PS3 Hitman: Absolution

Nenhuma menção do David Bateson ou devo presumir que é óbvio que ele vai voltar para fazer de Agente 47, como tem feito sempre...?!

Espero bem que sim...

Nunca sou a favor da mudança de voice-actors, mesmo quando até podem ser para melhores actores.
 
Novas informações:

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The main villain in Hitman: Absolution is Blake Dexter, played by Cowboys & Aliens star Keith Carradine.
Agent 47′s handler is Diana Burnwood, played by White Collar’s Marsha Thomason. Diana is said to have a “close relationship” with Agent 47, Hollywood Reporter revealed.
“Diana is 47′s only true human contact,” Thomason said. “They’ve known each other an extremely long time, and in the Hitman world, she is what Q is to James Bond. So she sets the assignments, tells him where to go and who to kill.”
“The character I play in Hitman: Absolution is as multidimensional as any well-imagined character should be,” Carradine said.
“The vividness of the world entered by the gamer hinges on detail. To fully engage the attention of the player requires nothing less than the most completely realized universe of geography and personality.”
Developer IO is working with a dozen Hollywood actors for the hotly-anticipated game, due out next year.
Actors are required to provide performance capture and voice over work, conducted in Giant Studios, which James Cameron used for blockbuster movie Avatar.
IO has captured “complex scenes” with up to seven actors on set at once. Absolution focuses on the emotional stories that evolve, director Tore Blystad said.
“We had actors like Marsha and Keith come in and do full-body acting with facial and voice being captured simultaneously in scenes.
“Some of these scenes were very complex with all kinds of props and interactions amongst the actors.”
PC, PlayStation 3 and Xbox 360 game Absolution was announced two days ago with a brief teaser trailer, below.
Agent 47 takes on “his most dangerous contract to date”, publisher Square Enix said. “Betrayed by those he trusted and hunted by the police, he finds himself at the centre of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth.”
Absolution has been built “from the ground up” by IO using its new proprietary Glacier 2 technology.
Blystad described it as “more stylised, more serious, and darker this time around in both the story line and the visuals”.
Agent 47 goes on different missions throughout the US, with part of the game taking place in Chicago.
A new Hitman movie launches next year to coincide with the film. Daniel Casey (Jimmy Six) has written the script. The film is said to have an original story and characters, “but will retain the look and feel of the new game”.
“The hope is that the movie will be going in a similar direction, and then when they both come out they will speak the same language. They won’t follow the old Hitman games, but rather go with this newer direction.”

@The Gamers Hub
 
E3 2011: Hitman Absolution First Look Preview

Agent 47 is a man on the run in the stylish new Hitman game.

It's been five years since the last Hitman game, but it almost feels longer when you consider how much the killer-for-hire genre has grown in the interim, thanks to Ubisoft's wildly popular Assassin's Creed franchise. Clearly developer Io Interactive realizes it can't go back to the same old well for the upcoming Hitman Absolution because what we've seen of this game suggests a noticeably different look for the franchise. It's more cinematic, more stylish, and runs on technology that plays with light and shadows in a way that games never quite could previously. While we didn't get a chance to pick up a controller to see how it plays, we will say this: Absolution is certainly looking awfully nice.

Agent 47 is a man on the run in Hitman Absolution. The level we were shown took place in a dilapidated Chicago library, with 47 caught in the middle of what game director Tor Name called a "citywide manhunt." Our bald antihero began looking down from a high balcony as a swarm of police officers chatted with one another about where the suspect (read: you) might be hiding and how to best sniff him out. The library felt like a condemned building, with a mess of books scattered about and substantial damage to the building interior. It was an eerie atmosphere that was made creepier by the fact that the entire library was enveloped in darkness, save for the occasional flickering of lightning and the flashlights of patrolling police officers.

In keeping with Hitman's penchant for stealth, 47 used that darkness to his advantage to sneak around the bottom floor of the library and methodically pick off one enemy at a time on his route toward some kind of improvised escape. The death toll was as grim as it was varied: One cop was strangled by a stray power cord, one was bludgeoned with a bust, one was sent tumbling down a series of collapsed floors, and another was choked with a nightstick until death arrived with a grisly "pop" sound. Throughout this killing streak, 47 was climbing around like a monkey, scaling ledges, dropping from balconies, and just generally dancing around the patrolling cops like a ballerina. Of course, he did have one very substantial advantage: a new tool called instinct, which functions a lot like detective vision in Batman: Arkham Asylum. It's an alternate vision mode that outlines enemies--very useful in this dark and ominous library level--and gives you a small visible pathway that your enemy is walking along.

It wasn't all pulling off clean kills and lurking in the darkness for 47, though. The jig was up once he grabbed a police officer and turned him into a hostage/human shield for the purpose of making a slow, backward ascent up a flight of stairs. As the cops swarmed around him with guns aimed squarely at his head, the music began to swell. Then, 47 reached the top of the stairs, and without warning, he broke the cop's neck to make a mad dash for the top floor of the library. He quickly stepped out onto a fire escape followed by a dramatic cutscene that revealed the bad news: All that was waiting for him outside was a torrential downpour and one angry police helicopter shining its searchlight directly on him. All of this was accompanied by music that, by this point, had grown into full-on industrial metal--a thunderous soundtrack to match the heightened action.

Then, 47 fled from the helicopter and its blinding light in a slick chase scene capped off by a slow-motion leap from one building to another. Things calmed down as he found an unfortunate Chicago cop wandering the rooftops by himself, who quickly became fodder for the chance to steal a policeman's outfit. Indeed, once again, you'll be able to borrow outfits from fallen foes to disguise yourself among your pursuers. What followed was a moment of relative comic relief, as 47 strolled from the roof into an apartment filled with potheads either scrambling to hide their drugs or too stoned to notice the man dressed as a cop who just walked into their hideout. But 47 had no issues with them, as he snuck out into the hallway where another bunch of cops were knocking on doors of other apartments in search of our bald hero.

Every time 47 passed by a group of cops, the scene seemed to slow down to half speed as he pulled his cap down low to avoid being caught. This all happened in a slick, stylish way that managed to feel less like a break in the pace and more like the subtle ebb and flow of dramatic tension. Soon enough, after another series of dramatic near encounters with police officers, 47 managed to sneak out of the building and out onto a crowded train platform. At this point, the camera pulled out, and 47 was little more than a speck in the darkened, rain-soaked crowd. Escape successful.

And that was our introductory look at Hitman Absolution. It's a game that seems to be aiming for more of a scripted, cinematic style than previous games in the series. We like how well executed the drama was and the way the game stylishly painted 47 as a lethal wrecking ball on the run. But at the same time, one of the greatest parts of previous games was the sandbox nature of level design--the way you were free to approach a given assignment with a relatively wide assortment of options and pathways. It will be interesting to see just how focused Absolution is on telling its story the way it wants to and how much choice the player has as a result. This level seemed to offer a little bit of both, as the first half in the library was a pretty wide-open sandbox for 47 to knock off enemies causing him trouble. But once he made it onto the roof, it seemed as though he was funneled into one specific path to focus on the scripted visual flourishes.

Other questions abound, as well. During this demo, it always seemed like there was an extremely useful weapon placed right before an enemy encounter, whether it was the aforementioned power cord or bust or the bong sitting right before the doorway of the pothead hideout that you could use to bludgeon a pair of police officers who stormed in looking for you. Game director Tor Name mentioned that he wants Absolution to be less punishing than previous games, but we're hoping that doesn't simply mean every solution and every kill is spelled out for you in great big letters. After all, the payoff of experimentation has always been one of the hallmarks of the franchise. And beyond difficulty, there's also the question of how the game design will change with 47 being on the defensive rather than the offensive. Traditionally you've always been the man in control, sneaking into a target's stronghold and taking your sweet time studying the best way to assassinate him. Now, you're seemingly on the run from everyone--a la Jason Bourne--and that change is bound to have some consequences.

If nothing else, this demo certainly managed to pique our interest in the new stylish direction that Io Interactive is taking the Hitman series. While we didn't get a chance to pick up a controller, it's clear from looking at Absolution that it is being developed with an attention to detail and visual artistry that you don't see very often. Now we're eager to grab that controller to find out how much of what we've seen is just a fancy new visual wrapping and how much is a core shift in the traditional Hitman gameplay formula. Stay tuned.

http://e3.gamespot.com/story/631753...-look-preview/?tag=updates;editor;all;title;8

Espero que não estraguem a saga com estes facilitismos e o aumento da linearidade.
 
Também espero que não.

Provavelmente a minha saga favorita,quero continuar a usufruir dum stealth game puro e duro,com 1001 formas diferentes de matar. :D

E pela "enésima" vez...quero um remake da saga em HD.:sad:
 
Também espero que não.

Provavelmente a minha saga favorita,quero continuar a usufruir dum stealth game puro e duro,com 1001 formas diferentes de matar. :D

E pela "enésima" vez...quero um remake da saga em HD.:sad:

Oh sim como te entendo, no blood money, havia um nivel numa casa, adorava esse nivel, passava horas a joga-lo.
 
Esse nível é dos meus favoritos também. :D A variedade de formas com que se pode matar e acabar os níveis era brutal.

Sinto muito a falta de verdadeiros stealth games nesta geração.Na PS3 não saíram S.Cell,só o Double agent,e logo no seu início,Metal Gear 4 não é stealth,A.Creed e Batman,terão um bocadinho,mas também não o são.

Na geração passada existiram tantos: Metal Gear 3,vários Hitman,vários Splinter Cell,Spy Fiction,jogos do filme "Missão Impossível" que até eram bem fixes.Havia muita coisa que gostei de jogar.

Nesta geração,só conheço o Double Agent.Bem,pelo menos vêm aí remakes de S.Cell e Metal Gear.

Espero que este Hitman seja um Stealth Game e não um jogo de muita acção.
 
Estou mortinho por este jogo, também adoro stealth games. E gostei do trailer, das diversas formas de abordar (também com porrada, antes tínhamos a syringe) outras pessoas que não o nosso alvo, de maneira a deixá-las ko, considerando o seu movimento e ambiente em redor, e com a possibilidade de esconder o corpo e mesmo usar as roupas, e seguir para o nosso objectivo, sendo esta a única morte.
Eu era um daqueles que repetia os níveis todos para ficar com o rating Stealth Assassin e ainda acabar com o fato original. :p


EDIT: Vídeo E3
 
Última edição:
Sempre gostei deste jogo. Eu espero que não, mas parece-me tão... "estranho", as screens. Não que não estejam boas, mas parece-me que falta algo, que não sei bem o que é...
 
Sempre gostei deste jogo. Eu espero que não, mas parece-me tão... "estranho", as screens. Não que não estejam boas, mas parece-me que falta algo, que não sei bem o que é...

fotos assim separadas é normal que dêem essa impressão, mesmo com o video achei que faltava ali qualquer coisa porque são cenas dispersas e não dá muito para perceber o que se está a passar.
graficamente o jogo parece estar bom mas espero bem que melhorem alguns movimentos do jogo porque nos anteriores o 47 a arrastar os corpos tinha um andar um pouco esquisito e neste video nota-se quando ele injecta um policia, ou esgana porque não dá para perceber muito bem o que é, o movimento que ele executa é um pouco estranho. Espero mesmo que melhorem este tipo de movimentos para o jogo não ficar sempre na mesma neste capitulo porque nesta geração penso que não há desculpa para não conseguirem melhor.
cá espero mais novidades e estou com saudades de jogar um novo hitman mesmo.
 
IO "won't be dictated to" by Hitman fans

Hitman: Absolution developer IO Interactive is listening to fan feedback on the latest installment in its assassin franchise, but refuses "to be dictated to".

Speaking in an interview with VG247, game director Tore Blystad addressed the mixed fan response to news that the developer is striving to widen its audience with the new game.

"There's always people in the office checking up, especially on the Hitman forums. We want to probably know what they're thinking, and we want to make a game that people like, not just a game we like and no-one else cares about," he explained.

"We'll listen to them, but we won't be dictated to by the fans because we also have so many segments of fans that we could listen to one group say 'the game has to be more difficult than any other Hitman.' Well, that's going to be hard for us to pull off if you make a game of this magnitude."

Elsewhere in the interview, Blystad discussed how the development team is attempting to streamline the gameplay.

"One of the things that was difficult with the old games was that there was a lot of freedom, but you really had to dig it out, it wasn't really presented to you at all. So you could start a level and there was ten doors open to you and was like, 'well, where the hell am I supposed to go? I don't know, I'll just have to try the first door, oh I got killed, now I'll try the second one.'

"That kind of freedom is not very interesting because it's not really a choice, but you just try it and then you see if you fail and then you try something else. Now, you're very mindful to present choices to the player that might be more binary in a way because there are physical choices, but in the level."

The first entry in the series since 2006's Hitman: Blood Money is due out some time next year. For a more in-depth look at where IO is heading, give our recent Absolution preview a read.
 
Sinto muito a falta de verdadeiros stealth games nesta geração.Na PS3 não saíram S.Cell,só o Double agent,e logo no seu início,Metal Gear 4 não é stealth,A.Creed e Batman,terão um bocadinho,mas também não o são.

Na geração passada existiram tantos: Metal Gear 3,vários Hitman,vários Splinter Cell,Spy Fiction,jogos do filme "Missão Impossível" que até eram bem fixes.Havia muita coisa que gostei de jogar.

Nesta geração,só conheço o Double Agent.Bem,pelo menos vêm aí remakes de S.Cell e Metal Gear.

Espero que este Hitman seja um Stealth Game e não um jogo de muita acção.

Se estás à espera de um jogo de Stealth puro e duro, é melhor tirares o cavalinho da chuva que isso é o mais provável não acontecer. O tema dos jogos desta geração é a Adrenalina e acção pura e dura. Olha para o Resident Evil 5 por exemplo e o novo Splinter Cell.
É uma das muitas razões que não aposto pelas consolas desta geração. Nem vale a pena. Prefiro explorar a PS2 e as restantes consolas 128 bits ao máximo.
 
Hitman terá um modo online disse:
A IO Interactive confirmou que Hitman: Aboslution vai contar com um modo online, o primeiro da série a tê-lo, e que será muito interessante.

"Temos algo muito interessante no que toca à parte online de Hitman: Absolution," comentou Hakan Abrak, produtor do jogo.

"Não estamos preparados para falar dele agora. Hitman é um assassino, que trabalhou sozinho, mas nunca sabes como ou a forma em que podíamos oferecer-te uma experiência online. Infelizmente não posso revelar detalhes, mas posso dizer apenas que na história, o Agente 47 vai trabalhar definitivamente sozinho."

Hitman: Absolution deverá ser lançado no próximo ano para PC, Xbox 360 e PlayStation 3

Fonte: http://www.eurogamer.pt/articles/2011-10-05-hitman-absolution-com-online-interessante#justposted


Este modo online será como o do AC? Ter de andar meio escondido para eliminar um target?
 
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