ExxoSoul
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Valve's VR headset is named Vive, and HTC are making it
Valve's SteamVR headset has been blown wide open, ahead of its appearance at the Game Developers Conference next week. It's named Vive, HTC are making it (yes, HTC), and it boasts two 1200x1080 displays that refresh at 90 frames per second. This, according to HTC, allows the device to "[fill] your field of vision in all directions, eliminating the jitter common to previous VR technologies".
So yes, turns out Valve are collaborating with HTC on the headset, which also boasts a "gyrosensor, accelerometer, and laser position sensor", along with something called the 'Steam VR base station' that will allow you to control your avatar's movement by physically walking around your room, "in spaces up to 15 feet by 15 feet". HTC-made wireless game controllers will be available for more complex interactions that don't rely on your feet.
The HTC Vive will be supported by game developers including fishing sim makers Dovetail Games, but also by Google, HBO, Lionsgate, and places like the National Palace Museum. The consumer version is planned for release in 2015 (yep, this year), and there will doubtless be many more details at GDC in a few days' time. In the meantime, here's a brief video showing a bunch of nonsense and a dude taking the goggles off:
HTC RE Vive - HTC's VR Vision
Imagine standing on the bridge of a starship rocketing across the galaxy, or strolling through the streets of ancient Rome, or shrinking down to subatomic size and watching molecules collide. Now Re-imagine.
HTC’s Vive headset, powered by SteamVR, pulls those virtual worlds off your computer screen and into your home. You’ll experience sights and sounds vivid and lifelike enough to transport you to another place, another time—whole new realities with limitless possibilities.
HTC + Valve
The Vive headset was developed in conjunction with Valve, creators of such ground-breaking games as Portal and Half-Life. HTC manufactures some of the finest consumer electronics on the planet and Valve is an unrivaled architect of virtual worlds, so you know the collaboration is something special. Vive is powered by Valve’s SteamVR so plenty of games that take advantage of its capabilities will soon be available on the Steam service.
The Visuals
A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.
The Audio
Plug your favorite set of headphones into a jack located on the side of the Developer Edition headset.
Tracking and Room Scale
A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world!
Custom Game Controller
Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interactions.
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Data de Lançamento: Abril - 2016
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