Several of
Bovis's statements on the Wintermute Engine Forum document his personal involvement in various aspects of the game's graphics:
- August 24, 2004: "You see I am a game designer, modeller, artist, sound technician, level designer, character designer, writer but not very good at the coding thang."
- November 19, 2004: "I have created the compass as a sprite and the needdle spins in a loop."
- November 29, 2004: [on Poser] "Remember though as with all graphic software you get out what you put in. You need imagination and artistic flare to really push these tools. (the tool itself is not enought!!)"
- December 2, 2004: "I believe if you create excellent good looking models in a high poly modeller and then animate using, say poser 5. Then save as TGA or BMP, import into Sprite edit and then into the WME engine you would be suprised at the results. I was, and am using this method for all my NPC`s for my project LIMBO of the LOST."
- December 9, 2004: "The backgrounds are created in 3D GAMESTUDIO A6 , they are textured, lit and then I place a camera at a certain position and grab a still. This becomes the initial background plate."
- October 7, 2005: "I have thought of all that you have said and have gone with the complete copy of the main actor but cut off at the knees, the reason is that the water is highly deatailed and I want to keep it this way."
- May 24, 2006: "Thanks for your input but I am not a scripter or programmer I am a Visuals and game designer, I can work out the mechanics and design scenes and any graphics you can think of, 2D and 3D, animate, story line etc etc but I cannot for the life of me script."
- June 12, 2006: "I have created around 46 characters for my project from the main character to main NPC`s to background creatures."
Steve Bovis'
sockpuppet, FABLE, demonstrated knowledge of Oblivion in a GameBoomers forum post on
November 20, 2007: "I am mostly talking about full game reviews that you read on the web that in my opinion spoil some suprises, look at THE WITCHER, or OBLIVION reviews and you will see what I mean."
Given the amount of art stolen for LotL, it is possible that some of the remaining, unidentified, art comes from
3D Gamestudio project content.