PlayStation Knack

How a change in difficulty makes Knack a different game (preview)

CHALLENGE IN CHALLENGE: But the challenge that game director Mark Cerny and his team faced with Knack is making it accessible to different audiences. He says there are two demographics. “One is the core gamer drawn to mascot games,” he said. “It’s designed to be challenging.” The other is for novice players who have never picked up a controller in their life. “Easy mode is a different game,” he said.


I had some hands-on time with Knack and the change in difficulty gives the project two distinct feels. On Normal, it’s comparable to Bayonetta, where players have to read an enemies moves and react quickly, pulling off a bullet-time dodge and three-button combos. It can be punishing and players will die A LOT. On Easy, the game feels more like a Skylanders title. Enemy movements are slower giving players a window to attack. Obstacles aren’t as punishing.

On the hard-core side, there’s a hard mode and another level of difficulty above that. In those modes, Knack can die via one-hit kills, and players will have to figure out how to use the dodge move more often to get in range for attacks. There’s more strategy when it comes to battles. In addition, there are variant Knack characters that players can unlock. For example, collect 15 ruby relics and players can access Vampire Knack, which lets players get health every time they eliminate a foe, but at the same time, they have a weakness to sunlight.

CO-OP MODE: Another area they worked to make the game more accessible is by adding a co-op mode. A second player can drop in and take on the role of Robo-Knack. The character can attack and perform moves just like the single-player, but the big difference is that Robo-Knack has a support role. When Knack is low on health, Robo-Knack can offer up some of its relics and heal him. (If you didn’t know, Knack is made up of relics and every time he is damaged, he loses some of those pieces. If he gains more relics, he gains mass, power and health.)


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Knack's PS4 Trophies Will Challenge Your Old-School Abilities

We've said the following before, but we’ll happily say it again: Knack is not an easy game. The Japan Studio developed PlayStation 4 launch title may look cute and cuddly, but the throwback mascot platformer is ferocious even on its standard difficulty tier. That’s because director Mark Cerny wanted to create an adventure that captured the feel of punishing PSone classics such as Crash Bandicoot and Spyro the Dragon.

As a consequence, the Trophies for the upcoming exclusive will really test your gaming prowess. In order to unlock the prestigious Platinum, you’ll need to beat the game on Very Hard difficulty, and complete an entire stage on Hard without taking damage. That latter trinket sounds almost impossible from where we’re sitting. Other challenges include acquiring all of the game’s hidden gadgets, opening all of the chests, and achieving five stars on all of the title’s Time Attack levels.
 
Ainda não estive a ler as reviews mas qual é o problema do jogo no geral? Do que vi até agora gostei.

Eu estou na mesma, não é um jogo que vá pagar 60€ por ele mas quando estiver baratinho sou capaz de comprar. Dos vídeos que vi até agora parece ser divertido e faz-me lembrar alguns jogos da PSX.
 
Eu estou na mesma, não é um jogo que vá pagar 60€ por ele mas quando estiver baratinho sou capaz de comprar. Dos vídeos que vi até agora parece ser divertido e faz-me lembrar alguns jogos da PSX.
É exactamente a minha opinião, parece ser um título bastante divertido e se não vir grandes problemas é para comprar daqui a uns tempos.
 
Game Informer - 8.2/10

Though it's a launch game for a next-gen system, Knack is almost nostalgic; it's the kind of game they don't make that often anymore. As such, it's not the most innovative or the most visually dazzling game. This won't be the one you put in to show off your new console to your friends. However, when you're done with the prettied-up versions of the big franchises, you'll find yourself wanting to return to Knack. It's got charm and heart, and offers a whole lot of good gameplay. Ultimately, that's still what's important - no matter which generation we're in.
 
Os reviewers passam os jogos à pressa e sem qualquer atenção só para escreverem a review o mais rapido possivel, dps não apreciam os jogos como deve ser...
 
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