Hellblade: Senua's Sacrifice - Review Thread
Metacritic - 76
OpenCritic - 77
GamesBeat - 95
It might have been madness for a small studio like Ninja Theory to take on such a herculean task, but I’m glad they made the trip.
Hobby Consolas - 91
Hellblade approaches psychosis in a videogame in a mature and original way. The game has a perfect balance of combat, puzzles and exploration, with great sound and graphics, but it falls too short, clocking in at about 8 hours of length.
PlayStation LifeStyle - 90
Hellblade: Senua’s Sacrifice is a complete experience for a bargain price. Struggling through life as a psychosis sufferer is an alarming experience, and Hellblade provides an illuminating glimpse into the lives of those afflicted by such terror.
God is a Geek - 90
One of the most inventive games of the year, showing that time and patience can be behind a challenging, smart, and incredibly interesting game.
IGN - 90
A masterclass of atmosphere, storytelling, and the marriage of mechanical and conceptual design. While there are moments that feel shoehorned in to remind us we’re playing a videogame, the care and attention Ninja Theory has clearly poured into Senua and her story has created something amazing. This is a game everyone should play, and I’m thankful for the opportunity to have lived inside the mind of Senua, however briefly.
Multiplayer.it - 88
EGM - 85
Hellblade: Senua’s Sacrifice is the action adventure genre stripped of its excess, until a smaller, more personal journey remains. While it may feel shallow and lacking for some, those wanting something other than the usual big-budget 70-hour fare will find Senua’s story to be unlike anything else in recent years.
GamePro Germany - 84
It is so unique and so interesting that it can not be overlooked.
TheSixthAxis - 80
Hellblade: Senua’s Sacrifice is a profound sensual experience that’s unmissable. The way it highlights psychosis and incorporates it isn’t just a part of the aesthetic, but it also makes for fascinating gameplay. This is a phenomenal achievement for the discussion of mental health that we’ll be talking about for years to come.
GameSpot - 80
Hellblade's most notable achievement is the handling of an incredibly sensitive subject matter within an engaging and well-crafted action/adventure game. At its heart, the story is about Senua's struggle to come to terms with her illness. In the process, she learns to find the strength within herself to endure, and to make peace with her past. And in a profound and physical way, we go through those same struggles with her, and come away with a better understanding of a piece of something that many people in the world struggle with.
Game Informer - 80
Psychosis in video games is often used to justify a villain’s world-destroying ambitions, or as a vehicle to present gameplay gimmicks. Hellblade goes beyond those conventions, using Senua’s mental illness as the core from which the entire tale radiates. That approach results in some phenomenal and unsettling narrative moments that knock you off-balance. However, in pursuit of that achievement, Hellblade weaponizes the real-world frustration it causes in exploration and combat. That’s where it falters as a game, even while it captivates as a piece of interactive art.
The Jimquisition - 10
An unplayable, broken piece of crap.