Jogos para Linux

Qual a melhor app para correr jogos windows em linux?
No primeiro post do tópico perto do fim tens essa info. Basicamente existe o wine, se quiseres pagar podes ficar mais bem servido.

Consigo a mesma performance a correr os jogos em linux através desse programa ou diminui?
Se tens de correr algo entra entre o jogo e o SO a resposta é logo Não.
Dito isto, eu uso o Wine para jogar wow e não noto (e já outros experimentaram) qualquer diferença entre a jogabilidade através do wine em Linux ou nativamente em Windows. Mas pode ser sorte de ter uns bons drivers para o meu sistema...
 
Alguns já devem conhecer um dos melhores motores de jogo 3D que se chama Unigine. Esta plataforma consegue correr jogos 3D com boa qualidade gráfica e compatível com windows, Mac e Linux (Directx e OpenGL).

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Estão em desenvolvimento alguns jogos à já algum tempo e podem ver no site oficial alguns exemplos!
Site Oficial: http://unigine.com/

Primal Carnage
www.primalcarnage.com

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Afterfall
www.afterfall-universe.com

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The Dreamers

www.d3vstudio.com

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entre outros...
 
Boas!
Eu instalei nexuiz e o Sauerbraten mas nos 2 tenho 1 comportamento estranho no rato que fica a saltar sendo impossivel jogar, o rato em questão é 1 a4tech x-718f.
O rato funciona bem dentro do linux e em todas as aplicações só nestes jogos é que têm este comportamento estranho, existe alguma opção que eu tenho que activar ou desactivar para ele deixar de ter este comportamento?
Já experimentei com todas as resoluções que ele permite e faz sempre o mesmo.

Cumps
 
Sim, ele salta da posição onde se encontra no ecran para o canto inferior direito, seja em que resolução ele esteja faz sempre o mesmo, mas o mais estranho é que é só nestes jogos o resto do ambiente em linux não têm qualquer comportamento anormal.
Entretanto experimentei outro rato e já não faz isto, o a4tech não deve gostar de jogar jogos em linux só pode :-D
 
até me admira que ainda ninguém tenha sugerido: Heroes of Newerth é um jogo DOTA style, que está agora no open beta. funciona em windows, linux e macos. o ficheiro de instalação tem cerca de 300 MBs e corre que é uma maravilha.
vai custar cerca de 20€ e é pagar uma vez jogar para sempre, com uma comunidade activa e updates com novas features estão constantemente a sair. experimentem é um vicio mesmo para quem nunca jogou DOTA (eu nunca joguei e adoro o jogo).
 
Eu adorava DOTA, mas tinha sempre de ir para o Windows porque o raio do programa que usava para encontrar salas com malta com quem jogar nunca funcionava correctamente pelo Wine...

Tenho de experimentar este HON :D
 
até me admira que ainda ninguém tenha sugerido: Heroes of Newerth é um jogo DOTA style, que está agora no open beta. funciona em windows, linux e macos. o ficheiro de instalação tem cerca de 300 MBs e corre que é uma maravilha.
vai custar cerca de 20€ e é pagar uma vez jogar para sempre, com uma comunidade activa e updates com novas features estão constantemente a sair. experimentem é um vicio mesmo para quem nunca jogou DOTA (eu nunca joguei e adoro o jogo).

Tenho esse jogado instalado à mais de uma semana no meu desktop mas em windows e nunca joguei! O meu sobrinho anda-me a chatear a cabeça para eu jogar mas ainda não experimentei! :002:
 
até me admira que ainda ninguém tenha sugerido: Heroes of Newerth é um jogo DOTA style, que está agora no open beta. funciona em windows, linux e macos. o ficheiro de instalação tem cerca de 300 MBs e corre que é uma maravilha.
vai custar cerca de 20€ e é pagar uma vez jogar para sempre, com uma comunidade activa e updates com novas features estão constantemente a sair. experimentem é um vicio mesmo para quem nunca jogou DOTA (eu nunca joguei e adoro o jogo).

Tenho esse jogo instalado no meu Linux fui um dos Betas convidados sobre o jogo não é muito o meu tipo mas tem bons gráficos...
Espero ver para linux mais jogos era cool ter um bom simulador de corridas com bons gráficos.

Abraços.
 
Proof In Steam's Mac Client Of Linux Support



We have our hands on the bash launcher used by Valve's Steam client for Mac OS X that was recently announced -- along with the Source Engine for OS X -- and is currently in closed beta. While such scripts are usually insignificant, there is something interesting within it and that is explicit support for Linux.​
In early March the news broke that Steam and the Source Engine were coming to Mac OS X. Not only was Valve bringing over its flagship game engine and their very popular game delivery platform, but also they are bringing many of their popular games over to Apple's Mac OS X. This is using an OpenGL renderer for the Source Engine (compared to the past where the engine was limited to Microsoft's DirectX) and going forward they plan to provide Mac OS X versions at the same time as their Windows game releases. From the customer's perspective, if you already own a Steam-acquired game on Windows, you can download the game on Mac OS X too via Steam without facing any additional charges.​
Following that news last month that finally makes Mac OS X a viable gaming platform, there were some voicing their claims about the Linux support being in place too. Of course, this all comes years after Valve was looking for a Linux software engineer to port games to Linux, after we were exposed to information that the Source Engine would come to Linux, and then finding Linux libraries in the Left 4 Dead game. Valve Software though refrained from commenting on any Linux support following the Mac OS X announcement.​
This afternoon we have more proof of the existence of a Linux client of Steam, which would mean the Source Engine on Linux too. Right now, the Mac OS X version is in closed beta testing, but a new source independent from our Valve information in the past has supplied us with the launcher that is used to launch Steam on Mac OS X. Since it is a bash script, the source is cleanly visible and Linux is explicitly mentioned. The launcher is pasted below and one of the key parts is in bold.​
#!/bin/bash

# figure out the absolute path to the script being run a bit
# non-obvious, the ${0%/*} pulls the path out of $0, cd's into the
# specified directory, then uses $PWD to figure out where that
# directory lives - and all this in a subshell, so we don't affect
# $PWD

STEAMROOT=$(cd "${0%/*}" && echo $PWD)

#determine platform
UNAME=`uname`
if [ "$UNAME" == "Darwin" ]; then
PLATFORM=osx32
# prepend our lib path to LD_LIBRARY_PATH
export DYLD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$DYLD_LIBRARY_PATH
elif [ "$UNAME" == "Linux" ]; then
PLATFORM=linux32
# prepend our lib path to LD_LIBRARY_PATH
export LD_LIBRARY_PATH="${STEAMROOT}"/${PLATFORM}:$LD_LIBRARY_PATH
fi


if [ -z $STEAMEXE ]; then
STEAMEXE=steam
fi

ulimit -n 2048

# and launch steam
cd "$STEAMROOT"

STATUS=42
while [ $STATUS -eq 42 ]; do
${DEBUGGER} "${STEAMROOT}"/${PLATFORM}/${STEAMEXE} $@
STATUS=$?
# are we running osx?
if [ $STATUS -eq 42 -a ${PLATFORM} == "osx32" -a -f Info.plist ]; then
# are we running from in a bundle?
exec open "${STEAMROOT}"/../..
fi
done
exit $STATUS
For those not into scripting, this Steam launcher checks the platform so that the appropriate library path can be added to the respective environmental variable for loading Steam's shared libraries needed by the client and then it goes ahead and launches the Steam library while there is another conditional platform check in there too. This is within the Mac OS X version of Steam and is not used by the Windows version for obvious reasons. However, Linux is clearly supported in there, which would be absolutely useless if they were not preparing portions of this to run on Linux. This script could have been more easily hard-coded to be specific to Mac OS X, but it was not, and it boasts Linux compatibility.​
This though is the only script we have access to at this point, so we are not able to dissect the Mac OS X Steam client any further yet. Now we just need to figure out when Valve plans to finally announce/release the Steam delivery mechanism and Source-powered games for Linux... This has been a long-time coming after exclusively reporting two years ago that Steam/Source would be coming to the penguin platform.​


There Is No Doubt, Steam Is Coming To Linux!

Yesterday we showed proof of Steam's Linux client existence via its Mac OS X launcher that is currently in closed beta, then this morning we showed further signs of Linux support. Since 2008 we have known that Steam and the Source Engine would come to Linux. As an update, we even pointed out the download link for the Steam Linux binary from their store.

If you go to this file there are references to all the components you need for the Steam Linux client (as also pointed out in this forum post). They can then be extracted and assembled by-hand by following the same layout as the Mac OS X Steam client. You can then proceed to launch the Linux-native Steam client, but it will have problems connecting to the authentication/update server (but that can be worked around). However, good luck signing into your account as it's setup similarly to the closed Mac beta program where only those accounts of the authorized gamers can partake in the testing process on that platform.

All the Linux client files (read: these are NOT just the server files) are there from the binary to the Linux shared libraries for your exploration. These are the real files for the Steam client Linux release and if you play around with strings you can find other interesting information too.

As the Linux gaming community was horribly shafted once before already by Epic Games with Unreal Tournament 3, that is understandable if you are skeptical until you see Valve's official announcement. However, from seeing these actual files to the other proof and the information from sources, I am 100% confident that the Steam client / Source engine are coming to Linux. If my information is correct, an official announcement regarding this Linux support may be here by this June.
 
Valve Updates Its Unreleased Steam Linux Client



Two days ago we started our exclusive coverage of Valve's soon-to-be-released Mac OS X Steam client showing Linux support after saying two years ago Steam/Source is coming to Linux and then yesterday finding more Steam Linux references and even the unreleased Steam Linux client binary and libraries. This has stirred up attention elsewhere on the Internet and within our forums there are now many users dissecting and discussing this soon to be monumental event for the Linux gaming community.

For those still not believing the situation and thinking this is just some hacked-up client in a back-room at Valve Corporation, their Steam Linux libraries were just updated in the past hours. From their Steam Linux client file that hosts the checksums, their Linux libraries file was bumped from bins_linux.zip.dc36f31374267ad4a740762a6cf1925ed30bcab9 to bins_linux.zip.232c70b3e732009cab1858499ca4f1c92ffd7367. Running a strings check against the shared objects on the two versions, there are multiple string changes to be found (particularly within linux32/steamclient.so). In other words, the Steam Linux client is still actively being worked on. This is Linux-specific work and not generic Steam platform bits, which are hosted in other files.

Valve Corporation on Monday will apparently be rolling out the new user-interface to all Steam users that has been in development for sometime and next week it's also looking like Steam's Mac OS X client will be leaving the closed-beta testing. Let's hope during next week's announcements from Valve they will also shed more light on their Linux client, which would put it ahead of the June target we originally reported on yesterday, but with the attention this news has been generating, it may place greater pressure on Valve to shed some light on the situation quickly. Also worth noting that Valve Corporation has not retracted these Linux files even with the attention that it has been receiving.

Head on over to our forums to continue discussing this and if you have been exploring Steam's secret Linux client.

A ver se a montanha não vai parir um rato.
 
eu tenho uma duvida a respeito da steam ser portada para mac e a valve também, diz-se pela Internet que será mais fácil portar os jogos porque serão criados com base em openGL, e minha duvida é se é fácil portar um jogo para Linux sendo ele nativo para mac, os jogos que já existem para mac não poderiam já haver para Linux?
os jogos do seguinte link que estão á venda para mac são em opengL?
http://store.apple.com/us/browse/home/shop_mac/software/games/
 
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