Metroid Prime: Hunters

... o Socom no modo single player é um FPS tal e qual esse ... tens coisas para fazer etc etc etc só que podes ter uma variante de RPG ... na net é tudo igual ... todavia tu tb n tens granadas e afins no metroid! lol ... os graficos tive a ver o jogo numa DS são uma :puke: (tb tinha acabado de jogar na PSP) mas pronto para quem gosta nada posso dizer apenas que deve de ser a melhor coisinha que vos passou pela frente para essa consola ...

P.S.: o Coded Arms é parecido com a alma desse jogo...
 
Morpheus disse:
... os graficos tive a ver o jogo numa DS são uma :puke: (tb tinha acabado de jogar na PSP)


acredita que o demo k jogaste tem os graficos muito piores que os graficos correntes, por isso espera mais uns mesitos ate o jogo sair para veres os graficos do jogo numa ds.
 
Morpheus disse:
... o Socom no modo single player é um FPS tal e qual esse ... tens coisas para fazer etc etc etc só que podes ter uma variante de RPG ... na net é tudo igual ... todavia tu tb n tens granadas e afins no metroid! lol ... os graficos tive a ver o jogo numa DS são uma :puke: (tb tinha acabado de jogar na PSP) mas pronto para quem gosta nada posso dizer apenas que deve de ser a melhor coisinha que vos passou pela frente para essa consola ...

P.S.: o Coded Arms é parecido com a alma desse jogo...

os gráficos na DS nunca vão ser tão bons como numa PSP, mas isso é mesmo a único ponto que a PSP tem a mais, a meu ver...

Reggie has confirmed you will be able to chat to other players using the in-built microphone while online with Metroid Prime: Hunters!

Executive VP of Sales and Marketing and all round Nintendo legend Reggie Fils-Aime has unexpectedly revealed that the upcoming DS Wi-Fi Connection compatible Metroid Prime: Hunters will feature voice chat functions!

Speaking to Yahoo News, he revealed the feature in the title, explaining it would allow gamers to talk to other players on the Friends List before and after matches, but not during. Players simply hit the chat icon and speak their piece. Easy. Fils-Aime remarked:

This could be a huge, huge idea. This is not about in-game trash-talking.(...)

fonte: http://www.revo-europe.com/news.php?nid=8810
 
Última edição:
Metroid Thing
Wed, March 01 2006 - 09:00 AM

There was a drawing for a Metroid Hunters Crystal Thing at the press event yesterday, and Robert actually won it. Behold:

I will talk about the game itself later, but I just found this object impressive. It's three dimensional, tiny bubbles like "voxels" (remember those?) describe the entire image. These objects (along with their black case/purple velvet interior) were given to the developers when they completed First Hunt for the DS launch. So owning it makes me feel a little like a fraud, but then I gaze into its tranquil depths and the world (with all its troubles) disappears.
Fonte: http://www.penny-arcade.com/
metroid.jpg


Wow :n1qshok: quem me dera ter uma coisa dessas

como o modo online vai funcionar:
Setting up a multiplayer game in Hunters is a lot more open than in Mario Kart DS. After you decide whether to play worldwide or with friends, you can choose from a list of games waiting for players, view the details on each game, or create a game yourself. If you decide to host a game, you will be able to choose from a number of different rules pertaining to the mode you want to play, you will choose the arena, and you will be able to decide whether or not to allow friendly fire between teammates. Once you've chosen a game, you'll enter a lobby with the other players where you'll be able to chat with people on your friends list, either by text or by holding down the X button to activate the microphone like a walkie-talkie. Once each player has settled on the character they want to use, the host can start the game at any time, no matter how many players have joined. After the match, you'll reconvene briefly to look at the scores and smack talk a bit.
Fonte: http://planetgamecube.com/previewArt.cfm?artid=3691

Parece que estão a ir no bom caminho. Está a milhas das opções existentes para o Mario Kart DS.
 
O modo online do Metroid,pela descrição feita em cima,parece ser brutal!! :wow:
Gostei da ideia do lobby onde o pessoal pode falar através do mic,tipo Xbox Live! :cool:
Abraço
 
Preview de Metroid Prime Hunters

One last look before it ships. Check out a whole slew of exclusive direct feed footage!

March 18, 2006 - Weekend updates are a rare thing at IGN, since we, like most full-blooded Americans, work on the usual Monday through Friday, 9 to 6 work cycle. But a Nintendo game has led us to temporarily break that cycle - Metroid Prime: Hunters has finally arrived in our hands, just three days before it hits retail stores. We've been able to play the game briefly in past Nintendo events, but this is the first time we've really had the opportunity to really delve into the meat of the solo adventure.

Like the name suggests, Metroid Prime Hunters is based on the Metroid Prime first-person series established on the GameCube. The Nintendo DS game is a completely original adventure that's more heavily designed around shooting than adventuring - there's certainly plenty of platform jumping and puzzles to solve, but we'd definitely call this game a First Person Shooter than a First Person Adventure.

Probably the most significant change to the single player adventure is that it's no longer a hunt for Samus' special abilities to access different areas. Her suit comes fully powerered-up, meaning that all her inherent capabilities are available right from the start. Some abilities from past Metroid games are gone, but that doesn't mean she's locked down helpless or anything.

The game's puzzles are strictly focused on weapons and artifacts. If a door's locked, players either need to track down an artifact specific to that locked door, or shoot it with a specific cannon. Early in the game you'll be faced with tempting doorways that clearly lead somewhere, but they're locked with an energy field that can't be penetrated with Samus' standard blaster or missiles. And the door will shoot you back if you try to, anyway. So, obviously, this trek through an ancient solar system isn't going to be linear - there will be some bouncing back and forth from planet to planet necessary to score all the artifacts and weapons in order to figure out what the heck is going on.

There are several different ways to control the game, but so far it seems the thumbstrap is the winner here. The little piece of plastic on the pad of your thumb works like a portable mouse and keyboard setup, and while it is a little cramp inducing and a bit high on the learning curve, it seems like the best way of getting speed and precision in a fashion that works for a handheld system. Movement sensitivity is fully customizable so if you want to set it up to allow for rapid rotation with very little sliding on the touch screen, you can.

We'll leave the full opinions for the review, but it has to be said: Metroid Prime Hunters is clearly one of the best looking DS games, both on a technical and style level. Many people put the Nintendo DS up around the Nintendo 64 capabilities, but honestly, I can't recall any N64 game looking this good. Naturally, the DS lacks the texture filtering so areas and enemies have a bit of a pixilated appearance…so it does keep the game from looking as good as current generation product. But for a handheld that's been downplayed as "underpowered," NST's really pulled off a beautiful moving 3D engine.

Multiplayer over Wi-Fi is certainly promising, and we've already gotten a good fill of it at a Nintendo event a few weeks ago. Since the game hasn't officially shipped yet, it's tough to get a game started due to barren servers. By the time the game's in the hands of DS owners, you'll find it hard to NOT find a match-up. But for now, it's a little tricky to track down some opponents.

Check out more than ten minutes of direct feed footage from the first part of Metroid Prime Hunters, freshly captured this weekend. Our full review will be hitting early in the release week.

http://ds.ign.com/articles/696/696978p1.html

Ign diz que a precisão é tipo rato e teclado, deve ser óptimo para a competição on-line.
 
Saiu a Review do IGN, finalmente:
First, the NST DS team pushed the 3D elements of the Nintendo DS to recreate the same through-the-visor viewpoint that Retro Studios developed on the GameCube. Nintendo has always downplayed the Nintendo DS system's 3D capabilities ever since the debut of the system back in 2004, placing it close to the level of a Nintendo 64 in visual performance. But honestly, few N64 games looked this good and flowed this smoothly. The engine that NST produced on the DS moves at 30 frames per second with a level of detail that can get pretty stunning. Samus' morph ball, for example, has a glossy sheen that isn't particularly necessary, but it's the spit and polish that lifts a game's visual appeal from adequate to beautiful. On occasion the game has a tendency to chug when the environments throw a few too many effects at the player's screen, which shows that perhaps NST pushed the hardware just smidge too hard in places. Even still, these places are few and far between and really don't detract from the Metroid Prime experience.
This competitive mode is a nice combination of Quake and Unreal Tournament on the PC - there are many different bounty hunter characters to choose from, each with their own strengths and weaknesses, and each has a secondary form like Samus' morph ball, which changes up strategy because anyone can roll up into a smaller mode for offensive and defensive attacks.

The game offers a standard point and time-based, solo and team-based Deathmatch mode, but there are plenty of other modes in this component as well. You've got the Metroid equivalent of capture the flag and king of the hill. A personal favorite is "Prime Hunter" mode where players who get the kill are awarded the Prime Hunter tag and must keep it for a set amount of time - the Prime Hunter loses energy constantly, and can only replenish it by continuing to kill other players. The multiplayer component is for as many as four players - more would have been better, naturally, but the level designs are tight enough for this amount of players to have a great time.

Now, you can either play the multiplayer component locally, or - even better than that - hit the Nintendo Wi-Fi Connection service for worldwide competition. The NST team really went all out for this online experience - not only is the game tracking an enormous amount of statistics, but it's also the first DS game to support voice chatting via the system's microphone. Of course, there are limitations in place: players can only form game rooms in the lobby with other players that have been registered to your cartridge via the Friend Code system. On top of this, players can allow "Rivals" to join in, but since "Rivals" can be random players met up in the Worldwide mode, you won't be able to text or voice chat with them - only people you have a Friend Code with can be contacted interactively.

Even with the limitations in place, the online experience doesn't feel all that restrictive, and the amount of focus that's been placed in this section almost puts Metroid Prime Hunters on the PC and console level.
Metroid Prime Hunters is easily the best handheld first person shooter developed to date, even with its somewhat high learning curve and cramp-inducing control.

-> http://ds.ign.com/articles/697/697307p1.html

Presentation: 10
Graphics: 9,5
Sound: 9,5
Gameplay: 8,5
Lasting appeal: 10

Score final: 9.0 (not a average)

sinceramente depois de ver 10's ali pelo meio e só um 8,5 (bastante subjectivo) acho o score final de 9.0 ridiculo, mas pronto... Especialmente tendo o Mario Kart DS recebido 9,5...
 
Daria 9,5 se fosse uma média aritmética
Mas o que tem 8,5 é o Gameplay que é provavelmente o item mais importante, por isso fazendo fé em cada score individual, 9,0 é um score bem justificado
 
timber disse:
Daria 9,5 se fosse uma média aritmética
Mas o que tem 8,5 é o Gameplay que é provavelmente o item mais importante, por isso fazendo fé em cada score individual, 9,0 é um score bem justificado
a questão é que 8,5 em gameplay é discutivel, eles só penalizam pela "curva de aprendizagem" não penalizam um shooter de computador por esses mesmos factores, o que este fez, foi aproximar-se disso...

Os Metroids na GC tinham o "lock-on target" para se ajustar a 1 joystick, usar o touch screen para o aiming é um grande passo em frente, não um passo em falso e no entanto resulta numa penalização no score?

Mas enfim, I rest my case... se eu fosse a dar 8,5 em gameplay naquele caso especifico também tinha de dar 1 score abaixo de 9,5 final.
ToTTenTranz disse:
Não tem vertente single player?

(estou a falar de single player mesmo.. não de deathmatches com bots..)
tem modo single player, é tão grande em longevidade como o Metroid Prime 1 da GC e tens 5 planetas diferentes e variados para explorar... não está nada mau mesmo. :p
 
Eu não joguei o jogo não sei mas se eu estivesse a fazer uma review também não dava 9/10 a uma jogo que tivesse 8,5 no Gameplay. Dava menos.
Mas lendo a review parece ser um pouco mais que a learning curve. Meter esquemas de controlo destes em consolas portáteis não é fácil (as consolas caseiras já não se saem lá muito bem em relação a um PC)
No global acho que se sairam bastante bem. Fizeram um jogo muito sólido. Pelas reviews que já li é o segundo melhor FPS handheld :joker:
 
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