Nintendo Metroid Prime Trilogy (Retro Studios)

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Eu vou fazer a trilogia na wii, nem que tenha de arrumar carros :D lol Os metroid em termos de gráficos tem um aspecto muito bom, muito próprio e não é como muitos, que é só efeitos shaders para a cabeça, aqui há muita modelação e promenores feitos com arte e de maneiras diferentes, um art graphic do caraças, sem dúvida !!!
 
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Video novo do Metroid Prime 1: (versão Japonesa saiu agora a 19 de Fevereiro)

-> http://www.youtube.com/watch?v=1dEV6846bCo (menu's+intro+space ship opening)

Epa... vendido.


Videos IGN:

-> http://wii.ign.com/dor/objects/1428...prime/videos/metroidprime_missionbeginni.html (mission beginning)
-> http://wii.ign.com/dor/objects/1428...id-prime/videos/metroidprime_underground.html (underground)
-> http://wii.ign.com/dor/objects/1428...prime/videos/metroidprime_gotthemissiles.html (got the missiles)


Preview NWR:

Impressions: Metroid Prime 1 Wii
What's new? What's the same? Hands-on impressions of today's Japanese Wii release reveals all.

Metroid Prime was one of the biggest video games of 2002. With a daring new first person perspective, incredible graphics, and huge expectations to live up to, Retro Studios' first title was a bold title that was wholly satisfying. Based on my first few hours with this Play it on Wii rerelease, I can confidently say it is the perfect excuse to revisit the original Metroid Prime. And if you've never played it before, this is definitely the version to pick up.

The updates to the game are few but notable. Most significantly, the controls, which use the Remote and Nunchuk, are nearly identical to those found in Metroid Prime 3: Corruption. You jump with B and fire with A (assignments reversible) and shoot missiles by pushing down on the D-pad. The C button activates the morph ball, and Z allows you to strafe and lock on. Since there is no Hyper Mode in Metroid Prime, well...
save for during the final boss battle
, beams are selected the same way as visors: by holding down the plus or minus button and dragging from the center to the top, bottom-left, or bottom-right of the screen. You can even flick the Remote to jump when in your morph ball! There is no GameCube controller support, but there's really no reason for it: the retrofitted controls feel completely natural and not at all tacked on.

The other major addition is widescreen support. Just as in Corruption, a few of the visor overlays and menu graphics are stretched in this mode, but the action itself is all in proper 16:9. There is also a nice visual upgrade for the Scan Visor, which is functionally identical to Corruption's. In the original release, the scan visor darkened most of the screen and highlighted a rectangular area in the center of the screen. The Wii port maintains a similar aesthetic using a circular (ovular in widescreen) highlight around where you are aiming with the pointer. So far I have not perceived any increased load times.

It's too early for me to tell how much the new control scheme affects the difficulty balance, but those looking for more of a challenge can hop straight into Hard Mode, now available from the start to accommodate veterans of the series. Retro has also brought over a version of the achievement system from Corruption, and while it isn't as complex with only two types of tokens, the sound test is a welcome addition. I can confirm the Fusion suit, originally unlocked by linking Metroid Fusion and Metroid Prime, is unlockable; there is no sign of Metroid (NES) so far, and its inclusion is unlikely given its availability for a fee on Virtual Console. There also seems to be at least a little additional voice acting. My memory may be failing me, but I don't recall a narrator stating your location when you load a save file on the GameCube.

The hint system, visual cues, and several online guides make this release very import-friendly, even if you've never played the original. However, The Homebrew Channel users should know it includes a new Japanese firmware update that may or may not cause problems.

I'm really enjoying playing through Metroid Prime again on Wii. While its graphics aren't as technically advanced as the second and third entries, the art direction remains fantastic, and it (arguably) has the most carefully crafted and Metroid-like world of the three. If you skipped the original because you couldn't get over the lack of dual analog back in the day, you no longer have any excuses for missing out on this fantastic game.
Fonte: http://www.nintendoworldreport.com/impressionsArt.cfm?artid=17786


Preview IGN:

New Play Control Metroid Prime Hands-on
The classic Retro Studios debut hits Wii in Japan with updated controls and slight tweaks.

While US gamers have yet to experience the first of the series in this territory, the "New Play Control" line of Wii games continues to chug along in Japan. The latest addition is Metroid Prime, an update to 2002's GameCube game that brings remote and Nunchuk control as well as widescreen support to the design. Japan has already seen Wii versions of Pikmin, Mario Tennis, Donkey Kong : Jungle Beat, and just this week the company shipped the original Metroid Prime to stores.

Over the past two years Wii has brought a lot of people back to the world of Nintendo console gaming, so there's a generation of players out there that haven't experienced the start of the Metroid Prime franchise. In fact, there's probably a bunch of you out there that started the series at its (seeming) finale: Metroid Prime 3. While you have all the power in the world to revisit the previous two games on the Wii using its GameCube backwards-compatibility, after seeing what Retro Studios did for the Wii game it might be tough to return to traditional controls using a GameCube controller.

That's the point of the New Play Control series. Players who might not have played with GameCube can revisit the start of Samus' "Prime" adventure, which, in the Metroid canon, takes place after the events of NES game but before Metroid II on Game Boy. And those that have played it in the past can relive the awesomeness on the current Nintendo console but with significant tweaks to the experience.

The impact of the original Metroid Prime game on Wii may be lessened slightly when compared to having, say, Pikmin due to the fact that this is the second appearance of the franchise on the console. But honestly, after playing through the first hour of the update it felt great revisiting the GameCube experience because the premiere Retro title was so well developed. And now it's even better thanks to refined controls that mimic what Retro did in Metro Prime 3, as well as additional elements.

The Wii version updates the GameCube opening with brand-new voice over that introduces players to Samus' adventure, but once in the game it's the same Metroid Prime experience. The first level introduces players to the first person controls, lock-on technology, weapon switching and the morph ball elements. It won't be long before players
will have to do without these powers, as Samus will have to start fresh without them in the next part of the game, after which (and true to the Metroid design) she must escape for her life in a tension-filled countdown.

The controls mimic the Metroid Prime 3 layout, but can be tweaked to fit the player's style. By default the first-person Wii Remote controls are a bit on the loose side, but you can change up the configuration in the option menu to tighten it up. The original Metroid Prime featured lock-on heavy shooter controls and that's carried over into the Wii update, but you can opt to not lock on and still have pinpoint precise targeting thanks to the accuracy of the Wii Remote pointer. Shooting, by default, is on the A button with the jumping mapped to the B trigger. Changing visors is handled by holding down the minus button and pointing to the visor needed for that situation. Lock-on's on the Z trigger of the nunchuk, and if you need to fire off a missile or other weapons (after you've earned them, natch), those are on the D-pad.

Although the game is now more than six years old and considered a "last generation" game, Metroid Prime is still quite a looker in its updated Wii conversion. Most of the game assets are from the GameCube game – detailed visuals running at 60 frames per second. The engine now runs at true wide-screen and doesn't suffer from any sort of artificial stretching. The exception is the title menu's full-motion video running behind the interface, which admittedly looks a bit rough in its compression and is definitely being stretched to fit in widescreen. Overall the game holds up extremely well and doesn't look as dated as you might expect out of a half-decade old last generation title…a testament to Retro Studios' technical prowess during its early days.

The Japanese version is, not surprising, very heavy in Japanese text, so you won't get much out of the meticulous scanning elements or understand much of what's going on in the world…unless you can understand the language or have already played through Metroid Prime on the GameCube. It's odd how the game selectively uses English in a variety of places, but for the most part the game's pretty incoherent if you're not a native speaker.
Fonte: http://wii.ign.com/articles/955/955965p1.html
 
MP3 está sem dúvida na minha lista de futuras aquisições, agora pergunto, cometo alguma heresia em jogar primeiro MP3 Corruption? Os dois primeiros (new play control) estão confirmados para a Europa?
 
MP3 está sem dúvida na minha lista de futuras aquisições, agora pergunto, cometo alguma heresia em jogar primeiro MP3 Corruption? Os dois primeiros (new play control) estão confirmados para a Europa?
Não é nenhuma heresia, mas sendo uma triologia e o Metroid Prime 3 a conclusão, começar pelo inicio dá muito mais momentum e profundidade à coisa. O Metroid Prime 2 é o que se dá melhor a ser saltado (não por não prestar mas por ser no meio) mas o Metroid Prime 1 é onde tudo começou.

Sem contar que o Metroid Prime 1 ainda é um jogo espectacular. (não é como aqueles jogos em que quase estás a fazer um favor em voltar atrás, como... sei lá, ir jogar o primeiro Final Fantasy da NES gameplay e ballancing mais que antiquado)


Quanto a datas para isto... Tendo em conta que o pikmin saiu a 25 de Dezembro no Japão e a 6 de Fevereiro na Europa (sensivelmente dois meses)... eu apostava no mesmo tempo de espera para o Metroid Prime.
 
Não é nenhuma heresia, mas sendo uma triologia e o Metroid Prime 3 a conclusão, começar pelo inicio dá muito mais momentum e profundidade à coisa. O Metroid Prime 2 é o que se dá melhor a ser saltado (não por não prestar mas por ser no meio) mas o Metroid Prime 1 é onde tudo começou.

Sem contar que o Metroid Prime 1 ainda é um jogo espectacular. (não é como aqueles jogos em que quase estás a fazer um favor em voltar atrás, como... sei lá, ir jogar o primeiro Final Fantasy da NES gameplay e ballancing mais que antiquado)


Quanto a datas para isto... Tendo em conta que o pikmin saiu a 25 de Dezembro no Japão e a 6 de Fevereiro na Europa (sensivelmente dois meses)... eu apostava no mesmo tempo de espera para o Metroid Prime.

Sendo assim, acho que vou esperar por mais desenvolvimentos acerca de uma versão europeia com controlos melhorados da wii, até porque ainda há algumas coisas a jogar. Até lá a minha lacuna de metroid ficou menor com Super Metroid.
 
E... Mais videos:

-> http://www.gametrailers.com/player/45897.html (Spaceship opening+Gameplay)
-> http://www.gametrailers.com/player/45901.html (Spaceship escape)
-> http://www.gametrailers.com/player/45898.html (Tallon IV)

-> http://wii.ign.com/dor/objects/14286479/play-on-the-wii-metroid-prime/videos/wii_arrival_022209.html (Arrival)
-> http://wii.ign.com/dor/objects/1428...troid-prime/videos/wii_bossbattle_022209.html (Boss Battle)
-> http://wii.ign.com/dor/objects/1428...-prime/videos/wii_tallonoverworld_022909.html (Tallon IV Overworld)

Walkthrough da versão Wii:

-> http://www.youtube.com/view_play_list?p=B449CEF3E309E7A4 (heavy spoilers)

Mais imagens:

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EDIT: Preview Game|Life:

Brief Impressions: Metroid Prime Shines on Wii

Metroid Prime, which should be your most anticipated of Nintendo's "New Play Control" series of Wii games, shipped last month in Japan.

After digging myself out from a pile of other work, I played a bit of it last night. The 2002 GameCube first-person shooter has been totally refitted with Wii motion controls, so it plays pretty much exactly like Metroid Prime 3. If you've played that game, the odds are excellent that this is all you need to hear. Wii's paucity of excellent hard-core games runs contrary to what we were led to believe when the controller was first unveiled -- that it would be a fertile breeding ground for first-person shooters because of the Wiimote's direct-pointing ability. This didn't quite happen, so it's nice to have another one, even if it's a straight port of an old game.
An old, brilliant game. Metroid Prime somehow managed to bring the classic exploration-based action series into the first person not only without ruining it, but making a fantastic game in the process that blended the FPS genre with 3-D platforming and puzzle solving that surpassed... well, basically anything. What other first-person game, in 2002, did jumping so well? That alone was a minor miracle.

The Wii version features widescreen display and point-and-shoot controls. The original did not have any such thing -- you held a button to automatically lock on to any nearby enemy. You can still lock on, but as with Prime 3, you can choose two different control settings. One locks your aim on to the enemy, and the other (which you should use) locks your view onto the enemy, but lets you aim freely.

You turn around by moving the aiming reticule towards the edge of the screen -- also as in Prime 3, you can adjust how sensitive this is. Selecting visors and beams is done by holding the plus and minus buttons to bring up a menu, then selecting the one you want -- much more elegant and faster than having to drop your hands down to the D-pad and C-stick.

From what I've played so far, the gameplay hasn't been changed. There was one new addition that I've seen -- like in the Wii sequel, you can earn badges for completing certain tasks, like defeating the Parasite Queen or escaping the first level. These can be redeemed for bonus content in the game's main menu -- art galleries, music, etc.

Apparently you can also redeem these to use the "Fusion Suit," a new costume for Samus that originally had to be unlocked by connecting the original Prime to the Game Boy game Metroid Fusion.

Finally, there's a "Game Screenshot Tool" in the bonus content options, which lets you take screenshots of the game and save them on your Wii. Sadly, there doesn't seem to be anything you can do with them other than mail them to your friends.

I doubt I'll actually jump back in and play through all of Metroid Prime again, but something about the little bit that I played makes me want to give it another couple hours, just to remember how much fun the game was and how much better it plays now with the new controls. Going back to the GameCube version, no matter how well the controls worked back then, felt strange and limiting.

Metroid Prime is, of course, a shoo-in for a U.S. release, but Nintendo has not yet announced a date.
Fonte: http://blog.wired.com/games/2009/03/brief-impressio.html
 
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Já se sabe mais alguma coisa sobre os New Play Control dos 2 primeiros Metroid Prime?

Ter isto aqui antes do Verão era ouro sobre azul, já estou a adiar a compra do Metroid Prime 3 desde que ouvi rumores disto, passar os 3 por ordem e com os controlos da Wii deve ser uma experiência fenomenal.
 
Vou ser o Judas cá do burgo, mas acho esta forma de "indrominar" o guito da malta é execrável.

Podiam (aliás, deviam!), lançar actualizações para estes jogos através da Wii Shop, fazendo com que os jogos
utilizassem os recursos dos discos originais, pois apesar de muita alegria, as actualizações estão bem longe de
merecerem a recompra dos jogos.

"Voice acting" adicional?
Suporte para widescreen?
Achiev... Err... Troph... Hmmm Ah! Badges!

Pouco, muito pouco.

Eu não vou cair na esparrela de meter dinheiro em nenhum "rehash" da treta de jogos da venerável GameCube.
Pelo menos, jogo-os tal e qual foram concebidos.
 
Eu só os vou comprar porque nunca tive a oportunidade de jogar os originais na GC e pelo que já vi pelas internetzzz os novos controlos merecem bem a espera. Também já tenho o Mario Power Tennis e os dois Pikmins para a GC e obviamente não os vou comprar de novo.
 
É assim tão bom o jogo (MP3)? Desculpem a esta pergunta que pode parecer disparatada... mas como já joguei imensos fps e nunca nenhum destes, vendo os vídeos não parece fazer justiça a tudo o que dizem aqui e não só...
 
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É assim tão bom o jogo? Desculpem a esta pergunta que pode parecer disparatada... mas como já joguei imensos fps e nunca nenhum destes, vendo os vídeos não parece fazer justiça a tudo o que dizem aqui e não só...
Isso é porque o Metroid Prime não é um FPS.

Vou ser o Judas cá do burgo, mas acho esta forma de "indrominar" o guito da malta é execrável.

[..]
Eu não vou cair na esparrela de meter dinheiro em nenhum "rehash" da treta de jogos da venerável GameCube.
Pelo menos, jogo-os tal e qual foram concebidos.

O objectivo do all-play é dar a possibilidade de quem não jogou estes jogos na GC de os jogar agora na Wii. Não vejo problema e são todos uma boa adição.
 
É assim tão bom o jogo? Desculpem a esta pergunta que pode parecer disparatada... mas como já joguei imensos fps e nunca nenhum destes, vendo os vídeos não parece fazer justiça a tudo o que dizem aqui e não só...
É um grande jogo sim, mas não necessáriamente do ponto de vista de um first person shooter. Ponto em questão... na gamecube o Metroid Prime nem suportava dual analog (nem precisava) em vez disso usava lock on... tal e qual como um zelda; mas na primeira pessoa. Só por aí, qualquer pretenção de concorrer com um FPS caia por terra (isso e não ter multiplayer)

Assim como o Metroid Prime 3 (apesar de ser mais shooter que os dois anteriores) mesmo em com os settings em advanced a velocidade de viragem e aim não é igual à de um MoH:H2, CoD5:WoW ou Conduit, bem como o próprio flow do jogo.

Estamos a falar de um first person de aventura que mantém o espirito da saga metroid, e como tal se foca mais em items chave para progressão (neste aspecto similar a Zelda) do que propriamente combate, és capaz de passar muito tempo sem ver inimigos (é um jogo bastante solitário, uma vez que és uma bounty hunter num planeta desconhecido) ou enquanto a viajar entre locais encontrar sequencias de inimigos que são mortos de uma forma muito especifica, que passa pelo procedimento de como os matas, mais do que estares em constante perigo de morreres. Para ajudar à solidão o jogo passa-se numa civilização extinta (ruinas e afins) e a história do que sucedeu ali é contada através de textos deixados pelos habitantes), esses textos são obtidos via scanning para o log book, não muito diferente de um pokédex no pokémon, mas usado de forma mais vasta e madura, desde analizar space pirates recentemente mortos para saber a causa da morte, scanning de inimigos para saber pontos fracos/ver a descrissão deles, scannear textos para posterior leitura (história opcional) ou ainda, claro... para fins complecionistas. (quem tiver 100% scan rate tem um bonus no fim do jogo)

Pessoalmente, recomendo mais Metroid Prime a um fã de jogos de aventura do que a um fã de first person shooters. Alguém que vá à espera de um shooter para o Metroid só sairá desiludido, IMO.
 
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.....resumindo.....UM GRANDE JOGÃO!!!

Para mim sem sombra de dúvida a melhor trilogia de jogos dos últimos anos! E a par de Zelda foi a melhor transição de 2D para 3D que podemos ver num videojogo!

Um must!
 
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