MMO Jumpgate Evolution

ThunderHawk

What is folding?
Vem aí um ataque ao Eve. Parece que vai ser aquilo que o Freelancer se poderia ter tornado :D

http://www.jumpgateevolution.com/

LOSE YOURSELF IN VASTNESS OF SPACE

Nothing can prepare you for the adventure that is about to unfold - your own. The Galaxy is in a fragile state, balancing on the edge of War and Peace. New threats are emerging from the infinite darkness of space and with threats come opportunity.

Will you aid your faction when duty calls or will you serve only your own needs? Do you fight with your fearless friends in an epic struggle against a hardened opponent or do you go it alone, facing the dangers as they come? Do you long for the thrill of combat or do you prefer the call of merchant - always on the look out for a quick opportunity trade.

Your decisions are your own, and the rewards are yours to do with as you please. As you begin your adventure, know that the true saga has just begun.

QUICK FACTS

Title: Jumpgate Evolution
Game Type: MMO Space Combat
Developer: NetDevil
Platform: PC DVD with Online Play
ESRB: NA
Availability: NA


System Requirements:
  • OS: Windows 2000/XP/Vista
  • CPU: Intel Pentium® III 800 MHz or AMD Athlon 800 MHz
  • RAM: 512 MB+
  • Network: 56k modem or better Internet connection
  • Video: 32 MB 3D graphics card with Hardware Transform and Lighting
  • DirectX 9.0c (included) and latest video drivers
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0021_Jumpgate-Evolution_Spacestation.jpg

0011_Jumpgate-Evolution-Flyingtostation.jpg
 
Embora a temáticas seja similar é como comparar um Halo 3 (FPS) ao Halo Wars (RTS), sort of speak.

O Eve Online é point'n'click enquanto este jogo aparenta ser mais virado para um Freelancer ou Starlancer, não se sabe até que ponto é que o jogo puxa em termos de destreza (para quem não entendeu bem a comparação o StaRlancer é muito mais técnico, daqueles jogos que tem que se jogar com um joystick enquanto o Freelancer é mais mouse friendly e não pede grandes conhecimentos na area de space sim).

É uma questão de ver a qualidade dos servidores e respectivas ligações e de que forma vão influenciar este género de jogo que requer uma boa quantidade de precisão.
 
Embora a temáticas seja similar é como comparar um Halo 3 (FPS) ao Halo Wars (RTS), sort of speak.

O Eve Online é point'n'click enquanto este jogo aparenta ser mais virado para um Freelancer ou Starlancer, não se sabe até que ponto é que o jogo puxa em termos de destreza (para quem não entendeu bem a comparação o StaRlancer é muito mais técnico, daqueles jogos que tem que se jogar com um joystick enquanto o Freelancer é mais mouse friendly e não pede grandes conhecimentos na area de space sim).

É uma questão de ver a qualidade dos servidores e respectivas ligações e de que forma vão influenciar este género de jogo que requer uma boa quantidade de precisão.

Exacto. Comparei apenas o Jumpgate Evolution ao Eve por não haver mais nenhum mmo no espaço sem ser o Eve. Temos que aguardar. Quanto à beta ainda não há nada em concreto mas quem quiser pode ir ao site oficial e fazer sign up para a beta :)
 
O que eu não curtia no freelancer era quando iamos para os planetas e não podiamos andar com o nosso char pelo planeta, tinhamos umas quantas lojas ao dipor e carregavamos nelas, e iamos para um sitio qq fazer perguntas, mas sem qq tipo de interacção com o nosso char....

Gostava que neste fizessem o oposto, aterrava-mos a nossa space ship e andava-mos la a curtir no planeta com os restantes, a tratar de trades e etc...

de qualquer maneira vou querer exprementar isto :D pareçe mt bom
 
Última edição:
se for pay to play. esquece! :wvsore:

de qualquer modo já me inscrevi para Beta. que acho estar prevista para o mês que vêm.

e ainda jogo Freelancer:D ,muita gente ainda joga, a jogabilidade deste é dificil de bater.

não tivesse a Digital Anvil sido derretida pela Microsoft e tinhamos aqui o CS do espaço.
 
Requerimentos de hardware:

Minimum Specifications:
- Windows XP/Vista
- Intel P4 1.4GHz or better (2GHz if using Vista)
- 512MB RAM (1GB if using Vista)
- 64MB Graphics Card
- Direct X® 9.0c
- Broadband connection

Recommended Specifications:
- Windows XP/Vista
- Dual-core Intel Pentium D
- 2GB RAM
- 256MB Graphics card with vertex and pixel shader capability.
Também confirmaram que o jogo foi adiado:

It's been about three years since we originally started thinking about making Jumpgate Evolution and in those three years many of you have been following the game's progress quite closely. You've watched the project grow and gain momentum as it has become what it is today. Getting the game complete and into your hands is the point we're really eager to get to and we strive each week to get to where we can share our adventures in space together.

One of the things we've always promised is that we would not release an unfinished product, nor would we subject players to a sub-par experience. The worst situation for a developer is that our game does not meet the expectations of our fans. This is constantly weighed against the need and desire to release the game and let our dedicated community play the game as soon as possible. I know that many of you have seen the targeted June release date and that has generated significant excitement. As with all game development projects, we constantly have to evaluate the quality of the product against anticipation. The question always asked among ourselves, does what we have meet the expectations of the players? Is what we have a good game?

With that, let me be up front about the current state of the game from where we stand. Jumpgate Evolution is nearly feature complete, but since entering the Friends & Family phase of testing we've been able to bring new eyes onto the game and get solid, crucial feedback from actual players and fans. Based on these results, it is clear that the product needs more time to meet its objectives. As an example, we have received and read lots of feedback regarding the instanced and public PvP systems. The feedback has been vital in helping us polish and improve this core feature of the game. We take a lot of time in digesting and considering what people say and take feedback seriously. Given that situation I can tell you that we would rather delay the release, than let you down by releasing an unfinished product. We will continue development past June while extending the test schedules and respond to the results of those tests.

Nowadays, Massively Multiplayer Online Games have a highly competitive market and a less-than-stellar release can be the end of a title before it starts. Our passion for this game means we want to release it in a state that is complete. You have raised the bar for us and we feel a great responsibility to reach that bar and exceed it. The only thing worse than waiting is being rewarded with a product that does not live up to its potential. We've always had one goal while developing this game which we've stated over and over. That goal is to make a great, and most of all fun, space combat game. Until we, and you, are happy that the game fully meets all of those requirements we won't release it.

We understand news of this delay is disappointing. The good news is that our immediate goal is to get the game ready for larger groups of people as we get into wider testing. This means that more people will have more time to give us the vital feedback we will need to improve the game. Once we've established our road map for the next few months we'll share with you when the revised release date is.

Thanks for your patience and continued support.

See you in space!

Scott Brown.
Ficam aqui algumas screenshots:

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