas peças essenciais, a emoção de descobrir as verdades e as mentiras e toda adrenalina presente nos momentos cruciais.

Tendo em conta que será algo baseado em eventos passados, ser possível alterar esses acontecimentos e tomar controlo de objectos, terá de ser feito de uma forma eficaz (aka não aborrecida e que seja interessante ao utilizar).

Por outro, fico com a ideia que por agora não haverá um Ace Attorney tão cedo como esperava.
 
Tendo em conta que será algo baseado em eventos passados, ser possível alterar esses acontecimentos e tomar controlo de objectos, terá de ser feito de uma forma eficaz (aka não aborrecida e que seja interessante ao utilizar).
Com isso lembra-me logo que seria muito fixe introduzir momentos de Efeito Borboleta/Teoria do Caus. Exemplo, em certo segmento ele não estar morto mas estar tudo mal, etc... uma espécie de causa/efeito.

Não me parece que seja o caso, mas não deixa de ser algo que me agradava como premissa de jogo.

Por outro, fico com a ideia que por agora não haverá um Ace Attorney tão cedo como esperava.
Há montes de exemplos de acções no Ace Attorney que funcionariam neste jogo. E não só na parte de exploração. Esperemos que valha a pena :)
 
Versões americanas/europeias confirmadas!

gtfs.jpg


-> Trailer

Versão mais longa do trailer apresentado há uns tempos atrás. Pena não se saber ainda praticamente nada sobre o gameplay, mas no que toca ao estilo visual e música aparenta estar no caminho certo.

-> Ghost Trick DS Trailer (versão longa)

Novo trailer:

-> Ghost Trick

Excelente estilo visual (principalmente nas cenas de gameplay embora breve, em especial quando se engloba a animação das personagens). E a música não cansa, meio caminho andado para não ficar aborrecido caos tenha muito diálogo.


Phoenix Wright regressa!

2hn3qkg.png
 
Última edição:
:002: Novo Trailer, desta vez em inglês!

-> Ghost Trick - English Announcement
-> Gameplay (Europa)

Sai ainda este inverno! Agora mais informações:

Characters

sissel.jpg

- Sissel: The main character, who has suffered not only the loss of his life, but also his memories tonight. Now, thanks to some special powers he got upon dying, he’s out to solve the mystery behind his death. But it won’t be easy; thanks to his amnesia, he doesn’t even remember his own name.


lynne.jpg

- Lynne: An idealistic rookie detective with a passion for justice. She was supposedly at the crime scene when Sissel was killed, and like Sissel, is marked for death. But Sissel is not about to just let her die right in front of him.

- Jeego: A mysterious hitman known as “Nearsighted Jeego.” He is an expert sniper at point-blank range who is never without his trusty golden shotgun. His biggest hang-up is wearing glasses.


kamilak.jpg

- Kamila: A young girl with a love of donuts and reading. She is waiting for someone at home with her faithful dog, Missile. On the stove is dinner, which she cooks while she waits, but due to a twist of fate, she will find herself in the middle of the night’s events.


missiles.jpg

- Missile: A 2-year-old Pomeranian that loves his owner, Kamila, unconditionally. His hobby is barking as much and as loudly as he can. He believes it’s his duty to protect Kamila, and thanks to a twist of fate,he will be given a chance to do so this very night.


Features

The original creator/director of Phoenix Wright brings a new title to the Nintendo DS

Manipulate the physical world through supernatural possession – take control of inanimate objects and change the world!

Change the fates of those around you – return to the four minutes before a character’s death to stop it from happening

Text adventure combined with logic puzzles makes for an exciting new challenge on the Nintendo DS

Over a dozen engaging chapters filled with entertaining, interrelated puzzles

Unique visual style and character designs
 
Última edição:
E3 Hands-On: Ghost Trick: Phantom Detective
We crossed over to the other side to write this preview.

Tucked away from the sprawling Marvel Vs. Capcom 3 posters and demos, Capcom's adventure DS title, Ghost Trick: Phantom Detective, wasn't an easy game to spot, but after playing the game, I'm certainly glad we found it. It's all crafted by Shu Takumi, the same creative mind behind the Ace Attorney series, and knowing that alone, the game certainly sports a different flair than you would expect it to.

When you start the game, you'll likely realize just how bizarre the visuals look. All of the action takes place on the bottom screen, with characters and objects implementing the now very much popular 2.5D perspective. Capcom wasn't afraid to stretch the color palette, as everything is splashed with an assortment of vibrant colors to give the game its very own unique comic book inspired flavoring. It's certainly not the best looking DS game, but smooth animations pull the action together nicely.

We began the demo dead. Yes, dead. As in no longer living. Sissel, the adventure's protagonist, finds that not only is he no longer living, but he can no longer retain any memories of his prior life. You then spot a mysterious red-headed girl being threatened at gunpoint by an evil looking man to her left. Sissel, being the good gentlemen that he is, attempts to stop the criminal by shooting his "spirit" into nearby inanimate objects in a nearby dump. All of this is done via the touch screen; simply drag Sissel's spirit from his body and place it in a nearby item in an attempt to distract the criminal, which in this case was a guitar. Possessing the guitar enables Sissel to play it for just a split second, but that's just enough time to distract the criminal from shooting the bystander, as the sound of the guitar disrupts his concentration.

While playing, it became apparent that Sissel's spirit can only stretch so far, meaning that in order to possess items his spirit had to be within a few feet of the item. For example, after the above guitar situation the game wouldn't let us hover to an overhead wrecking ball that we could drop on the criminal's head. Instead, players must use an intricate system of occupying and using a variety of objects to get to the desired item. In this case, that particular detour was a bicycle, which eventually led the spirit to the crane's controls to operate the wrecking ball and ultimately stopping the distracted criminal.

From what we played so far, we can only imagine the variety of puzzles and different scenarios Capcom will deliver come this winter when Ghost Trick finally hits the DS. Stay tuned to gamrFeed for more E3 coverage.
in http://gamrreview.vgchartz.com/preview/38431/ghost-trick-phantom-detective/80543/

:) É uma pena a pouca atenção que estes jogo leva... parece-me uma pérola!
 
Deixa lá, cá pelo ocidente estes jogos nunca tiveram a atenção merecida. Pelo contrário, parece que no Japão a série Gyakuten Saiban (Ace Attorney), por exemplo, tem direito a soundtracks orquestrais e até é referenciada em animes.
Cumps
 
Capa Europeia. Penso que a versão americana seja aquela do gajo, de joelhos e cabeça no chão - a meu ver, menos apelativa e fica-se sem saber do que se trata o jogo.

ghosttricktspackshotukv.jpg
 
Acabei agora mesmo o Ghost Trick, 12€ que valeram totalmente a pena, jogo impressionante...

Edit: Cabanela é vida
 
Última edição:
Análise Maxi Consolas nº 123, Fevereiro 2011





Sem dúvida um dos melhores da NDS, merecia bem mais do que um 8.5 da MConsolas. Dos melhores jogos que já joguei
 
E eu comprei-o quando esteve a 5€ na Worten quando estavam a despachar stock (assim como o Dragon Quest IX e o 3º e 4º Professor Layton . Se pensar em termos de relação qualidade/preço no que toca a videojogos, essa compra deve estar no meu top 5.
 
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