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Continua aqui: http://uk.xbox360.ign.com/articles/111/1117896p1.htmlCrazy Mass Effect 2 Stats and What They're Used For
Casey Hudson talks with IGN about how your actions are helping BioWare design its next hit.
When George Orwell wrote the dystopian novel 1984, he laid out a possible future in which the government watches everything in a heavy-handed approach to population and thought control. Big Brother was always watching, a concept that still sends chills down the spines of every privacy advocate out there. Thankfully, 1984 never came to be.
But as it turns out, Big Brother is watching; not in an effort to control you but rather to learn from you. You're not just playing videogames anymore. You're actively providing feedback about what parts you like and which you don't. How you play could ultimately help shape the future of videogame design.
BioWare is just one of numerous development studios and publishers that have begun collecting anonymous player data. No identifying information is tied to the information harvested, so you don't have to worry about things being traced back to you. You're just a data point amongst millions. I spoke with Casey Hudson, Executive Producer for the Mass Effect franchise, about how this is done and what the studio has learned so far.
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Crazy stats!