Periférico HTC Vive - SteamVR Headset (Valve/HTC)

ExxoSoul

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Valve's VR headset is named Vive, and HTC are making it
Valve's SteamVR headset has been blown wide open, ahead of its appearance at the Game Developers Conference next week. It's named Vive, HTC are making it (yes, HTC), and it boasts two 1200x1080 displays that refresh at 90 frames per second. This, according to HTC, allows the device to "[fill] your field of vision in all directions, eliminating the jitter common to previous VR technologies".

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So yes, turns out Valve are collaborating with HTC on the headset, which also boasts a "gyrosensor, accelerometer, and laser position sensor", along with something called the 'Steam VR base station' that will allow you to control your avatar's movement by physically walking around your room, "in spaces up to 15 feet by 15 feet". HTC-made wireless game controllers will be available for more complex interactions that don't rely on your feet.

The HTC Vive will be supported by game developers including fishing sim makers Dovetail Games, but also by Google, HBO, Lionsgate, and places like the National Palace Museum. The consumer version is planned for release in 2015 (yep, this year), and there will doubtless be many more details at GDC in a few days' time. In the meantime, here's a brief video showing a bunch of nonsense and a dude taking the goggles off:

HTC RE Vive - HTC's VR Vision
Imagine standing on the bridge of a starship rocketing across the galaxy, or strolling through the streets of ancient Rome, or shrinking down to subatomic size and watching molecules collide. Now Re-imagine.

HTC’s Vive headset, powered by SteamVR, pulls those virtual worlds off your computer screen and into your home. You’ll experience sights and sounds vivid and lifelike enough to transport you to another place, another time—whole new realities with limitless possibilities.

HTC + Valve
The Vive headset was developed in conjunction with Valve, creators of such ground-breaking games as Portal and Half-Life. HTC manufactures some of the finest consumer electronics on the planet and Valve is an unrivaled architect of virtual worlds, so you know the collaboration is something special. Vive is powered by Valve’s SteamVR so plenty of games that take advantage of its capabilities will soon be available on the Steam service.

The Visuals
A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.

The Audio
Plug your favorite set of headphones into a jack located on the side of the Developer Edition headset.

Tracking and Room Scale
A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world!

Custom Game Controller
Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interactions.


Website oficial

Data de Lançamento: Abril - 2016​
 
Última edição:
Competição nesta área é sempre bom, ainda por cima estes saem já para o consumidor no final do ano (Novembro/Dezembro).
 
Honestamente sempre me fascinou a realidade virtual. Basicamente tive de tudo um pouco o que já saiu nessa área e sempre acabei frustrado! Espero que estes sejam a luz no fundo do túnel ;)
 
Estes óculos da HTC apenas servem para realidade virtual ou também servem para ver um filme se estiver ligado ao telemóvel por exemplo? Há óculos que dê para fazerem isso?
Desculpem a pergunta mas ainda sou um bocado leigo na matéria
 
The HTC Vive is an absolute VR game changer
This past weekend at EGX I got to try Valve's VR headset, the HTC Vive. Holy shit, the Vive blew the competition right out the fucking water.

Virtual reality never worked for me until I got to try the HTC Vive
The Vive’s technology is amazing for everyone who’s at all interested in virtual reality I’m sure, and for VR connoisseurs it’s probably the best headset currently in development, but that doesn’t really matter to me. I’m just relieved something finally works for me.

 
Lançamento previsto para Abril/2016 (ainda sem indicação de preços):

In an effort to clear up speculation and misinformation surrounding the launch of HTC Vive this month we are excited to give the community an update on the status of HTC Vive. We remain committed to delivering the HTC Vive to a broader group of content creators and partners, and remain focused on delivering the very best experience possible for a consumer release.

Since announcing the HTC Vive in March of this year we have focused on developing immersive content, refining both hardware design and user experience, and building relationships with new partners both inside and outside of the gaming industry. In collaboration with Valve, we have been distributing the HTC Vive Developer Kits to developers and content creators, and are continuing to work with many other innovative companies to create content that spans gaming, entertainment, medical, education and retail. This includes hosting a developer conference in Beijing on December 18th, launching the second generation of the HTC Vive Developer Kit at CES and engaging audiences at key events including The Sundance Film Festival, SXSW, GDC and MWC while expanding our demo tours.

We will be starting the new year by making an additional 7,000 units available to developers, followed by commercial availability in April 2016. We are incredibly excited about the future and look forward to sharing more information as we move forward towards launch.

http://blog.htc.com/2015/12/htc-vive-update/
 
O Oculus DK2 (o DK do Vive provavelmente também) já foi usado para auxiliar em operações cirúrgicas de casos reais. Muita gente só associa VR a jogos ou metaverse mas as aplicações de VR são enormes. Curiosamente, ontem o John Carmack referiu o seguinte:
I predict somewhat less than 50% of time in VR will be in games.
Source
 
Mais um upgrade ao HTC Vive - câmara frontal e controlos mais ergonómicos.

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With all the recent excitement about upcoming virtual reality headsets, many observers have still worried about a pretty basic problem: the inability to see the world around you when your eyes are encased in a vision-blocking headset. A new prototype of the SteamVR-powered HTC Vive being shown at CES this week aims to solve that problem with a forward-facing camera that can integrate views of your surroundings with virtual reality scenes.

The HTC Vive Pre, the second dev kit offered by the company, will be used by many developers working on software before the planned rollout of the consumer version in April (after a recent delay from "2015"). While the Pre isn't representative of final hardware, it seems much closer to a complete consumer device than the rough prototypes we first saw last March, which featured lots of exposed wiring and clunky design touches.

The biggest new feature on the Pre is the front-facing camera, the main purpose of which seems to be the ability to orient yourself in the real world without having to briefly lift up the headset to have a look around. A hands-on look from The Verge describes how the external real-world view turns on automatically when you reach the edge of the system's tracking volume, offering a faint black-and-teal view of your surroundings that lets you see objects and patterns like walls. You can replace the VR world with a full view of your surroundings in "chaperone mode."

The camera will also allow augmented-reality style blending of the virtual and real worlds in games and apps, though developers don't seem to have any examples of that feature up and running just yet. "Being able to take a seat, find your drink, and carry on conversations without removing your headset is only the beginning of what’s possible," HTC said in a statement.

Oculus has also made a number of computer vision acquisitions that suggest it might be interested in similar "inside-out" cameras for tracking and real-world views in future headsets. Samsung and Oculus' Gear VR headset can use the front-facing camera in the Galaxy smartphones to view your surroundings, but this feature requires hopping out of the game world and into a system menu.

HTC is advertising a few other refinements for the new Vive Pre dev kit. The jagged pyramid of IR lights atop the original Vive dev kit controllers has been replaced with a smooth tracking ring that sits like a halo above the hand. A new dual-stage trigger allows for "smoother" interactions with objects, according to HTC, while haptic feedback should give players some idea of how virtual objects feel in their real hands.

he new controller also has "updated ergonomics and softer edges, greater balance, new textured buttons... grip pads for a more comfortable feel in the hand," and rechargeable lithium batteries that can last for four hours on a single charge, HTC says.

As for the headset itself, HTC says it's now more compact, with a brighter display and "image refinements [that provide] increased clarity." A system of interchangeable foam inserts and nose gaskets will help the unit be comfortable on any face, even for users with glasses, HTC claims.

We've been extremely impressed with the room-scale VR experience provided by the HTC Vive every time we've been able to try it. These refinements sound like a strong step from the existing "tech demo" phase to an actual consumer product. We just hope the current April street date target doesn't fall into the usual "Valve time" trap of endless delays and promises that it will be "ready when it's ready."

Source
 
Óptima decisão, o podermos estar conscientes do nosso redor quando o desejamos é algo que acho uma óptima ideia. Espero que assim continuem pois é o produto VR que me parece mais interessante.
 
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