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Se ainda nao jogaste , aconselhote a jogar. Simplesmente um marco que todos os rpg lovers deviam experimentar.Wow nice não sabia que dava para chegar a esse ponto lol acho que me vou descair com os 15€ lol
Não há noticias do projecto ? :c
Long-in development MMO Fallout Online will launch in the second half of 2012, Interplay has promised.
In an interview with Edge magazine Interplay president Eric Caen said 2012 will also see a Fallout Online beta.
Caen's comments will no doubt reassure fans troubled by the legal dispute between Interplay and Fallout 3 creator Bethesda over the game.
As the tussle continues, we've still not seen an actual screenshot or video from Fallout Online.
The company has so far refrained from showing much from the game because "anything we show will help Bethesda in their fight", Caen said.
"I can't say too much. What I can say is that everyone who is registered is getting a newsletter every five or six weeks.
"The content is not a typical newsletter with a lot of technical information; it's letters from NPCs about what they're experiencing. We're giving a lot of hints about the future of the game. We have a beta scheduled for 2012, with the commercial launch in the second half of 2012.
"We have 90 people working on it. Even in January 2009, you were already able to move across the world." Caen also commented on Bethesda's Fallout 3.
"What I can say is that of course we're playing what Bethesda is doing. We appreciate some portions of it, and we're not necessarily fans of everything. I think they miss a lot of the humour, and the fans seem to agree with that.
"Fallout 3 was a little bit too serious – that's definitely not where we're going. Our Fallout MMOG will be extremely funny. At the same time, an MMOG must be a lot deeper than a standalone game. It's not a shooting game we're making. You can shoot, but it's a very small portion of the game. The game itself is about reconstructing the world.
"What is unique about our project is how we're trying to get it into many communication systems. This is a big problem for World of Warcraft, because the fantasy universe is not compatible with modern communication systems. It would be odd to receive an SMS from a troll. But in a post-apocalyptic world..."
Interplay plans to have a million subscribers, Caen revealed.
Para mim já azedou.Interplay plans to have a million subscribers, Caen revealed.
Para mim já azedou.
Nos tempos que correm quando se faz um plano de negócios baseado em 1M subscritores é meio passo dado para o fracasso, e quando se revela isso publicamente está a forca montada e a corda pronta no lugar só falta mesmo meterem lá o pescoço e esticar...
A questão que levantei é de basearem o seu plano de negócios numa receita de medio/longo prazo continuada, e pior que isso revelarem-no publicamente o que demonstra um amadorismo incompreensível dada a experiência da Interplay quanto mais não seja pelos gravíssimos precedentes que abre.Agora, 2012... será que vamos continuar nesta busca incessante por um mmo como deve ser? Ano após ano? Parece que a minha rotina já é essa há anos... lol. Esperar e esperar, jogar, largar, esperar...
"mmo como deve ser" é algo impossível de definir. O que é um "mmo como deve ser" para mim pode ser uma valente bosta para muitos outros.Agora, 2012... será que vamos continuar nesta busca incessante por um mmo como deve ser? Ano após ano? Parece que a minha rotina já é essa há anos... lol. Esperar e esperar, jogar, largar, esperar...
O que te leva a concluir isso?
29-June-2011
The battle over Fallout Online, the Fallout MMO, has gone on for over two years. It began when Bethesda, the developer of Fallout 3, filed suit against Interplay, the developers of the original Fallout.
The claim cited Interplay had violated an agreement met by both developers in 2007. The issue is that Interplay's Fallout Online MMO will use properties, characters, and settings from Bethesda's Fallout games. Bethesda says they never consented to their creations being used. The plot thickens as papers filed by Interplay this past week claim Bethesda knew about Interplay's plan for their MMO long before a suit was filed.
"For at least four years, Bethesda has known that Interplay interpreted its right to create the Fallout-branded MMOG to include copyrighted content from the 'Fallout' universe in order to make the MMOG a recognizable 'Fallout' game. Bethesda never objected and did not seek an injunction because it knew Interplay was doing exactly what the parties intended under their agreements."
This statement goes against what Bethesda has claimed, citing they only allowed the use of the name Fallout. I don't know how they could possibly think Interplay would make a Fallout game in name only and use none of the series' iconic post-apocalyptic aspects.
The sad thing here is, no matter who wins, gamers lose. The Fallout MMO may never see the light of day.