Multi Homefront: The Revolution (Deep Silver Dambuster Studios/Deep Silver)

Pequena correcção. A Dambuster Studios é a Crytek UK que, por sua vez, eram conhecidos como Free Radical Design, criadores da serie TimeSplitters.
 
Deep Silver parent company, Koch Media, buys Homefront from Crytek
Crytek UK becomes Deep Silver Dambuster Studios.

Deep Silver parent company Koch Media has bought the Homefront intellectual property from Crytek and re-purposed Homefront: The Revolution developer Crytek UK into Deep Silver Dambuster Studios.

Koch, whose publishing subsidiary Deep Silver is responsible for Dead Island and Saints Row, has picked up the Homefront brand and all associated assets from Crytek, which had run into high-profile financial difficulties.

Today Koch said development on Homefront: The Revolution would continue at Deep Silver Dambuster Studios based in Nottingham.

Last week, after months of missed payments, Crytek issued a statement saying it had found capital that had "secured" the company's future. But it failed to say where the money had come from.

Staff at Crytek's headquarters in Frankfurt, Germany, and at other studios including Crytek UK were then paid.

But before then, the situation at Crytek UK raised question marks over the future of Homefront: The Revolution, slated for release at some point in 2015 for PC, PlayStation 4 and Xbox One.

Crytek UK was once Free Radical Design, creator of the TimeSplitters franchise. Crysis maker Crytek bought the company out of administration back in February 2009 and renamed it Crytek UK. It has worked on the multiplayer portions of Crysis 2 and Crysis 3 and contributed to Xbox One launch title Ryse: Son of Rome.

Crytek UK had been working on the Homefront sequel since 2011 at the behest of publisher THQ. When THQ went bust in 2013, Crytek bought the Homefront IP, had Crytek UK continue its development using the latest version of CryEngine and secured Deep Silver as publisher.

Crytek UK attended E3 last month to present Homefront to press within publisher Deep Silver's meeting room. Crytek UK's goal with the game is to bring guerrilla warfare to the streets of Philadelphia, and get back to Crytek's roots, creating an open freeroam sandbox environment for players to explore.
 
Então está mesmo mau para aqueles lados.

Pois, a expansão de uns anos atrás está a acabar.Atentem nisto:

http://www.xboxachievements.com/new...k-UK-Status--Crytek-USA-Also-Scaled-Back.html

As a result, Crytek will no longer have a presence in the UK. Crytek USA's Hunt: Horrors of the Gilded Age will also be affected, as development on the game will now transfer from the firm's studio in Austin, Texas to Crytek's offices in Frankfurt, Germany. Crytek USA will be scaled back to provide support only for North American CryEngine licenses. Members of staff not on the support team can apply for a position at Crytek in Frankfurt.
Crytek studios in Budapest, Istanbul, Kiev, and Sofia are unaffected and will continue to operate as usual, while Shanghai and Seoul studos will be subject to review for "closer collaboration."

Quer dizer, compram a Vigil para agora basicamente tornar-la apoio ao cliente ou despachar malta que não queira tentar ir para Frankfurt?
 
^O problema foi que a Crytek quis dar um passo maior que a perna. Quis ser uma grande empresa com um grande conjunto de estúdios como, por exemplo, a EA ou a Ubisoft. A diferença é que a Crytek não tem nem um bom output de jogos (7 ou 8 jogos em 10 anos), nem os seus jogos batem recordes de vendas.

Os jogos lançados o ano passado são um bom exemplo disso. Crysis 3 vendeu cerca de dois milhões de cópias e Ryse cerca de um milhão. No entanto, a Crytek chegou a ter cerca 750 colaboradores. Não é sustentável. Tanto não é, que acabou por arrebentar.

Se calhar, em vez de olhar para as grandes companhias, a Crytek deveria ter olhado para a Epic e seguido o exemplo, ou seja, fazer poucos mas bons jogos e usar o seu motor de jogo proprietário como segunda fonte de receitas.
 
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