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Benchmark agora com a 3080 colocada e uns patchs já em cima, estive um mês sem jogar isto por causa de esperar pela gráfica lol..
Hi everyone,
We’re very happy to release Patch 1.06 for Horizon Zero Dawn on PC today!
First of all, we want to thank you all for your continued feedback, patience and support. In the past couple of weeks, our team has worked hard on some trickier changes that needed some extra time to develop and test. Patch 1.06 addresses some of these issues with additional crash fixes and further improvements on the game. These include some issues reported by the community, such as Aloy not walking in the direction where the camera was facing when pressing forward.
Rest assured that our team is still working on other known issues, which we hope to have more info on soon.
You can find the Known Issues and full Patch Notes for Patch 1.06 below; if your issue isn’t among them, you can send us your reportshere.
Please download Patch 1.06 and let us know what you think!
–Guerrilla
Known Issues
- Some players are experiencing an out of memory error during the game optimization process.
- Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
- Some players are experiencing performance issues on specific GPUs or hardware combinations.
- We're aware of and continue to investigate issues that are not yet solved on both the player-compiled lists byu/EvilMonkeySlayerandu/Rampage572– thank you!
Patch Notes
Crash Fixes
- Fixed a streaming compute shader crash
- Fixed a crash on startup related to file paths with non-ANSI characters
Graphical Improvements
- Fixed an issue where characters would noticeably warp between cuts during a specific cutscene in main quest “The Point of the Spear”
- Fixed an issue where box graphics would flash during the final cinematic of the game
- Fixed an issue in HDR where the UI could get overlapped by a black scene
- Fixed an issue where turning on the Adaptive FPS option gave lower performance results than setting similar results manually
Gameplay Improvements
- Aloy forward walking direction – Aloy now walks directly towards the direction the camera is facing when you press forward, rather than at a slight angle
Other Improvements
- Executable details – Properties of the executable now also displays the current version
Agora sim com o AF em condicoes vamos conseguir ver o jogo como devido visualmente,ja que desde que foi lancado nao aconteceu
Known Issues
- Some players are experiencing graphical settings issues, such as HDR not working correctly.
- Some players are experiencing performance issues on specific GPUs or hardware combinations.
- We're aware of and continue to investigate issues that are not yet solved on both the player-compiled lists byu/EvilMonkeySlayerandu/Rampage572– thank you!
Patch Notes
Crash Fixes
Audio Improvements
- Fixed an audio crash when using mono audio devices
- Fixed a crash that could happen in certain circumstances on 5.1 audio devices
- Fixed a crash in NetPresenceManager
- Fixed multiple crashes that could occur during Shader optimization
- Fixed a crash in PlacementMeshUpdateJob that occurred on machines with more than 16 cores
- Fixed a start-up crash for CPUs that do not support AVX instructions
Performance Improvements
- Potential fix for dialogue sounding metallicy and blown out for some users
Graphical Improvements
- Improved VRAM budgeting which should help prevent VRAM-related instability and improve general performance and reduce micro-stutters
- Improved Clouds performance on high and ultra settings
- Improved swap-chain buffering to allow for smoother frame-pacing
- Fixed clouds looking pixelated in certain windowed resolutions
- Added FidelityFX Contrast Adaptive Sharpening functionality to Graphics Settings