Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
@PacR78 podes perguntar aos teus amigos como fazem essa prova que dá XP? Vi alguém noutro fórum falar que deixava a consolas de noite ligada a fazia uns 25k de XP, o que eu acho impossível porque eu a criar uma prova de resistência de 10h dá uns 6K pelo que diz no início, e teria de ficar em primeiro. E isso que falas de meter em pausa e o carro corre na mesma não consigo fazer.
Segui o que ia lendo aqui no fórum que agora tinha bastante mais conteúdo, e na verdade se o GT League tivesse saído no lançamento as opiniões iriam ser bastante mais positivas no lançamento.
Acho que eles queriam mesmo lançar o jogo na vertente de esports.Exato, não percebi bem a jogada deles. Penso que criar corridas não seja muito complicado. Se o GT League já viesse no inicio teria sido bem mais apelativo. Mas bem, penso que estiveram bem com as constantes atualizações e adições de conteúdo. Por isso, estão perdoados
As always, it’s fun to speculate about the disguised cars, but thanks to Monaco it is a bit easier this time around. The most obvious is the Ferrari F50 in the top-right corner, which was fully revealed on the live stream of the World Finals last Sunday.
Images of several of the other cars in the game build appeared in the background of the stream and in our forums after the event, including the McLaren P1 GTR, Datsun 240Z “Fugu Z” by Sung Kang, BMW M3 (E92) Coupe, and the C2 Corvette.
The new track, “Tokyo Expressway – South Outer Loop”, was confirmed during the World Finals live stream to be part of “the December update”, so we can assume it will be arriving on the 5th as well. Another new variation of the track, “South Inner Loop”, was also spotted.
You can see replay views of the South Outer Loop on the World Finals stream. If you want to see what it’s like to play, check out this complete lap that we recorded with the Nations Cup runner-up, Mikail Hizal, behind the wheel:
Read out our full post on the new track for more analysis.
Expect more details and official confirmation of all the new cars to drop in the coming days and weeks before December 5. Until then, keep a close eye on our GT Sport forums as our expert users further analyze the clues we have so far.
Ando nas missions e fiz agora a endurance race de 30 voltas com o Porsche.
Comecei em 20 e acabei em 18...
E para o gold é preciso ficar em primeiro!
Como é que vou conseguir fazer isso?
Ando nas missions e fiz agora a endurance race de 30 voltas com o Porsche.
Comecei em 20 e acabei em 18...
E para o gold é preciso ficar em primeiro!
Como é que vou conseguir fazer isso?
haha vocês têm muita piada.
Comprei o jogo sexta passada, e já fiz as licenças todas e estou agora nessas missões de condução.
Ainda bem que avisam sobre essa corrida do Porsche, não me estava a ver a fazer uma corrida de 1 hora e acabar em segundo, ia ficar fulo!!
Aquilo que achei mais piada ainda foi às marcações com pinos na pista e mas curvas
Tudo desligado, seja GT ou Forza
Eh men não consigo. No Forza consigo, no GT não. Não com este comando cujos triggers tem uma deadzone gigante. Não consigo aclarar e travar com a mesma precisão que tenho num comando Xbox.
Despite all the action going on around us at Monaco, GTPlanet was able to sit down with Gran Turismo series creator Kazunori Yamauchi. We had a few questions derived from queries on the our forums, which you can read about more in future articles.
Viewers of the Manufacturer Series final will doubtless have spotted the unexpected result. Despite being strong pre-race favorites, the Nissan team of Igor Fraga (IOF_Racing17), Mikail Hizal (TRL_LIGHTNING) and Ryota Kokubun (akagi_1942mi) soon fell by the wayside.
Before running out of fuel some 300 yards from the finish line, the team had to endure a number of trials. The first was a relatively large penalty on the opening lap, when Kokubun misjudged the NGK Chicane before heading onto the Nordschleife. For what was a relatively minor cut, the six-second slowdown seemed rather harsh.
With the Nissan’s trip to the naughty step still flashing red in our memory, we put the question to Yamauchi of how the game determines the magnitude of any given penalty.
“There’s actually various elements to it,” explains Yamauchi. Firstly the game has to determine that the car has left the track limits. “For example if a car passes through here [off-track], where it needs to go around here [on-track]. When it’s determined that all four wheels cut the inside of that corner, that judgment is binary.”
After that, the penalty system relies on GT Sport‘s AI. Yamauchi continues: “The simplest aspect to it the system is always looking at and comparing how much time gain there was by making that shortcut as compared to the lap time of an AI. Once we know that it did cut, at the next sector it compares the time the AI would have gotten as opposed to the driver, and there you can see how much of a gain there was – two or three seconds or so.”
It’s an interesting approach that could end up punishing faster drivers more; a driver who is particularly adept at a course could see a larger penalty for a small cut simply through being much faster than the AI anyway. “That is a part of the penalty,” says Yamauchi. “It’s not completely exact, but for the most part it’s very fair.”
Polyphony Digital actually uses the AI drivers, in part, to verify the game’s BOP — Balance of Performance — calculations. However, the primary responsibility for this falls on humans.
Just as with the various Sport Mode and FIA race car/track combinations, GT Sport’s BOP comes down to a in-house driver test team.
“We have a few of the top drivers in Gran Turismo throughout the years who’ve joined the company, so they do the final adjustment,” explains Yamauchi. “AI is of course used as a reference, but AIs have certain tracks that they’re good at driving and certain tracks that they’re not good at – or certain corners. So the AI laptimes are used just as a reference.”
“Yesterday in the overall qualifier, the top eight drivers drove an eight-minute track and they were within 1-2 seconds of each other. Revision to the BOP will always be constantly in progress; we did it in the middle of this year.”