Wii Medal of Honor: Heroes 2

Este jogo sim, está com gráficos fracos, na gamecube já joguei MOH com melhores gráficos. A unica coisa que se poderá safar é o online.

Tenho o Frontline para a gamecube e os gráficos são piores que este (a avaliar por estas imagens), ainda assim, adoro o jogo e em multiplayer é do melhor.
 
:n1qshok:

Este está claramente melhor, no que diz respeito ao grafismo, penso que não existem grandes dúvidas sobre isso.

Concordo plenamente, os graficos do moh estao muito melhores do que os do bih, e a criadora do bih nao tem grande fama entre os gamers nintendo...:)(Ubisoft)
 
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Hands-on Medal of Honor Heroes 2

Preview de 3 páginas:http://wii.ign.com/articles/817/817116p1.html

We thumbed through the IGN message boards after our recent review of Metroid Prime 3: Corruption -- a game that we awarded a high 9.5 rating -- and readers had a variety of questions for us. One that stood out was, did we think that a third party could make a game that would rival Corruption's innovative utilization of the Wii remote? We said sure, yes, absolutely, it was bound to happen eventually, but we honestly figured such a feat would be several months off, if not years. So imagine our surprise when we got our hands on Medal of Honor Heroes 2 for Wii this week and discovered very quickly that EA Canada seems to have nailed the control scheme. Indeed, if our brief, but revealing play test with a few key portions of the war-time shooter was any indication, Heroes 2 may prove to be more powerful proof that Wii is the ideal console for fast and furious first-person experiences. What the demo also proves beyond any doubt is that the Wii rendition is absolutely not a quick and dirty PSP port and we hope all of our readers will take notice now because, frankly, this surprisingly adept undertaking is set to blow a hole through both Call of Duty and Vanguard before it.

As lead producer Matt Tomporowski demoes the Wii version of the shooter for us, he speaks to this, explaining that team members have periodically checked the message boards through the title's development cycle and are always disheartened when posters assert that Heroes 2 will be dumbed down mechanically or graphically on Wii. Sure, he adds, the two versions are bound to share some commonalities, like enemy artificial intelligence, for instance (which he notes is very smart), but Heroes 2 on Wii is brought to life via a new game engine, vastly improved graphics, completely overhauled controls and even a few exclusive play modes. Tomporowski further elaborates that EA Canada took a look at its competitors, from Call of Duty 3 to Vanguard, learned from them, and then set out to create a first-person shooter that would fully capitalize on Wii's strengths.

The Wii iteration of Heroes 2 features three gameplay modes, including Campaign, Multiplayer and Arcade, the latter of which is completely exclusive to the home console build. Arcade mode is very clearly designed to both take advantage of the Wii Zapper, which provides a gun-like case for the remote and nunchuk, and to be easily accessible for players who haven't already fragged for years. Arcade actually takes you through all eight levels from the campaign, but there's a key difference: it's on rails; you merely point the Zapper (or alternatively you can play with the Wii remote and nunchuk) at the screen and shoot at enemy soldiers, leaving movement to the game itself. It's very much like the shooting levels in Rayman Raving Rabbids or like those from the forthcoming Ghost Squad or Resident Evil: Umbrella Chronicles.

Medal of Honor Heroes 2 has a clean, polished look to it and the presentation is enhanced by the smooth fluidity. Obviously, it looks better than Call of Duty 3 and largely one-ups Vanguard's visuals. The game's graphics are enhanced by a quasi-bloom effect, depth of field blurs, screen shakes, on-screen blood splatters and lighting effects that illuminate the immediate environment. The particle effects system is adequate, but not nearly as impressive as, say, Call of Duty 3's. While smoke billows from some wrecked ships, it's not nearly as realistic as the spreading mass of black air in Activision's shooter.

Parece que este jogo não vai ser tão limitado pela versão PSP como estavamos a pensar. E na minha opinião, um bom jogo tem obrigatóriamente de ter bons controlos, o que parece ser o caso. Espero que os gráficos fiquem à altura.
 
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Update :D

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Wii Features Interview
 
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