Gráfica Intel Arc Discrete GPUs

A despropósito de um artigo sobre as RTX 3070 Ti 16Gb

Several different sources have told me of another Intel card postponement, at least as far as SKU 1 to 3, the three performance models, are concerned. There are currently consistent rumors that the first models will be released between May 2, 2022 and June 1, 2022. Furthermore, the tape-out of the QS (qualified sample) should not take place for 1-2 weeks.
https://www.igorslab.de/en/the-gefo...arc-promises-again-and-the-gddr6x-is-itching/
 

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GUNNIR Iris Xe MAX Index V2 Review – Intel’s DG1 as retail card with benchmarks, detailed analysis and teardown​


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BIOS and suitable microcode as basic requirement


But even if this retail card in the form of the GUNNIR Iris Xe MAX Index V2 still costs the equivalent of 110 USD (without import sales tax plus shipping costs) – you can’t just plug it in and go. Unfortunately, Intel doesn’t love us that much. Gunnir does not give any compatibility information on its own homepage and product page, on which motherboard this card could run at all. The fact is that the Iris Xe graphics cards do not work with all systems, and AMD also has to be left out in general. The reason lies in the chip’s origin, which is actually a notebook GPU and thus should not be able to run independently on any platform with its own EEPROM for the complete firmware on the PCB.
Thus, there is no motherboard (not even among the mentioned chipset variants) – which should generally and across-the-board already be fully compatible and executable from the dealer. In my specific case, I will be using an MSI MAG Z690 Tomahawk WiFi DDR4 along with a special “beta” BIOS (or rather homebrew).

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The first thing that stood out was the driver problems that still exist with certain titles and technologies. However, this also applies to the same extent to the UHD-770 graphics of the Intel Core i9-12900K, which was also tested for checking. Thus, it cannot be blamed on our somewhat tricky use of the uCode on a Z690 board, because on the one hand, the microcode can be used universally within the compatible Intel microclimate and on the other hand, all runs show the same symptoms, regardless of whether iGP or dedicated graphics solution.
But when the card is running, it is running. The 96 EUs offer 768 shader units and a boost clock of 1.65 GHz (theory), but this was lower by up to 100 MHz on average in practice (depending on the load). If you use the 4096 shader units ser SKU1 (“Arc 780”) for comparison, a factor of 5.3 is the result. With the better manufacturing process in TSMC’s 6 nm instead of Intel’s older 10 nm nodes and a clock rate of a bit over 2 GHz together with the much faster memory, the performance would be comparable to the GeForce RTX 3070 (Ti).
https://www.igorslab.de/en/gunnir-i...ab-and-searching-for-the-fitting-microcode-2/

The tested card does not come from Intel, but it is a pure private investment as a self-import. There was also no cooperation with Intel or any influence of the GPU manufacturer on the tests and the conclusion. My personal thanks go to the hardware donors and the BIOS team who made this unicorn fully operational. Because if it were that simple, there would certainly be a lot more tests already.
 
- 512 EU (4096 ALUs) / 16 Go @ Up To 18 Gbps / 256-bit / 225W (Desktops) & 120-150W (Laptops)

- 384 EU (3072 ALUs) / 12 Go @ Up To 16 Gbps / 192-bit / 150-200W (Desktops) & 80-120W (Laptops)

- 256 EU (2048 ALUs) / 8 Go @ Up To 16 Gbps / 128-bit / 60-80W (Laptops)

- 128 EU (1024 ALUs) / 6 Go @ Up To 16 Gbps / 96-bit / ~75W (Desktops)

- 128 EU (1024 ALUs) / 4 Go @ Up To 16 Gbps / 64-bit / 35-30W (Laptops)

- 96 EU (768 ALUs) / 4 Go @ Up To 16 Gbps / 64-bit / ~35W (Laptops)


https://videocardz.com/newz/intel-announces-may-10-11th-vision-2022-conference
 

GUNNIR Iris Xe MAX Index V2 Workstation Review- How fast is Intel’s DG1? | Follow-Up​


Can Intel’s Xe Max, i.e. our dedicated DG1 card in the form of the GUNNIR Iris Xe MAX Index V2, actually do light workstation stuff?
And what remains as a conclusion in the Ultra-Light workstation area? Especially AutoCAD surprised me (but not only). What Intel is also good at is Windows 2D. Especially when using the GDI and GDI+, the Intel driver really does not have to hide. Older versions of CorelDRAW ran buttery smooth even with large workloads and no worse than with the current NVIDIA or AMD cards! This could be an unintentional but important use case for the small arc cards: older CAD and layout programs from the Windows XP era, which are not easy to replace for certain reasons.
https://www.igorslab.de/en/gunnir-i...ail-card-in-workstation-test-light-follow-up/
 

Intel’s Discrete Mobile Graphics Family Arrives​

The first Intel Arc A-Series graphics processing units will power laptops, with more products coming this year for desktops and workstations.
For decades, Intel has been a champion for PC platform innovation. We have delivered generations of CPUs that provide the computing horsepower for billions of people. We advanced connectivity through features like USB, Thunderbolt™ and Wi-Fi. And in partnership with the PC ecosystem, we developed the ground-breaking PCI architecture and the Intel® Evo™ platform, pushing the boundary for what mobile products can do.
Intel is uniquely positioned to deliver PC platform innovations that meet the ever-increasing computing demands of professionals, consumers, gamers and creators around the world. Now, we take the next big step.

Today, we are officially launching our Intel® Arc™ graphics family for laptops, completing the Intel platform. These are the first discrete GPUs from our Intel Arc A-Series graphics portfolio for laptops, with our desktop and workstation products coming later this year. You can visit our Newsroom for our launch video, product details and technical demos, but I will summarize the highlights of how our Intel Arc platform and A-Series mobile GPU family will deliver hardware, software, services and – ultimately – high-performance graphics experiences.
  • New Laptops with Intel Arc Graphics: We’ve partnered with top OEMs to co-engineer an amazing lineup of laptops that feature new and improved gaming and content creation capabilities with Intel Arc graphics and 12th Gen Intel® Core™ processors. Many new systems with Intel Arc 3 graphics will feature the Intel Evo platform’s trademark responsiveness, battery life and Wi-Fi 6 connectivity in thin-and-light form factors. Laptops with Intel Arc 3 graphics offer enhanced 1080p gaming and advanced content creation, and those with Intel Arc 5 and Intel Arc 7 graphics will offer the same cutting-edge, content-creation capabilities coupled with increased graphics and computing performance. The first laptops with Intel Arc 3 GPUs are available to preorder now and will be followed by the more powerful designs with Intel Arc 5 and Intel Arc 7 graphics in early summer.

  • Unleashing the Laptop Platform: The foundation of products with Intel Arc A-Series GPUs and our platform-level approach to graphics innovation starts with our new Xe High Performance Graphics microarchitecture (Xe HPG), which is engineered for gamers and creators. We have packed a ton of great technology into Xe HPG, including powerful Xe-cores with Intel XMX AI engines, a graphics pipeline optimized for DirectX 12 Ultimate with hardware acceleration for ray tracing, the Xe Media Engine tuned to accelerate existing and future creator workloads and the Xe Display Engine ready for DisplayPort 2.0 UHBR10.
    • Intel Xe Matrix Extensions (XMX) AI engines provide more compute capability for accelerating AI workloads. These AI engines have 16 times the compute to complete AI inferencing operations when compared to traditional GPU vector units, which can increase performance in productivity, gaming and creator applications.
    • Xe Super Sampling (XeSS) is our solution that leverages the power of Intel Arc graphics’ XMX AI-engines to deliver high-performance, AI-accelerated upscaling. XeSS is a novel upscaling technology that uses deep learning to synthesize images that are very close to the quality of native high-res rendering. XeSS is coming in the summer and will be supported on all products with Arc A-Series graphics.
    • Intel Arc A-Series GPUs are the first in the industry to offer full AV1 hardware acceleration, including both encode and decode, delivering faster video encode and higher quality streaming while consuming the same internet bandwidth. We’ve worked with industry partners to ensure that AV1 support is available today in many of the most popular media applications, with broader adoption expected this year. The AV1 codec will be a game changer for the future of video encoding and streaming.
    • We’ve integrated Intel® Deep Link technologies to enable Intel Arc GPUs to work seamlessly with Intel CPUs and integrated graphics for a performance improvement across gaming, creating and streaming workloads. Intel Deep Link enables dynamic power sharing, intelligently distributing power across the platform to increase application performance up to 30% in creation and compute-intensive applications.1 With Hyper Encode and Hyper Compute, Deep Link allows multi-engine acceleration in transcoding and AI tasks. More details are available in our product fact sheet.
  • Community Experiences: Our Intel Arc graphics are more than another piece of hardware in your PC. They are your portal to play and create. We have a dedicated team focused on delivering Day 0 game-ready drivers, which you’ll be able to track in our new Intel® Arc Control interface, an all-in-one hub that puts you in full control of the gaming experience. Intel Arc Control includes custom performance profiles, built-in streaming, a virtual camera, integrated Game ON driver downloading, automatic game capture, and more. The app supports Intel® Iris X e graphics and Intel Arc GPUs for a unified software experience. By working with our developer partners, we are making a growing portfolio of Intel-optimized games and multimedia applications available to discrete graphics customers through special launch bundles. Bundles will vary based on the system and the region, but the first of these gamer and creator bundles is rolling out in April with the launch of our A-Series mobile products. Our goal is to deliver something new and fun to the community every day of the year. We invite you to connect with us and join the conversation on our Intel Insiders discord.
Looking Ahead
Today marks the first step in our journey. You’ll see Intel Arc graphics continue to improve and evolve, with new features and an ever-expanding ecosystem coming throughout the year. And for desktop enthusiasts, our Intel Arc graphics add-in-cards will be coming this summer. 2
We are excited, and we hope you are too. It’s going to be a big year for Intel Arc graphics.
by Roger Chandler, Intel vice president and general manager of Graphics and Gaming Team at Intel Corporation.
VideoCardz.comArc A350MArc A370MArc A550MArc A730MArc A770M
Intel Arc Alchemist Mobile Specifications
GPUDG2-128 (ACM-G11)DG2-128 (ACM-G11)DG2-512 (ACM-G10)DG2-512 (ACM-G10)DG2-512 (ACM-G10)
Xe Cores

6


8


16


24


32
Execution Units

96


128


256


384


512
FP32 Cores

768


1024


2048


3072


4096
GPU Clock

1150 MHz


1550 MHz


900 MHz


1100 MHz


1650 MHz
Memory Size

4GB GDDR6


4GB GDDR6


8GB GDDR6


12GB GDDR6


16GB GDDR6
Memory Bus

64-bit


64-bit


128-bit


192-bit


256-bit
TGP

25-35W


35-50W


60-80W


80-120W


120-150W
 
AV1 encoding é porreiro e smooth sync pode ser interessante mas é preciso ver na prática se funciona bem.

De resto vem os aspectos negativos:

  • Não suporta hdmi 2.1 o que é ridículo num gpu lançado em 2022
  • A série Arc 3 aparenta ter performance meh! provavelmente vai levar porrada dos igpus 680M da AMD e tornam-se noutra nulidades tal como os gpus MX da nvidia que deixaram de fazer grande sentido.
  • XeSS vai ser lançado algures no verão e apenas vai inicialmente suportar a versão XMX com versão dp4a a vir mais tarde em data a anunciar. Isto é um mau começo pois a intel não tem o market share da nvidia para convencer devs a implementar coisas vendor locked.
 
Eles não precisam de ter market share para conven$$er os devs, precisam que as features dos seus produtos funcionem, isto é, precisam que os jogos/programas suportem as suas tecnologias, o market share vem depois, caso o consumidor concord€
 
Eles não precisam de ter market share para conven$$er os devs, precisam que as features dos seus produtos funcionem, isto é, precisam que os jogos/programas suportem as suas tecnologias, o market share vem depois, caso o consumidor concord€
Errado. Pagas quanto muito uma dúzia de devs mas não vais convencer toda a indústria a olhar sequer para uma feature que não abrange parte significativa do seu target. Com a DLSS a manter o momento e FSR2.0 aí à porta se eles não cimentam a sua posição o mais cedo possível XeSS arrisca-se a cair no esquecimento como pura curiosidade.
 
Davas a entender no teu post que market share não é necessário para XeSS pegar quando eu acho que é o oposto quando se trata de uma feature exclusiva a apenas um vendor sem expressão no mercado. Pode ter todas as features do mundo e funcionar lindamente mas se não há userbase suficiente as apps e jogos a suportar em quantidade relevante não irão surgir.
 
Sim, mas o primeiro passo está sempre em convencer/financiar/colaborar com os devs a implementar as features, (obviamente que não vão andar a dar dinheiro aos indies...) de todos ou máximo possível dos grandes franchises (jogos AAA), depois é esperar que as restantes qualidades do hardware e preço convençam os users a adquirir o produto -> ganhar market share.

Depois do market share ganho, já fica mais do lado dos devs não perder a oportunidade de convencer ou não ignorar a percentagem de users de GPUs Inte,l usando as suas features.

Diria eu na minha ignorância se a Intel conseguir 15-20% de market share dos Discrete GPUs em 2 anos seria um sucesso para eles, pois um dev AAA arriscar-se a não vender a 20% dos potenciais milhões de users no PC estaria fora de questão.

Espero mesmo que a Intel atire uma pedrada no charco, o mercado de GPUs, apesar de estar a melhorar, precisa e nós, PC gamers e entusiastas, também.
 
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