Industria de vídeo jogos Nipónica em Crise ? Depois dos falhanços do No More Heroes (Wii) e do Nights (Wii) e das vendas do GT5 estarem aquém do desejado , será que estamos perante uma crise ? http://www.vgchartz.com/news/news.php?id=709 My possesion for recent Japanese Game Sales : There are many doom comments for recent Japanese Game sales. Now, I write my thoght for these data. The period of transition of Japanese game market In Japan, many gamers have felt sense of emergency in PS2 age. It was called "続編地獄 (The hell of sequels)". There were few new smash hit game and were sold only sequels of former hit games... The reasons were said as below, * Rise the cost for development and Risk for failure From the growing of 3D gaming worlds, the cost of development was clearly rised. It forced the companies to hesitate to develop and release completely new games. When it ended in failure, company came under threat (In Japan, most game companies are lack in financial strength.) * Decrease of gaming users 3D gaming or other advancement gave the reality and new excitements for games. But these profit aren't generic ones. These has the bad effects for many people to feel tired for games and to raise the threshold for games... Of cource, some gameshas been succeeded to get over them partially. But totally, gaming users and sales has been decreased then. So, gaming users were limited for core users little by little. PS3 is the console based on PS2 gaming world. So, PS3 inherits its bad tendency... On the other hand, Nintendo concluded this markets would go under and they decided to make the new game market easily to join the non-core gaming users and non-gaming users also. DS and Wii are the console to ensure this policy. The results are there for all to see. In this term, the problem is the trend of third companies. Nintendo and their partners could adapt this new movement because it had been made by them. But other makers got behind... Indeed, it took a long time to get on track in DS market. (Probably it is because DS market are the mixture of some old market and completely new markets.) In this market, prior recipes don't make sense because most of users in this market don't buy games so frequently. The change of their trend is too slow to succedd with the simple pale imitations. Probably, current Wii market falls same situation. Nintendo can create new trend because they ready to it from the start. But it isn't so for other makers. Probably it will take a few years for third companies to go well on the Wii... Conclusion At least, Japanese game market doesn't run off the rails. It goes towards new worlds we don't know. In the shop, there are many users not only family and present gaming user but also many women and middle-aged and older people. It hasn't seen a few years ago. And new gaming worlds are growing with swallowing the present gaming world. Now, we are seeing the change of gaming market... At last, it is the movement in only Japan. But this is because only the limit of gaming market of Japan is less than NA and EU. I predict similar situations would happen in NA and EU. And then Japanese market becomes the important precedents!!