I_Eat_All
Plasma Beam!
Info:
Imagens:
Trailer:
-> http://www.youtube.com/watch?v=0QEFqno7UAk
- not a port of the 3DS version, but is set in the same universe
- 2 player co-op mode
- one player uses the GamePad screen and the second player uses the TV
- can be played on Wii U GamePad
- some new game modes
- great new scoring system
- energy system instead of one hit deaths
- buy new items with credits in the shop between levels
- confirmed as launch title in Europe
- gameplay once again takes place on a single cell
- destroy a target percentage of enemies
- doing so opens up the exit portal, which lasts for 30 seconds
- in co-op, only one player has to make it to the goal
- supports GamePad, Pro Controller or Classic Controller Pro
- dual-stick shooting layout: move with one, fire with the other
- one button allows for your special weapon
- slight slow-down during explosions, but this may be for effect
- bonus tunnel race levels where you grab bonus points for as long as possible without crashing
- boss stages
- soundtrack is pulsing techno music
- arcade mode takes you through consecutive levels
- Survival will be a non-stop mode where you stay alive for as long as possible
- online leaderboards for each game mode
Fonte: http://www.superphillipcentral.com/2012/07/superphillip-interviews-manfred-linzner.htmlDo you currently have a Wii U devkit? If so, has the system exceeded your expectations?
Manfred Linzner: We have a few Wii U devkits since quite some time. We even almost finished our first Wii U game. The kits exceeded our expectations in every way and we still learn how to get the best performance out of it. A good thing about Wii U is that it's very easy to develop for. You don't have so many limitations like on the other current gen platforms. For us the Wii U is the perfect platform with enough horsepower for many years to come. I think we currently only tapped 20% of its potential and our first game already looks and plays brilliant.
Imagens:
Trailer:
-> http://www.youtube.com/watch?v=0QEFqno7UAk