Xbox 360 Halo 3: ODST

Com a Bungie ou não interessa é que a qualidade do jogo se mantenha.
O staff aos poucos vai-se dividindo e a equipa separando e juntando a outros que parece que também são bons no que fazem.

Por vezes não é o nome que faz um bom jogo.


estou só a falar para o ar.:p

agora disseste tudo:009:
 
Halo 3: Recon: Explained by Bungie.

Bungie's weekly update uncovered some of the more burning questions about "Halo 3: Recon" and here are your answers!

* Will be a stand-alone retail title with full 1000 gamerscore.
* Acts as an expansion to Halo 3's campaign, showing the events on New Mombosa.
* You will NOT be playing as Master Chief, but as a simple ODST trooper.
* The Mythic Maps will come included but will also be available earlier via XBL (for a price).
* The campaign will not be available via XBL, only via the retail disc.
* Players using the normal "Halo 3" disc will be able to play online with those using the "Halo 3: Recon" disc.

The game is schedule for "Fall 2009" with the Mythic Maps being released a bit earlier for "Winter 2009." No price or official date was revealed. My guess? They'll add 250 to this down the line for an amazing 3000 points from what will essentially be all one story and multiplayer experience. Breaking the rules? Sure. But I think Halo and Bungie have earned that as you could argue they single-handedly saved the Xbox from flopping.

http://www.xbox360achievements.org/news/news-1728-Halo-3--Recon-Explained-by-Bungie.html
 
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winter 2008 é este ano... = inverno

fall = outono

Anyway os mythic pac vao ser lançados no inicio de 2009 ja foi comfirmado noutras noticias deve ter sido apenas um erro.
err não, o winter 2008 já passou, porque o inverno vai de 21 dezembro a 21 março, por isso está correcto winter 2009, principio do ano até março. O jogo vem no fall, 9 meses depois
 
err não, o winter 2008 já passou, porque o inverno vai de 21 dezembro a 21 março, por isso está correcto winter 2009, principio do ano até março. O jogo vem no fall, 9 meses depois

err não, tamos a fall 2008, o inverno vai de 21 de dezembro a 21 março, tamos a 12 de outubro

sim a bungie anunciou o mythic para os lados de Spring 2009

EDIT: esquece, já percebi o que queres dizer, o Mythic Map Pack vai sair a Winter 2009, mas não no fim do ano.
 
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recon1.jpg


recon2.jpg
 
Halo 3 Recon goes open-world
First details: Explore New Mombasa and relive the fate of your teammates in Bungie add-on


The first details on Bungie's ambitious Halo 3 expansion Recon have finally emerged, detailing new equipment, more human characters and surprisingly, an open-world city.

Revealed in the latest issue of US magazine Game Informer, players take control of The Rookie, a faceless, voiceless Orbital Drock Shock Trooper part of a five-man team rocketed into Ground Zero of Earth city New Mombasa, during the events of Halo 2.

On the ground you've got new equipment, such as a PDA to set waypoints on a wireframe map, and you're left to explore the city in an order that you wish.

"The reason we chose the ODST is it's absolutely a character that we've had ideas about how to develop and put more front a center in the Halo games," Bungie creative director, Joseph Staten explains to GI.

The goal is to find and investigate the last known locations of your four ODST team mates, using the new 'Visual Mode', which as shown in the debut trailer highlights enemies an items with a hi-tech neon glow, to path your way though the moon-clad metropolis.

Once you reach one of the last-known waypoints of your four teammates you'll find a crime scene - such as a sniper rifle hanging from a street light - and enter a Lost-stlye flashback to earlier that day, where you'll control the squad member for an entire level.

Through the 30 minute flashback, which is said to play more like a traditional, linear Halo level, you'll discover the fate your teammate and unravel the mystery of what went on in New Mombasa.

"This isn't a crazy dream sequence or metaphorical journey that the object allows you to do.

"It works just like any detective show, Cold Case or Law and Order or whatever, where a detective can arrive at a crime scene, look at the chalk drawings and bullet holes and see what's going on. He hears some echoey voices and the camera crossfades and now you're at the scene of the crime two hours ago."

Squadies you'll be controlling include Dutch, "a big guy," who carries heavy weapons to take on vehicles, and Romeo, a sniper who's "kind of a dick".

Nathan Fillion of Firefly, who played a random ODST in Halo 3, is signed up the play one of the squad members. "So if you like the voice cast in Halo 3, we've elevated some of them to a cinematic level".

"In Halo games you've been the Chief for a thousand years and the Arbiter for a little bit of time too. It's a really nice feeling to jump into somebody else's boots for a while," says Staten.

But while you're character gains new toys like the PDA, Visual Mode and a silenced SMG, the puny non-super soldier loses the Chief's shields (but not the ability to regenerate health), motion tracker and ability to dual-wield weapons. The ODSTs are also shorter and slower.

This makes for some scarier and more interesting encounters, says Bungie. In the mag the developer gives the example of Master Chief going up against a Brute Chieftain with a hammer. As Chief you're faster than the Brute, can jump over his head and see where he is with your motion Tracker. As an ODST it's bit trickier; the Brute is bigger, closer and as fast as you, so if you turn around and run you know he's going to catch you, and you don't know exactly where he is.

"You don't feel like a chump. You feel like a very Capable ODST marine, but it's a different feeling," says Staten.

All of sudden this "straight forward" expansion sounds a whole lot more attractive. It's due for the end of next year.
 
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Halo 3 Recon goes open-world
First details: Explore New Mombasa and relive the fate of your teammates in Bungie add-on

É capaz de ser interessante, vamos ver o q sai daqui... :D

EDIT :

Halo Recon an 'order of magnitude' more than 3-5 hours

Bungie says original concept has been expanded.

Halo fans can take a deep breath and calm down. It seems stories of a 3-5 hour campaign for Halo 3: Recon, while correct, only applied to the original scope for the title. The game Xbox 360 owners will get towards the back end of 2009 will be significantly larger.

Bungie notes: "First of all, while Halo 3: Recon did originate with the goal of building a 3 to 5 hour campaign experience, I can safely say that as is always the case with Bungie, the team is continuing to put more and more into it and the final product will end up being some order of magnitude more than the initial design."

The Bungie Weekly Update post also points out: "Game Informer also touches on the new structure to the campaign experience and how there are basically two separate components to the campaign. The initial play time targets were focused on one of those components. And lastly, there are still plenty of things we're not talking about with Recon that will further enhance and add to the experience, play time, and replayability of the final package."

The post concludes: "I can safely say that at the end of the day, the sum of the parts of the Halo 3: Recon box will add up to a great experience for Halo fans."

Fonte
 
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Mudança de nome...
As of today, the game formerly known as Halo 3 : Recon will henceforth be known as Halo 3 : ODST.

The upcoming Bungie project formerly known as "Halo 3 : Recon" will now be known as "Halo 3 : ODST."

If you recall, this is our recently announced stand-alone extension to Halo 3 that features an all new campaign played from the perspective of an ODST in the heart of a Covenant occupied New Mombasa. In addition to sleuthing around the city and piecing together the details surrounding your squad's whereabouts, the game will also include some new Halo 3 multiplayer content as well as one or two unrevealed surprises when it's released next Fall.

This new title is a more straightforward account of the experience that awaits and the role you will assume as you explore the streets of New Mombasa. But don't worry, you can still has Recon. (the armor that is, it's still tied to the Vidmaster achievements and will be accessible via the final retail release next Fall).

"ODST" (literally pronounced "Oh-Dee-Ess-Tee" and not "ohdst") is the acronym for "Orbital Drop Shock Trooper." This special forces branch of the UNSC military force is called into action for highly specialized, small scale operations. ODST units were deployed during portions of the Halo 2 and Halo 3 campaign and have also been featured in some of the Halo novels. To learn more about this elite military operation, check out this recent interview with Bungie's Halo fiction guru, Robt McLees.

Halo 3 : ODST will drop into stores next Fall and the Halo 3 Mythic Map Pack will be coming to Xbox LIVE Marketplace sometime early next year*. (More info as soon as we have it!)

Stay tuned to Bungie.net in the coming weeks and months for development updates and new details on our latest project. In the meantime, please remove "Halo 3 : Recon" from your memory banks and replace it with "Halo 3 : ODST." Also note that all existing content on Bungie.net and Xbox LIVE Marketplace will get replaced to reflect this new name. The announcement trailer is the same one you've already seen or downloaded with just a minor change to the new title card at the end.

Fonte
 
Weekly What's Update: 12/12/08 disse:
Halo 3: ODST


  • The door to Marty’s office has been shut. The “RECORDING” light has been on. Blindfolded outsiders have been shuffled into his recording studio.
  • Marty and the audio team have also been doing off-site recording in LA and earlier this week even helped all of Bungie get our SAG cards by recording us as crowd sounds for possible use in ODST. Thanks Marty!
  • All of the ODST mission dialog is written and implemented – thought the current implementation is often the dulcet tones of Joseph Staten coming through my headset.
  • Damian is working on patrol cycles (think seek and destroy, not vroom vroom) for enemies in the Hub and adding some new behaviors for a foe.
  • Barry is sitting at a teeny, tiny desk and adding decorators, details and signage to the Hub. He’s bringing things to life.
  • Adrian Perez hooked up some stuff for some things that will add pretty visceral feedback elements to players.
  • Halo 3: ODST is just a day away from the Representative Experience milestone and preparing for a team-wide playthrough of the whole game next week.

To follow-up on the last topic, the best named man in gaming, and ODST’s Executive Producer, Curtis Creamer, fielded a few questions of his own about what a representative experience milestone is. We’re de-mystifying jargon one sporadic update after another.

Q: What is a representative experience milestone?
Curtis Creamer: This is the point where we have a build that’s playable from start to finish, bringing together all of the big technical systems, critical design elements, environments, cinematics, effects, audio, etc. The whole taco. Then we have the entire studio play it and tell us how much it sucks.

Q: Why is this important to both the particular dev team (in a multi-project environment like we are right now) and to the bigger Bungie picture?
CC: The important thing for the dev team, is that this is the build that we feel is playtestable from start to finish. That is, we’re ready to have real users (people from around Puget Sound) come in and play through the entire campaign. We’ll start that first thing next year. This is super important because having real gamers come in and play is the best way for us to understand if we’re making a quality experience. We try to do it as early as possible so we have enough time to react.

It’s important to the bigger Bungie picture because hitting this milestone is a great indication that we’re on track for finishing the game on time and will be able to free up people to join the other projects that are also underway and counting on their help.

Q: What changes from representative experience to game conclusion?
CC: We’re done with all the major code work, content is locked in, and the designs are finalized, so additional changes will primarily be refinements and iteration on the content and design, polishing and bug fixing.

Q: How did your Fantasy Football team do this year?
CC: Well, it wasn’t such a great year for FunkShack CrapAttack. I got the last pick in the draft this year, and I’m not making excuses or anything, but with 16 teams, it’s been pretty tough to get good players. But at least I had one bright spot where I came back to win by 1 point in the last 2 minutes of a Monday night game. Steve Slaton of Houston had a 40 yd garbage time touchdown run that put me over the top. I felt bad, but then I remembered I was playing Luke Smith. Hooray! That’s what you get for making fun of me for picking Hasselbeck.

Bungie Weekly Update: 12/19/08 disse:
Halo 3: ODST

With Christmas and New Year's fast approaching, the studio has been buzzing like a hive of bees. As we noted in last week's update, Halo 3: ODST is now what we consider "representational." In layman's terms, that means the game is theoretically playable end-to-end, although tons of game content is in non-finalized states. The playable spaces are all in, but while the plot plays out from start to finish, there's still quite a bit of Microsoft Mike and studio talent in the mix, standing in until the professional actors lend their voices to us.

Right now, in ODST, it seems like Staten is everywhere at once. Marine voice actor, check. ODST voice actor, check. Female marine voice actress, he's got that down too. The man has range.

We're not going to dive too deeply into specifics now (obviously), but the entire studio was pulled "offline" on Wednesday - diverted from their other work - to play through Halo 3: ODST. For those of you who think it's all work and no play at Bungie, this might not help to quash your unfounded assumptions, but quash them you should because while we certainly enjoy playing games, and while it's our stated mission to craft kick ass games that we want to play, the first playthrough is all business. We don't take it lightly. We're not only trying to find out what's fun to play, we're trying to ascertain what isn't fun to play. Where are players having to backtrack? Why are they toting a plasma pistol when they should have located the sniper rifle? The questions are nearly endless and the after-the-fact evaluation is thorough and honest.

se ninguem se opõe, vou passar a postar os Weekly Updates aqui

Esta imagem deve de ser do Mythic Map Pack.

 
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Essa imagem é do proximo map pack, o mapa em questao é Orbital e vai estar disponivel com a ediçao limitada de halo wars, bem como os outros dois: Assembly e sandbox (este ao que parece vai ser uma versao melhorada de foundry, tipo mapa big team, onde tudo pode ser editado, e ira trazer novas ferramentas para o forge, pelo menos tudo leva a crer isso, é aguardar)
 
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