PS3 Motorstorm 2: Pacific Rift (Evolution Studios)

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Ok!Está bem melhor que o anterior, não roça sequer o target render, mas tem muito bom aspecto no geral.
Compra mais do que certa.
 
MotorStorm: Pacific Rift Hands-On: Monster Trucks and Split-Screen
We kicked up dust in a brand new version of the PlayStation 3 racing game.
By Guy Cocker, GameSpot UK Posted Aug 6, 2008 4:10 am PT

While MotorStorm may have been a brand new franchise for Sony, it became one of the PlayStation 3's first big sellers and effectively set itself up as the PS3's premier arcade racing series. The inevitable sequel is now nearly with us, and it's shaping up well since we first saw it a few months ago. As the Pacific Rift subtitle indicates, this is a fundamental shift from the dusty canyons of the original to the more foliage-covered landscape of a tropical island.


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We recently managed to get an extensive play of the build shown at E3, which allowed us to sample the new two-player mode, as well as race the game's monster trucks for the first time.
The E3 demo came with two tracks, one that could be played in single-player and one in split-screen two-player. The single-player track was called Cascade Falls, which took place through a lush green forest and featured three vehicles--a bike, a jeep and the all-new monster truck. Like its predecessor, Pacific Rift features winding, multiroute tracks, with different terrain that suits certain vehicles over others. Players of the first game will know that larger vehicles tend to fare better in mud than bikes and buggies, so while the monster truck handles quite sluggishly, it can more than cope as long as you take the right course through the track.


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So how is the new monster truck to race? Well, it's annoyingly sluggish to begin with, offering poor acceleration and a low top speed. But as with the previous MotorStorm, all of the vehicles are balanced, and the monster truck excels at being able to destroy pretty much anything that gets in its way. Bikes, buggies, and jeeps become playthings next to the pure muscle of the monster truck; thus, a simple flick will send anything else flying off into whatever obstacle lies at the side of the track. As for the bike--it may still be as painfully vulnerable as before, but it's fast and easy to maneuver. The buggy is perhaps the perfect mix of skills for the beginner because it's tough enough to survive small impacts but small and light enough to reach a high speed.

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MotorStorm's still a very tough game, and we failed to finish in a podium position the majority of times we played. Developer Evolution Studios has always been proud of its AI, so the computer-controlled opponents are just as cunning and ruthless as they were before. Occasionally, the game creates the sort of mayhem that's shown in the game's many trailers, with bikes, buggies, and trucks fighting it out all around as you attempt to navigate safe passage. Unfortunately, though, it's incredibly easy to crash your vehicle into a number of different roadside obstacles, such as rocks, cliffs and trees, as well as such new ones as vines that slow you down.



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Pacific Rift will feature four-player split-screen in the finished game, and the demo allowed us to try the two-player split-screen mode. Technically, the game doesn't struggle to run two players at full speed while retaining the detail, and we certainly didn't encounter any slowdown or drops in the 30 frames per second frame rate. The two-player track was less vegetated than the single-player track and feels more man-made than Cascade Falls. This is thanks to a number of ramps and jumps that join the mountains and cliff tops. It's a challenging little track, with plenty of opportunities to drop off a cliff and fall into oblivion. In fact, some of the jumps are so big that you'll stay in midair for three seconds at a time.
Like its predecessor, Pacific Rift is all about speed and destructibility. The game might not have fundamentally changed, but the environments and new vehicles do a lot to add to the great racing engine underneath.

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MotorStorm has also progressed incredibly well in the few months since we saw it at the London PlayStation Day, with a much smoother frame rate, as well as more detail on both the vehicles and the environment. The game is tantalisingly close to its October 7 release date
, and we hold out hope that we'll see more of it before release. We'll bring you more news and impressions as we get them. In the meantime, be sure to check out the video footage taken from our E3 demo.
 
O motorstorm 1 é um bom jogo, ja perdi horas a jogar, mas falta ali muita coisa.

e não sei até que ponto não seria bom dar um pouco mais de realismo ao jogo, não sei. Era engraçado ver.
 
Fantástico o trailer. Alta qualidade.
Já gostei muito do primeiro, mas este segundo está a superar as minhas espectativas.
Aquelas vistas das montanhas estão lindas! Já para não falar da floresta.
Parece-me que a nível de luz foi tudo bastante melhorado.
Compra certa para mim.
Espero que o online seja melhor do que o primeiro.

Começo a ver que a PS3 começa a revelar o seu potencial com MGS4, KZ2, Motorsorm PR, Resistance 2 e Heavy Rain.
Nem imagino como será o GOW3.
 
Última edição:
Randomly selected European PlayStation 3 owners will be able to get their hands on an upcoming demo of MotorStorm: Pacific Rift previously thought to be exclusive to US gamers who bought an episode of PSN show Qore.

Next Thursday the demo will be made available to US gamers who have paid for Episode 4 for the Qore show (USD 2.99), but Sony has said that a number of PSN users on this side of the Atlantic will be emailed a voucher code to access the demo as well.

The demo is thought to include a single track from the game's Air Zone, with support for single-player and two-player split-screen racing.

Sony has already said that the demo will be made available for free a few days before the game's US release on 7th October. Sony UK has told Eurogamer that this will also be the case in Europe.
http://www.eurogamer.net/article.php?article_id=230388
 
Mas isto agora é assim, só alguns é que têm direito às demos? Que treta...

Cumps,

Toda a gente vai ter direito à demo, mas esta só será disponibilizada uma semana antes da data oficial de lançamento.

Agora eles estão a dar "exclusividade" para quem subscreveu o último episódio do Qore nos Estados Unidos e aparentemente algumas pessoas na Europa. Isto ultimamente é exclusividade para as coisas mais patéticas, demos, DLC...
 
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