Ora bem, acabou de sair na América e na Europa a sequela de um dos melhores jogos da DS,agora para a 3DS.
Não estranhem o título já que o nome nuns sítios é Virtués Last reward noutros é Good People Die.
Story
Sigma, the main character, is kidnapped and awakens in an elevator with a girl named Phi, who seems to know him. Zero III, a talking rabbit,appears on a computer monitor in front of them and tells them they must escape the elevator; the pair find themselves in an abandoned warehouse alongside seven other people. Their goal is to escape the building. However, they find themselves enrolled in a game known as the Nonary Game: Ambidex Edition,which relies on a system called "Bracelet Points" ("BP"), which are won by cooperating with or betraying other players. A player is allowed to leave the warehouse if only they possess nine or more BP; however, if a player's BP reach zero, they are killed by a lethal injection.[SUP]
[/SUP]
Gameplay
There are two main types of gameplay in Zero Escape: Virtue's Last Reward. As a visual novel, the game primarily involves interacting with non-player characters and making choices that alter the outcome of the story. The player is given the additional responsibility of choosing whether to betray a character, or to cooperate with them. If both characters choose to cooperate, they both gain BP. However, if one character betrays another, the character being betrayed loses points while the traitor gains a greater amount of points. If both characters choose to betray, no points are gained or lost. (This is a slight variation of the prisoner's dilemma, a classic problem in game theory.) The plot and ending of the game will vary depending on whether the player chooses to betray or cooperate with other characters.
The game also contains various puzzles, in which the player interacts with the environment in order to escape from a room. Solving puzzles can drastically alter the environment of a room. If the player fails a puzzle too many times, the characters in the room with them will offer hints on how to complete it, eventually revealing the solution to the puzzle.However, the game also introduces a slightly harder difficulty to the game in which during puzzles, the non-player characters will not give hints.
Adorei o primeiro e pelas reviews este ainda está mais espectacular. Prometo que vou meter mais umas imagens e afins quando tiver um bocadinho de mais tempo, até lá, fica só o link para a review da IGN, se alguem quiser meter mais info tambem está à vondate.
http://uk.ign.com/articles/2012/10/24/zero-escape-virtues-last-reward-review
PS: o nome do tópico está errado. :/
Não estranhem o título já que o nome nuns sítios é Virtués Last reward noutros é Good People Die.
Story
Sigma, the main character, is kidnapped and awakens in an elevator with a girl named Phi, who seems to know him. Zero III, a talking rabbit,appears on a computer monitor in front of them and tells them they must escape the elevator; the pair find themselves in an abandoned warehouse alongside seven other people. Their goal is to escape the building. However, they find themselves enrolled in a game known as the Nonary Game: Ambidex Edition,which relies on a system called "Bracelet Points" ("BP"), which are won by cooperating with or betraying other players. A player is allowed to leave the warehouse if only they possess nine or more BP; however, if a player's BP reach zero, they are killed by a lethal injection.[SUP]
[/SUP]
Gameplay
There are two main types of gameplay in Zero Escape: Virtue's Last Reward. As a visual novel, the game primarily involves interacting with non-player characters and making choices that alter the outcome of the story. The player is given the additional responsibility of choosing whether to betray a character, or to cooperate with them. If both characters choose to cooperate, they both gain BP. However, if one character betrays another, the character being betrayed loses points while the traitor gains a greater amount of points. If both characters choose to betray, no points are gained or lost. (This is a slight variation of the prisoner's dilemma, a classic problem in game theory.) The plot and ending of the game will vary depending on whether the player chooses to betray or cooperate with other characters.
The game also contains various puzzles, in which the player interacts with the environment in order to escape from a room. Solving puzzles can drastically alter the environment of a room. If the player fails a puzzle too many times, the characters in the room with them will offer hints on how to complete it, eventually revealing the solution to the puzzle.However, the game also introduces a slightly harder difficulty to the game in which during puzzles, the non-player characters will not give hints.
IGN | 9.5 / 10 |
1UP | A- |
Gamespot | 8.5 / 10 |
Game Informer | 8.75 / 10 |
EGM | 9.0 / 10 |
gamrReview | 9.0 / 10 |
Adorei o primeiro e pelas reviews este ainda está mais espectacular. Prometo que vou meter mais umas imagens e afins quando tiver um bocadinho de mais tempo, até lá, fica só o link para a review da IGN, se alguem quiser meter mais info tambem está à vondate.
http://uk.ign.com/articles/2012/10/24/zero-escape-virtues-last-reward-review
PS: o nome do tópico está errado. :/
Última edição: